Monday 8 March 2021

Monsters: Caulborn

Monsters: Caulborn

The caulborn are a race of outsiders from the Ethereal Plane that subsist on the psychic energy andknowledge. There is three subspecies - the normal caulborn, the psychically enhanced caulborn thoughtkeepers, and the caulborn chrestomaths that serve as data banks (I will leave them for some other time).


Caulborn [Bestiary 3, page 48]

422 points
Attribute Modifiers: ST+2 [20]; DX+2 [40]; IQ+3 [60]; HT+2 [20].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5].
Advantages: Danger Sense [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom, -10%) [9]; Doesn’t Sleep [20]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15]; Vibration Sense (Air) [10].
    Hivemind [66]: Mindlink (10-99; Magical, -10%) [18] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
    Spell-Like Abilities (Alternative Abilities) [112]:
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    False Memory [10/5=2];
    Mind-Reading [26/5=6];
    Mind-Sending [26/5=6];
    Scrying 3 [80];
    Steal Wisdom 1 [38/5=8];
    Thoughtsense [65/5=13].
Disadvantages: Appearance (Monstrous) [-20].
Perks: Long Fingers [1]. 
Creature Type: Outsider.

Typical Stats

ST:

12

HP:

12

Speed:

6

DX:

12

Will:

14

Move:

6

IQ:

13

Per:

14

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

9

Parry:

9 (unarmed)

DR:

1* (tough skin)

    Sharp Claws (12): thrust 1d-2 cutting (KYOS: 1d-1 cutting), Reach C.
    Sharp Teeth (12): thrust 1d-2 cutting (KYOS: 1d-1 cutting), Reach C.
    Hive Mind: Caulborn possess a permanent telepathic rapport with the rest of the group (up to 99 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, caulborn can transmit broadcast thoughts and images to the rest of the group with no roll required.
    Spell-Like Abilities (Alternative Abilities):
    Detect Magic (14)
– see GURPS Thaumatology: Sorcery, page 19;
    False Memory (13);
    Mind-Reading (13);
    Mind-Sending (13);
    Scrying 3 (13);
    Steal Wisdom 1 (14);
    Thoughtsense (14).


    Traits: Appearance (Monstrous); Danger Sense; Doesn’t Breathe; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom); Doesn’t Sleep; Infravision; Injury Tolerance (No Eyes); Long Fingers; Unaging; Vibration Sense (Air).
    Skills: Brainwashing/TL3-14; Diplomacy-14; Expert Skill (Any)-14; Intimidation-14; Observation-14; Research/TL3-14.
    Creature Type: Outsider.

Caulborn Thoughtkeeper [Occult Bestiary, page 12]

499 points
Attribute Modifiers: ST+2 [20]; DX+2 [40]; IQ+4 [80]; HT+2 [20].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5].
Advantages: Danger Sense [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom, -10%) [9]; Doesn’t Sleep [20]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15]; Vibration Sense (Air) [10].
    Hivemind [66]: Mindlink (10-99; Magical, -10%) [18] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
    Psychic Spell-Like Abilities (Alternative Abilities) [57]:
    Foretelling [10/5=2]; 
    Mind-Whip [18/5=4];
    Mindscape Door [30/5=6];
    Night Terror 1 [9/5=2];
    Permanent Forgetfulness [43].
    Spell-Like Abilities (Alternative Abilities) [112]:
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    False Memory [10/5=2];
    Mind-Reading [26/5=6];
    Mind-Sending [26/5=6];
    Scrying 3 [80];
    Steal Wisdom 1 [38/5=8];
    Thoughtsense [65/5=13].
Disadvantages: Appearance (Monstrous) [-20].
Perks: Long Fingers [1].
Creature Type: Outsider.

Typical Stats

ST:

12

HP:

12

Speed:

6

DX:

12

Will:

15

Move:

6

IQ:

14

Per:

15

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

9

Parry:

10 (unarmed)

DR:

1* (tough skin)

    Sharp Claws (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
    Sharp Teeth (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
    Hive Mind: Caulborn possess a permanent telepathic rapport with the rest of the group (up to 99 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, caulborn can transmit broadcast thoughts and images to the rest of the group with no roll required.
    Psychic Spell-Like Abilities (Alternative Abilities):
    Foretelling (14);
    Mind-Whip (15);
    Mindscape Door (14);
    Night Terror 1 (15);
    Permanent Forgetfulness (14).

    Spell-Like Abilities (Alternative Abilities):
    Detect Magic (15)
– see GURPS Thaumatology: Sorcery, page 19;
    False Memory (14);
    Mind-Reading (14);
    Mind-Sending (14);
    Scrying 3 (14);
    Steal Wisdom 1 (15);
    Thoughtsense (15).


    Traits: Appearance (Monstrous); Danger Sense; Doesn’t Breathe; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom); Doesn’t Sleep; Infravision; Injury Tolerance (No Eyes); Long Fingers; Unaging; Vibration Sense (Air).
    Skills: Brainwashing/TL3-15; Brawling-14; Diplomacy-15; Expert Skill (Any)-15; Intimidation-15; Observation-15; Research/TL3-15.
    Creature Type: Outsider.

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