Monsters: Caulborn
The caulborn are a race of outsiders from the Ethereal Plane that subsist on the psychic energy andknowledge. There is three subspecies - the normal caulborn, the psychically enhanced caulborn thoughtkeepers, and the caulborn chrestomaths that serve as data banks (I will leave them for some other time).
Caulborn [Bestiary 3, page 48]
Attribute Modifiers: ST+2 [20]; DX+2 [40]; IQ+3 [60]; HT+2 [20].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5].
Advantages: Danger Sense [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom, -10%) [9]; Doesn’t Sleep [20]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15]; Vibration Sense (Air) [10].
Hivemind [66]: Mindlink (10-99; Magical, -10%) [18] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Spell-Like Abilities (Alternative Abilities) [112]:
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
False Memory [10/5=2];
Mind-Reading [26/5=6];
Mind-Sending [26/5=6];
Scrying 3 [80];
Steal Wisdom 1 [38/5=8];
Thoughtsense [65/5=13].
Disadvantages: Appearance (Monstrous) [-20].
Perks: Long Fingers [1].
Creature Type: Outsider.
Sharp Claws (12): thrust 1d-2 cutting (KYOS: 1d-1 cutting), Reach C.
Sharp Teeth (12): thrust 1d-2 cutting (KYOS: 1d-1 cutting), Reach C.
Hive Mind: Caulborn possess a permanent telepathic rapport with the rest of the group (up to 99 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, caulborn can transmit broadcast thoughts and images to the rest of the group with no roll required.
Spell-Like Abilities (Alternative Abilities):
Detect Magic (14) – see GURPS Thaumatology: Sorcery, page 19;
False Memory (13);
Mind-Reading (13);
Mind-Sending (13);
Scrying 3 (13);
Steal Wisdom 1 (14);
Thoughtsense (14).
Traits: Appearance (Monstrous); Danger Sense; Doesn’t Breathe; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom); Doesn’t Sleep; Infravision; Injury Tolerance (No Eyes); Long Fingers; Unaging; Vibration Sense (Air).
Skills: Brainwashing/TL3-14; Diplomacy-14; Expert Skill (Any)-14; Intimidation-14; Observation-14; Research/TL3-14.
Creature Type: Outsider.
Attribute Modifiers: ST+2 [20]; DX+2 [40]; IQ+4 [80]; HT+2 [20].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5].
Advantages: Danger Sense [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom, -10%) [9]; Doesn’t Sleep [20]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15]; Vibration Sense (Air) [10].
Hivemind [66]: Mindlink (10-99; Magical, -10%) [18] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Psychic Spell-Like Abilities (Alternative Abilities) [57]:
Foretelling [10/5=2];
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
6 |
DX: |
12 |
Will: |
14 |
Move: |
6 |
IQ: |
13 |
Per: |
14 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
9 (unarmed) |
DR: |
1* (tough skin) |
Sharp Teeth (12): thrust 1d-2 cutting (KYOS: 1d-1 cutting), Reach C.
Hive Mind: Caulborn possess a permanent telepathic rapport with the rest of the group (up to 99 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, caulborn can transmit broadcast thoughts and images to the rest of the group with no roll required.
Spell-Like Abilities (Alternative Abilities):
Detect Magic (14) – see GURPS Thaumatology: Sorcery, page 19;
False Memory (13);
Mind-Reading (13);
Mind-Sending (13);
Scrying 3 (13);
Steal Wisdom 1 (14);
Thoughtsense (14).
Traits: Appearance (Monstrous); Danger Sense; Doesn’t Breathe; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom); Doesn’t Sleep; Infravision; Injury Tolerance (No Eyes); Long Fingers; Unaging; Vibration Sense (Air).
Skills: Brainwashing/TL3-14; Diplomacy-14; Expert Skill (Any)-14; Intimidation-14; Observation-14; Research/TL3-14.
Creature Type: Outsider.
Caulborn
Thoughtkeeper [Occult Bestiary, page 12]
Attribute Modifiers: ST+2 [20]; DX+2 [40]; IQ+4 [80]; HT+2 [20].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5].
Advantages: Danger Sense [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom, -10%) [9]; Doesn’t Sleep [20]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15]; Vibration Sense (Air) [10].
Hivemind [66]: Mindlink (10-99; Magical, -10%) [18] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Psychic Spell-Like Abilities (Alternative Abilities) [57]:
Foretelling [10/5=2];
Mind-Whip [18/5=4];
Mindscape Door [30/5=6];
Night Terror 1 [9/5=2];
Permanent Forgetfulness [43].
Spell-Like Abilities (Alternative Abilities) [112]:
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
False Memory [10/5=2];
Mind-Reading [26/5=6];
Mind-Sending [26/5=6];
Scrying 3 [80];
Steal Wisdom 1 [38/5=8];
Thoughtsense [65/5=13].
Disadvantages: Appearance (Monstrous) [-20].
Mindscape Door [30/5=6];
Night Terror 1 [9/5=2];
Permanent Forgetfulness [43].
Spell-Like Abilities (Alternative Abilities) [112]:
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
False Memory [10/5=2];
Mind-Reading [26/5=6];
Mind-Sending [26/5=6];
Scrying 3 [80];
Steal Wisdom 1 [38/5=8];
Thoughtsense [65/5=13].
Disadvantages: Appearance (Monstrous) [-20].
Perks: Long Fingers [1].
Creature Type: Outsider.
Sharp Claws (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Sharp Teeth (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Hive Mind: Caulborn possess a permanent telepathic rapport with the rest of the group (up to 99 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, caulborn can transmit broadcast thoughts and images to the rest of the group with no roll required.
Psychic Spell-Like Abilities (Alternative Abilities):
Creature Type: Outsider.
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
6 |
DX: |
12 |
Will: |
15 |
Move: |
6 |
IQ: |
14 |
Per: |
15 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
1* (tough skin) |
Sharp Teeth (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Hive Mind: Caulborn possess a permanent telepathic rapport with the rest of the group (up to 99 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, caulborn can transmit broadcast thoughts and images to the rest of the group with no roll required.
Psychic Spell-Like Abilities (Alternative Abilities):
Foretelling (14);
Mind-Whip (15);
Mindscape Door (14);
Night Terror 1 (15);
Permanent Forgetfulness (14).
Spell-Like Abilities (Alternative Abilities):
Detect Magic (15) – see GURPS Thaumatology: Sorcery, page 19;
False Memory (14);
Mind-Reading (14);
Mind-Sending (14);
Scrying 3 (14);
Steal Wisdom 1 (15);
Thoughtsense (15).
Traits: Appearance (Monstrous); Danger Sense; Doesn’t Breathe; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom); Doesn’t Sleep; Infravision; Injury Tolerance (No Eyes); Long Fingers; Unaging; Vibration Sense (Air).
Skills: Brainwashing/TL3-15; Brawling-14; Diplomacy-15; Expert Skill (Any)-15; Intimidation-15; Observation-15; Research/TL3-15.
Creature Type: Outsider.
Mind-Whip (15);
Mindscape Door (14);
Night Terror 1 (15);
Permanent Forgetfulness (14).
Spell-Like Abilities (Alternative Abilities):
Detect Magic (15) – see GURPS Thaumatology: Sorcery, page 19;
False Memory (14);
Mind-Reading (14);
Mind-Sending (14);
Scrying 3 (14);
Steal Wisdom 1 (15);
Thoughtsense (15).
Traits: Appearance (Monstrous); Danger Sense; Doesn’t Breathe; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom); Doesn’t Sleep; Infravision; Injury Tolerance (No Eyes); Long Fingers; Unaging; Vibration Sense (Air).
Skills: Brainwashing/TL3-15; Brawling-14; Diplomacy-15; Expert Skill (Any)-15; Intimidation-15; Observation-15; Research/TL3-15.
Creature Type: Outsider.
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