Monsters: Lizards
Pack Lizard [Forgotten Realms Campaign Setting, page 308]
Attribute Modifiers: ST+8 (No Fine Manipulators, -40%; Size Modifier, -10%) [40]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+7 [35]; Per+9 [45]; FP-2 [-6].
Advantages: Clinging [20]; DR 1 (Flexible, -20%) [4]; Extra Legs (Four Legs) [5]; Infravision [10]; Lifting ST 5 (Size Modifier, -10%) [14]; Night Vision 5 [5]; Peripheral Vision [15]; Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]; Sharp Teeth [1]; Terrain Adaptation (Uneven) [5].
Disadvantages: Cold-Blooded (50°) [-5]; Domestic Animal [-30]; Horizontal [-10]; No Fine Manipulators [-30]; Short Lifespan 2 [-20].
Perks: Scales [1].
Creature Type: Animal.
Knowing Your Own Strength [33] |
Typical Stats
ST: |
18 |
HP: |
18 |
Speed: |
5.75 |
DX: |
11 |
Will: |
10 |
Move: |
5 ground, 2 climbing |
IQ: |
3 |
Per: |
12 |
|
|
HT: |
12 |
FP: |
10 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
1* |
Traits: Clinging; Cold-Blooded (50°); Domestic Animal; Extra Legs (Four Legs); Horizontal; Infravision; Lifting ST 5; Night Vision 5; No Fine Manipulators; Peripheral Vision; Reduced Consumption 2 (Cast-Iron Stomach); Scales; Short Lifespan 2; Terrain Adaptation (Uneven).
Skills: Brawling-11; Climbing-14; Survival (Underdark)-12.
Creature Type: Animal.
Riding Lizard [Forgotten Realms Campaign Setting, page 309]
Attribute Modifiers: ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+7 [35]; Per+9 [45]; FP-2 [-6].
Advantages: Clinging [20]; Discriminatory Smell [15]; DR 1 (Flexible, -20%) [4]; Extra Legs (Four Legs) [5]; Infravision [10]; Lifting ST 3 (Size Modifier, -10%) [9]; Night Vision 5 [5]; Peripheral Vision [15]; Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]; Sharp Claws [5]; Sharp Teeth [1]; Terrain Adaptation (Uneven) [5].
Disadvantages: Cold-Blooded (50°) [-5]; Domestic Animal [-30]; Horizontal [-10]; No Fine Manipulators [-30]; Short Lifespan 2 [-20].
Perks: Scales [1].
Creature Type: Animal.
Knowing Your Own Strength [38] |
Typical Stats
ST: |
16 |
HP: |
16 |
Speed: |
6 |
DX: |
12 |
Will: |
10 |
Move: |
6 ground, 3 climbing |
IQ: |
3 |
Per: |
12 |
|
|
HT: |
12 |
FP: |
10 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
1* |
Sharp Claws (14): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C.
Traits: Clinging; Cold-Blooded (50°); Discriminatory Smell; Domestic Animal; Extra Legs (Four Legs); Horizontal; Infravision; Lifting ST 3; Night Vision 5; No Fine Manipulators; Peripheral Vision; Reduced Consumption 2 (Cast-Iron Stomach); Scales; Short Lifespan 2; Terrain Adaptation (Uneven).
Skills: Brawling-14; Climbing-14; Mount-13; Survival (Underdark)-12.
Creature Type: Animal.
Spitting Crawler [Forgotten Realms Campaign Setting, page
309]
Attribute Modifiers: ST-6 [-60]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-7 [-140].
Secondary Characteristic Modifiers: SM-3; Will+7 [35]; Per+9 [45].
Advantages: Clinging [20]; Extra Legs (Four Legs) [5]; Infravision [10]; Night Vision 5 [5]; Perfect Balance [15]; Peripheral Vision [15]; Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]; Sharp Teeth [1]; Terrain Adaptation (Uneven) [5].
Spit Acid: Corrosion Attack 1d-2 (Jet, +0%; Limited Use, 3/day, -20%) [4].
Disadvantages: Cold-Blooded (50°) [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Short Lifespan 2 [-20]; Wild Animal [-30].
Perks: Scales [1].
Creature Type: Animal.
Typical Stats
ST: |
4 |
HP: |
4 |
Speed: |
6 |
DX: |
12 |
Will: |
10 |
Move: |
6 ground, 6 water |
IQ: |
3 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-3 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
0 |
Spit Acid (14): Three times per day, the spitting crawler can produce a jet of acid from its mouth. This attack has no Acc, has 1/2D 5 and Max 10. Treat it as a melee weapon with a very long reach rather than as a ranged weapon. Do not apply penalties for target range and speed. On hit, it deals 1d-2 corrosion damage.
Traits: Clinging; Cold-Blooded (50°); Extra Legs (Four Legs); Horizontal; Infravision; Night Vision 5; No Fine Manipulators; Perfect Balance; Peripheral Vision; Reduced Consumption 2 (Cast-Iron Stomach); Scales; Short Lifespan 2; Terrain Adaptation (Uneven); Wild Animal.
Skills: Brawling-14; Climbing-14; Innate Attack (Breath)-14; Survival (Underdark)-11.
Creature Type: Animal.
Yo. Not relevant to this post, but I must ask since it's been confusing me for a while: for the Wizardly variant of Thaum. Sorcery, you mention that Somatic, Verbal and Material components number as limitations -10% each. I don't really see how they are anything more than -5% each, however. Have I missed something?
ReplyDeleteGURPS Power-Ups 8: Limitations lists all three of them as -10% on page 5.
DeleteThanks!
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