Thursday 11 March 2021

Monsters: Guards and Mounts

Monsters: Guards and Mounts

Arms and Equipment Guide has several new monsters hidden among its pages. Some of them are quitemundane, but some of them are interesting. Let's convert them.


Climbdog [Arms and Equipment Guide, page 76]

-77 points
Attribute Modifiers: ST-4 [-40]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-6 [-120].
Secondary Characteristic Modifiers: SM-2; FP+3 [9]; Will+6 [30]; Per+8 [40]; Basic Move +2 [10].
Advantages: Acute Taste and Smell 3 [6]; Clinging (Requires claw-holds, -30%) [14]; Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Night Vision 5 [5]; Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]; Sharp Teeth [1]; Temperature Tolerance 1 (Cold) [1]; Ultrahearing [5].
Disadvantages: Chummy [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Short Lifespan 2 [-20]; Wild Animal [-30].
Perks: Fur [1].
Features: Born Biter 2.
Creature Type: Animal.

Typical Stats

ST:

6

HP:

6

Speed:

5.5

DX:

12

Will:

10

Move:

7 ground, 3 climbing

IQ:

4

Per:

12

 

 

HT:

10

FP:

13

SM:

-2

Dodge:

8

Parry:

N/A

DR:

0

    Sharp Teeth (14): thrust 1d-4 cutting (KYOS: 1d-6 cutting), Reach C.

    Traits: Acute Taste and Smell 3; Born Biter 2; Catfall; Chummy; Clinging (Requires claw-holds); Discriminatory Smell; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Fur; Horizontal; Night Vision 5; No Fine Manipulators; Reduced Consumption 2 (Cast-Iron Stomach); Short Lifespan 2; Temperature Tolerance 1 (Cold); Ultrahearing; Wild Animal.
    Skills: Brawling-14; Intimidation-10; Mount-12; Running-10; Tracking-15.
    Creature Type: Animal.

Thudhunter [Arms and Equipment Guide, page 76]

-24 points
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%) [30]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: Will+6 [30]; Per+8 [40]; Basic Speed +0.25 [5]; Basic Move +3 [15].
Advantages: Acute Vibration Sense 4 [8]; DR 3 (Tough Skin, -40%) [9]; Extra Legs (Four Legs) [5]; Infravision [10]; Night Vision 6 [6]; Reduced Consumption 3 [6]; Sharp Claws [5]; Sharp Teeth [1]; Subsonic Hearing [5].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Wild Animal [-30].
Perks: Penetrating Voice (Subsonic variant) [1].
Features: Born Biter 1.
Creature Type: Animal.

Knowing Your Own Strength [-4]
Replace ST+5 (No Fine Manipulators, -40%) [30] with ST+5 [50]

Typical Stats

ST:

15

HP:

15

Speed:

5.5

DX:

10

Will:

10

Move:

8

IQ:

4

Per:

12

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

8

Parry:

N/A

DR:

3* (tough skin)

    Sharp Teeth (12): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
    Sharp Claws (12): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.

    Traits: Acute Vibration Sense 4; Born Biter 1; Extra Legs (Four Legs); Horizontal; Infravision; Night Vision 6; No Fine Manipulators; Penetrating Voice (Subsonic variant); Reduced Consumption 3; Restricted Diet (Carnivore); Short Lifespan 2; Subsonic Hearing; Wild Animal.
    Skills: Brawling-12; Wrestling-12.
    Creature Type: Animal.


Axebeak [Arms and Equipment Guide, page 83]

-13 points
Attribute Modifiers: ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30]; DX+3 (No Fine
Manipulators, -40%) [36]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+7 [35]; Per+7 [35]; Basic Move +2 [10].
Advantages: Acute Vision 2 [4]; DR 2 (Flexible, -20%) [8]; Enhanced Move 1 (Ground) [20]; Peripheral Vision [15]; Reduced Consumption 1 [2]; Sharp Teeth [1].
Disadvantages: No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Wild Animal [-30].
Perks: Feathers [1].
Creature Type: Animal.

Knowing Your Own Strength [17]
Replace ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30] with ST+6 [60]

Typical Stats

ST:

16

HP:

16

Speed:

6.25

DX:

13

Will:

10

Move:

8

IQ:

3

Per:

10

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

9

Parry:

N/A

DR:

1*

    Sharp Teeth (12): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C.
    Kick (12): thrust 1d+2 crushing (KYOS: 2d+2 crushing), Reach C-1.

    Traits: Acute Vision 2; Enhanced Move 1 (Ground); Feathers; No Fine Manipulators; Peripheral Vision; Reduced Consumption 1; Restricted Diet (Carnivore); Short Lifespan 2; Wild Animal.
    Skills: Brawling-12.
    Creature Type: Animal.

Hippocampus [Stormwrack, page 153]

112 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-3 [-60]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+3 [15]; Per+3 [15]; Basic Speed +0.25 [5]; Basic Move +3 [15].
Advantages: DR 1 (Tough Skin, -40%) [3]; Enhanced Move 1 (Water) [20]; Infravision [10]; Nictitating Membrane 1 [1]; Pressure Support 1 [5]; Speak Underwater [5]; Striker (Tail; Cannot Parry, -40%) [3].
Disadvantages: Bestial [-10]; Hidebound [-5]; No Fine Manipulators [-30]; Restricted Diet (Herbivore) [-10]; Weak Bite [-2].
Features: Doesn’t Breathe (Gills); No Legs (Aquatic).
Notes: Size 3 hexes; Weight 1,500 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [172]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+12 [120]

Typical Stats

ST:

22

HP:

22

Speed:

6

DX:

11

Will:

10

Move:

9 water

IQ:

7

Per:

10

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

9

Parry:

N/A

DR:

1* (tough skin)

    Tail Slap (12): thrust 2d+2 crushing (KYOS: 4d+1 crushing), Reach C-1. Cannot parry.
    Weak Bite (12): thrust 1d-1 crushing (KYOS: 2d-1 crushing), Reach C.

    Traits: Bestial; Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Hidebound; Infravision; Nictitating Membrane 1; No Fine Manipulators; No Legs (Aquatic); Pressure Support 1; Restricted Diet (Herbivore); Speak Underwater.
    Skills: Aquabatics-13; Brawling-12; Mount-13.
    Creature Type: Magical Beast.
    Notes: Size 3 hexes; Weight 1,500 lbs.


Equine Golem [Arms and Equipment Guide, page 87]

46 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-10 [-200]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+10 [50]; Per+10 [50]; Basic Speed+0.25 [5]; Basic Move+3 [15].
Advantages: Dark Vision [25]; DR 3 [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Shatter: Crushing Attack 4d (Accessibility, Only on objects, -10%; Cosmic, Irresistible Attack, +300%; Limited Use, 3/day, -20%; Magical, -10%; Nuisance Effect, Loud, -5%) [71].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; Mute [-25]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Weak Bite [-2]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Knowing Your Own Strength [106]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+12 [120]

Typical Stats

ST:

22

HP:

22

Speed:

6

DX:

11

Will:

10

Move:

9

IQ:

0

Per:

10

 

 

HT:

12

FP:

N/A

SM:

+1

Dodge:

9

Parry:

N/A

DR:

3

    Hooves (12): thrust 2d+1 crushing (KYOS: 3d crushing), Reach C-1.
    Weak Bite (12): thrust 1d-1 crushing (KYOS: 2d-1 crushing), Reach C.
    Shatter (12): Three times per day the equine golem can unleash an ear-splitting whinny as a ranged attack that uses the Innate Attack (Breath) skill to hit. It deals 4d crushing damage to objects. Ranged attack (Acc 3, Range 10/100).

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Move 1 (Ground); Extra Legs (Four Legs); High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); Mute; No Fine Manipulators; No Sense of Smell/Taste; Numb; Reprogrammable; Social Stigma (Valuable Property); Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Brawling-12; Innate Attack (Breath)-12; Mount-13.
    Creature Type: Construct.


Zaratan [Arms and Equipment Guide, page 88]

617 points
Attribute Modifiers: ST+150 (No Fine Manipulators, -40%; Size Modifier, -70%) [300]; IQ-3 [-60]; HT+6 [60].
Secondary Characteristic Modifiers: SM+7; Will+6 [30]; Per+3 [15]; FP+24 [72].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 9 [45]; DR 11 (Partial, Torso, -10%) [50]; Doesn’t Breathe (Gills, -50%) [10]; Extended Lifespan 5 [10]; High Pain Threshold [10]; Infravision [10]; Nictitating Membrane 6 [6]; Night Vision 5 [5]; Peripheral Vision [15]; Pressure Support 3 [15]; Reduced Consumption 4 [8]; Sharp Beak [1]; Speak Underwater [5]; Temperature Tolerance 1 (Hot) [1].
    Fin Sweep: Crushing Attack 6d (Accessibility, Only in water, -30%; All-Out, -25%; Area Effect, 16 yards, +200%; Costs Fatigue, 1 FP, -5%; Emanation, -20%) [66].
Disadvantages: Cold-Blooded (50°) [-5]; Extra Sleep 4 [-8]; Horizontal [-10]; No Fine Manipulators [-30]; Short Arms [-10].
Perks: Retraction [1].  
Features: No Legs (Semi-Aquatic).
Creature Type: Magical Beast.

Knowing Your Own Strength [913]
Replace ST+150 (No Fine Manipulators, -40%; Size Modifier, -70%) [300] with ST+37 [370]
Add HP+113 [226]

Typical Stats

ST:

160 (KYOS: 47)

HP:

160

Speed:

6.25

DX:

10

Will:

13

Move:

1 land, 6 water

IQ:

7

Per:

10

 

 

HT:

16

FP:

40

SM:

+7

Dodge:

9

Parry:

N/A

DR:

9 (20 torso)

    Sharp Beak (10): thrust 17d-1 large piercing (KYOS: 9d+2 large piercing), Reach C.
    Fin Sweep: A zaratan may sweep all four of its fins at once as an All-Out Attack maneuver. Doing so causes streams of water to batter everything within 16 yards of it, dealing 6d crushing damage. This attack costs 1 FP to use.

    Traits: Amphibious (Accessibility, Only skill penalties);; Cold-Blooded (50°); Doesn’t Breathe (Gills); Extended Lifespan 5; Extra Sleep 4; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Infravision; Nictitating Membrane 6; Night Vision 5; No Legs (Semi-Aquatic); Peripheral Vision; Pressure Support 3; Reduced Consumption 4; Retraction; Short Arms; Speak Underwater; Temperature Tolerance 1 (Hot).
    Skills: Survival (Open Ocean)-14.
    Creature Type: Magical Beast.


Soarwhale [Arms and Equipment Guide, page 89]

184 points
Attribute Modifiers: ST+62 (No Manipulators, -40%; Size Modifier, -50%) [124]; DX-1 [-20]; IQ-5 [-100]; HT+1 [10].
Secondary Characteristic Modifiers: SM+5; Will+5 [25]; Per+5 [25]; FP+20 [60]; Basic Speed-1 [-20].
Advantages: DR 7 (Tough Skin, -40%) [21]; Discriminatory Hearing [15]; Doesn’t Eat or Drink [10]; Flight (Slow, -25%) [30]; Injury Tolerance (No Neck) [5]; Night Vision 5 [5]; Peripheral Vision [15]; Reduced Consumption 3 [6]; Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Limited Arc, Back, -40%) [1]; Temperature Tolerance 3 (Cold) [3].
    Paralyzing Gas: Affliction 1 (HT; Area Effect, 16 yards, +200%; Drifting, +20%; Emanation, -20%; Magical, -10%; Nuisance Effect, Altitude drop, -10%; Paralysis, +150%; Persistent, +40%; Reduced Duration, 1/30, -30%; Respiratory Agent, +50%) [49].
Disadvantages: No Manipulators [-50]; Wild Animal [-30].
Features: No Legs (Aerial).
Notes: Length 15 yards; Weight 55,000 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [424]
Replace ST+62 (No Manipulators, -40%; Size Modifier, -50%) [124] with ST+29 [290]
Add HP+37 [74]

Typical Stats

ST:

72 (KYOS: 39)

HP:

72 (KYOS: 76)

Speed:

4

DX:

9

Will:

10

Move:

4 air

IQ:

5

Per:

10

 

 

HT:

11

FP:

31

SM:

+5

Dodge:

7

Parry:

N/A

DR:

7* (tough skin)

    Bite (9): thrust 8d-1 crushing (KYOS: 7d+2 crushing), Reach C.
    Tail Slap (7): thrust 10d+1 crushing (KYOS: 10d crushing), Reach C-5. Only back hexes.
    Paralyzing Gas: A soarwhale can quickly empty its air bladders as a defense mechanism. This loss of buoyancy causes the soarwhale to drop 10 yards, leaving a cloud of paralyzing gas in a 16-yard radius around its previous position. This cloud lingers for 10 seconds, drifting with the wind. Any creature that breathes this gas in must roll against HT or become paralyzed for twice the margin of failure seconds.

    Traits: Discriminatory Hearing; Doesn’t Eat or Drink; Flight (Slow); Injury Tolerance (No Neck); Night Vision 5; No Legs (Aerial); No Manipulators; Peripheral Vision; Reduced Consumption 3; Temperature Tolerance 3 (Cold); Wild Animal.
    Skills: Brawling-9.
    Creature Type: Magical Beast.

Jade Locust [Arms and Equipment Guide, page 133]

-75 points
Attribute Modifiers: ST-8 [-80]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-10 [-200].
Secondary Characteristic Modifiers: SM-4; Will+10 [50]; Per+10 [50]; Basic Move+2 [10].
Advantages: Dark Vision [25]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; Flight (Winged, -25%) [30]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Neck) [55]; Peripheral Vision [15]; Sharp Teeth [1]; Super Jump 2 [20]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Crop Consumption: Create Crops 45 (Accessibility, Requires movement, -20%; Destruction, +0%; Limited Use, 1/day, -40%; Magical, -10%; Nuisance Effect, Must rest for a week after a week of use, -10%) [90].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; Mute [-25]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

2

HP:

2

Speed:

5.5

DX:

12

Will:

7

Move:

7 ground, 11 air

IQ:

0

Per:

9

 

 

HT:

10

FP:

N/A

SM:

-4

Dodge:

8

Parry:

N/A

DR:

1

    Bite (12): thrust 1d-7 cutting (KYOS: 1d-11 cutting), Reach C.
    Crop Consumption: On command, the jade locust goes on an eating rampage, devouring up to ten tons of grain, crops, and fruits per day for up to seven days, over a diameter of fifty miles. It never attacks people or livestock and attempts to fly away when confronted with violence. The locust first eats planted crops, such as corn, wheat, and rye, followed by fruit and finally wild vegetation. The locust does not consume plant creatures.
    Once the locust has eaten for seven days (or there is no more food), it returns to its owner and becomes dormant. It cannot be reactivated again for another full seven days. The eaten crops are utterly destroyed.

    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Six Legs; Cannot Kick); Flight (Winged); High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes, No Neck); Injury Tolerance (No Neck); Mute; No Fine Manipulators; Numb; Reprogrammable; Social Stigma (Valuable Property); Super Jump 2; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Vacuum Support; Wealth (Dead Broke).
    Creature Type: Construct.

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