Monster: Tun Mi Lung (Typhoon Dragon)
Tun Mi Lung
(Typhoon Dragon) [Oriental Adventures,
page 162]
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Amphibious [10]; Discriminatory Smell [15]; Discriminatory Taste [10]; Doesn’t Breathe (Gills, -50%) [10]; DR 6 [30]; Enhanced Move 0.5 (Air) [10]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flexibility [5]; Flight (Magical, -10%) [36]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Pressure Support 2 [10]; Protected Vision [5]; Reduced Consumption 3 [6]; Speak Underwater [5]; Talons [8]; Temperature Tolerance 6 [6]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
Air Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Air, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Air Effects [10].
Alternate Form: Morph (Accessibility, Only humanoids and animals of SM+1 or smaller, -15%; Magical, -10%) [75].
Draconic Strikers [4]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4].
Spirit Jaunt: Jumper (Planar; Accessibility, Only on the Spirit Plane and planes that border it, -5%; Limited Access, Spirit, -20%; Gyroscopic, +10%; Magical, -10%) [75].
Water Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Water, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Water Effects [10].
Spell-Like Abilities (Alternative Abilities) [335]:
Blackout 2 [46/5=10];
Explosive Lightning 2 [33/5=7];
Mind-Reading [26/5=6];
Personal Invisibility [66/5=14];
Wind 4 [252];
Windstorm 5 [227/5=46].
Disadvantages: Bad Grip 2 [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Selfish (12) [-5].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Methodical [-1]; Staid [-1].
Creature Type: Dragon (Spirit, Water).
Knowing Your Own Strength [1,211] |
Typical Stats - Small
ST: |
25 (KYOS: 18) |
HP: |
25 |
Speed: |
6.25 |
DX: |
10 |
Will: |
13 |
Move: |
7 ground, 7 water, 12 air |
IQ: |
12 |
Per: |
14 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+3 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
3, (20 vs. air and water) |
Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
Tail (12): thrust 3d crushing, Reach C-3.
Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
Spirit Jaunt (12): The dragon can slip into the Spirit Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, the dragon does not have to make Body Sense rolls.
Spell-Like Abilities (Alternative Abilities):
Blackout 2 (12);
Explosive Lightning 2 (14);
Mind-Reading (12);
Personal Invisibility;
Wind 3 (12);
Windstorm 4 (12).
Traits: Amphibious; Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Magical); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Air Effects; Immunity to Noxious Water Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 2; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Gaze)-12; Innate Attack (Projectile)-12; Tactics-12.
Creature Type: Dragon (Spirit, Water).
Typical Stats - Medium
ST: |
35 (KYOS: 23) |
HP: |
35 |
Speed: |
6.25 |
DX: |
10 |
Will: |
15 |
Move: |
7 ground, 7 water, 12 air |
IQ: |
14 |
Per: |
16 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+4 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
6, (20 vs. air and water) |
Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
Tail (14): thrust 5d-1 crushing, Reach C-5.
Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
Spirit Jaunt (14): The dragon can slip into the Spirit Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, the dragon does not have to make Body Sense rolls.
Spell-Like Abilities (Alternative Abilities):
Blackout 2 (14);
Explosive Lightning 2 (16);
Mind-Reading (14);
Personal Invisibility;
Wind 4 (14);
Windstorm 5 (14).
Traits: Amphibious; Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 8; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Magical); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Air Effects; Immunity to Noxious Water Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 2; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Gaze)-14; Innate Attack (Projectile)-16; Tactics-14.
Creature Type: Dragon (Spirit, Water).
Typical Stats - Large
ST: |
50 (KYOS: 30) |
HP: |
50 |
Speed: |
6.25 |
DX: |
10 |
Will: |
16 |
Move: |
7 ground, 7 water, 12 air |
IQ: |
15 |
Per: |
18 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+5 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
9, (20 vs. air and water) |
Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
Tail (14): thrust 7d crushing, Reach C-7.
Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
Spirit Jaunt (15): The dragon can slip into the Spirit Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, the dragon does not have to make Body Sense rolls.
Spell-Like Abilities (Alternative Abilities):
Blackout 2 (16);
Explosive Lightning 2 (16);
Mind-Reading (15);
Personal Invisibility;
Wind 4 (15);
Windstorm 5 (15).
Traits: Amphibious; Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 10; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Magical); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Air Effects; Immunity to Noxious Water Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 2; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Gaze)-16; Innate Attack (Projectile)-16; Tactics-16.
Creature Type: Dragon (Spirit, Water).
Typical Stats -
Gargantuan
ST: |
75 (KYOS: 42) |
HP: |
75 |
Speed: |
6.25 |
DX: |
10 |
Will: |
18 |
Move: |
7 ground, 7 water, 12 air |
IQ: |
17 |
Per: |
20 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+6 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
12, (20 vs. air and water) |
Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
Tail (14): thrust 11d-1 crushing, Reach C-10.
Alternate Form: By taking 10 consecutive Ready maneuvers, the dragon may shapeshift into any humanoid or animal with SM+1 or smaller as per the Morph advantage (p. B84).
Spirit Jaunt (17): The dragon can slip into the Spirit Plane from the Material Plane and the other way around as per Jumper (p. B64). After using this ability, the dragon does not have to make Body Sense rolls.
Spell-Like Abilities (Alternative Abilities):
Blackout 3 (16);
Explosive Lightning 2 (16);
Mind-Reading (17);
Personal Invisibility;
Wind 4 (17);
Windstorm 5 (17).
Traits: Amphibious; Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Doesn’t Breathe (Gills); Dull Touch 12; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 3; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Magical); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Air Effects; Immunity to Noxious Water Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 2; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Gaze)-16; Innate Attack (Projectile)-16; Tactics-18.
Creature Type: Dragon (Spirit, Water).
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