Saturday, 27 March 2021

Monsters: Contemplatives

Monsters: Contemplatives

Contemplatives in Pathfinder are alien monsters that work out at the library. Enlightened contemplatives are their psychic variants.


Contemplative [Bestiary 4, page 41]

166 points
Attribute Modifiers: ST-8 [-80]; DX+1 [20]; IQ+4 [80]; HT-1 [-10].
Secondary Characteristic Modifiers: HP+6 [12]; Per-3 [-15]; Basic Move-4 [-20].
Advantages: Flight (Magical, -10%; Slow, -25%) [26]; Immunity to Mind Control [30]; Infravision
[10]; Injury Tolerance (No Brain, No Eyes) [10]; Sharp Claws [5]; Telekinesis 5 (Cannot Punch, -10%; Magical, -10%) [20]; Telesend (Magical, -10%; Universal, +50%) [42]; Vibration Sense (Air) [10].
    Spell-Like Abilities (Alternative Abilities) [30]:
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    Magic Missile [6/5=2];
    Mental Stun [26] – see Pyramid #3-82, p. 13.
Disadvantages: No Mouth [-4].
Creature Type: Monstrous Humanoid.

Unofficial Sorcery Errata [+1]
Mental Stun [26] -> Mental Stun [27]

Typical Stats

ST:

2

HP:

8

Speed:

5

DX:

11

Will:

14

Move:

1 ground, 5 air

IQ:

14

Per:

11

 

 

HT:

9

FP:

9

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Sharp Claws (11): thrust 1d-7 cutting (KYOS: 1d-11 cutting), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Detect Magic (11)
– see GURPS Thaumatology: Sorcery, page 19;
    Magic Missile (12);
    Mental Stun (14)
– see Pyramid #3-82, p. 13.

    Traits: Immunity to Mind Control; Infravision; Injury Tolerance (No Brain, No Eyes); No Mouth; Telekinesis 5 (Cannot Punch; Magical); Telesend (Magical; Universal); Vibration Sense (Air).
    Skills: Diplomacy-14; History (Any)-14; Innate Attack (Projectile)-12; Thaumatology-14.
    Creature Type: Monstrous Humanoid.

 

Enlightened Contemplative [Occult Bestiary, page 17]

271 points
Attribute Modifiers: ST-8 [-80]; DX+1 [20]; IQ+4 [80]; HT-1 [-10].
Secondary Characteristic Modifiers: HP+6 [12]; Per-3 [-15]; Basic Move-4 [-20].
Advantages: Flight (Magical, -10%; Slow, -25%) [26]; Immunity to Mind Control [30]; Infravision [10]; Injury Tolerance (No Brain, No Eyes) [10]; Sharp Claws [5]; Telekinesis 5 (Cannot Punch, -10%; Magical, -10%) [20]; Telesend (Magical, -10%; Universal, +50%) [42]; Vibration Sense (Air) [10].
    Thought Form: Insubstantiality (Costs Fatigue, 1 FP/second, -10%; Magical, -10%; No Vertical Move, -10%) [56].
    Psychic Spell-Like Abilities (Alternative Abilities) [79]:
    Intellect Fortress 2 [10/5=2];
    Mindlink [12/5=3];
    Mindscape Door [30/5=6];
    Mind-Whip [18/5=4];
    Synaptic Pulse 1 [28/5=6];
    Thoughtsense [66].
Disadvantages: No Mouth [-4].
Creature Type: Monstrous Humanoid.

Typical Stats

ST:

2

HP:

8

Speed:

5

DX:

11

Will:

14

Move:

1 ground, 5 air

IQ:

14

Per:

11

 

 

HT:

9

FP:

9

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Sharp Claws (11): thrust 1d-7 cutting (KYOS: 1d-11 cutting), Reach C.
    Thought Form: The enlightened contemplative can temporarily become a being of pure thought. Treat this as being insubstantial as per the Insubstantiality advantage (p. B62). While insubstantial, the contemplative does not disregard gravity. It must move across a horizontal or gently sloping (no Climbing roll needed) surface. Activating or deactivating this ability requires a Ready maneuver. Being insubstantial costs 1 FP per second. This is a magical ability.
    Psychic Spell-Like Abilities (Alternative Abilities):
    Intellect Fortress 2;
    Mindlink (14);
    Mindscape Door (14);
    Mind-Whip (14);
    Synaptic Pulse 1 (14);
    Thoughtsense (11).


    Traits: Immunity to Mind Control; Infravision; Injury Tolerance (No Brain, No Eyes); No Mouth; Telekinesis 5 (Cannot Punch; Magical); Telesend (Magical; Universal); Vibration Sense (Air).
    Skills: Diplomacy-14; History (Any)-14; Thaumatology-14.
    Creature Type: Monstrous Humanoid.

No comments:

Post a Comment