Monsters: Contemplatives
Contemplatives in Pathfinder are alien monsters that work out at the library. Enlightened contemplatives are their psychic variants.
Contemplative [Bestiary 4, page 41]
Attribute Modifiers: ST-8 [-80]; DX+1 [20]; IQ+4 [80]; HT-1 [-10].
Secondary Characteristic Modifiers: HP+6 [12]; Per-3 [-15]; Basic Move-4 [-20].
Advantages: Flight (Magical, -10%; Slow, -25%) [26]; Immunity to Mind Control [30]; Infravision
[10]; Injury Tolerance (No Brain, No Eyes) [10]; Sharp Claws [5]; Telekinesis 5 (Cannot Punch, -10%; Magical, -10%) [20]; Telesend (Magical, -10%; Universal, +50%) [42]; Vibration Sense (Air) [10].
Spell-Like Abilities (Alternative Abilities) [30]:
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
Magic Missile [6/5=2];
Mental Stun [26] – see Pyramid #3-82, p. 13.
Disadvantages: No Mouth [-4].
Creature Type: Monstrous Humanoid.
Unofficial Sorcery Errata [+1] |
Typical Stats
ST: |
2 |
HP: |
8 |
Speed: |
5 |
DX: |
11 |
Will: |
14 |
Move: |
1 ground, 5 air |
IQ: |
14 |
Per: |
11 |
|
|
HT: |
9 |
FP: |
9 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
- |
Spell-Like Abilities (Alternative Abilities):
Detect Magic (11) – see GURPS Thaumatology: Sorcery, page 19;
Magic Missile (12);
Mental Stun (14) – see Pyramid #3-82, p. 13.
Traits: Immunity to Mind Control; Infravision; Injury Tolerance (No Brain, No Eyes); No Mouth; Telekinesis 5 (Cannot Punch; Magical); Telesend (Magical; Universal); Vibration Sense (Air).
Skills: Diplomacy-14; History (Any)-14; Innate Attack (Projectile)-12; Thaumatology-14.
Creature Type: Monstrous Humanoid.
Enlightened
Contemplative [Occult Bestiary, page 17]
Attribute Modifiers: ST-8 [-80]; DX+1 [20]; IQ+4 [80]; HT-1 [-10].
Secondary Characteristic Modifiers: HP+6 [12]; Per-3 [-15]; Basic Move-4 [-20].
Advantages: Flight (Magical, -10%; Slow, -25%) [26]; Immunity to Mind Control [30]; Infravision [10]; Injury Tolerance (No Brain, No Eyes) [10]; Sharp Claws [5]; Telekinesis 5 (Cannot Punch, -10%; Magical, -10%) [20]; Telesend (Magical, -10%; Universal, +50%) [42]; Vibration Sense (Air) [10].
Thought Form: Insubstantiality (Costs Fatigue, 1 FP/second, -10%; Magical, -10%; No Vertical Move, -10%) [56].
Psychic Spell-Like Abilities (Alternative Abilities) [79]:
Intellect Fortress 2 [10/5=2];
Mindlink [12/5=3];
Mindscape Door [30/5=6];
Mind-Whip [18/5=4];
Synaptic Pulse 1 [28/5=6];
Thoughtsense [66].
Disadvantages: No Mouth [-4].
Creature Type: Monstrous Humanoid.
Typical Stats
ST: |
2 |
HP: |
8 |
Speed: |
5 |
DX: |
11 |
Will: |
14 |
Move: |
1 ground, 5 air |
IQ: |
14 |
Per: |
11 |
|
|
HT: |
9 |
FP: |
9 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
- |
Thought Form: The enlightened contemplative can temporarily become a being of pure thought. Treat this as being insubstantial as per the Insubstantiality advantage (p. B62). While insubstantial, the contemplative does not disregard gravity. It must move across a horizontal or gently sloping (no Climbing roll needed) surface. Activating or deactivating this ability requires a Ready maneuver. Being insubstantial costs 1 FP per second. This is a magical ability.
Psychic Spell-Like Abilities (Alternative Abilities):
Intellect Fortress 2;
Mindlink (14);
Mindscape Door (14);
Mind-Whip (14);
Synaptic Pulse 1 (14);
Thoughtsense (11).
Traits: Immunity to Mind Control; Infravision; Injury Tolerance (No Brain, No Eyes); No Mouth; Telekinesis 5 (Cannot Punch; Magical); Telesend (Magical; Universal); Vibration Sense (Air).
Skills: Diplomacy-14; History (Any)-14; Thaumatology-14.
Creature Type: Monstrous Humanoid.
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