Monster: Gray Jester
An old conversion that was lying around in my old conversion file and needed some reworking. A malicious fey that feeds on positive emotions.
Gray Jester [Heroes of Horror, page 151]
Attribute Modifiers: DX+3 [60]; IQ+1 [20].
Secondary Characteristic Modifiers: Will+1 [5]; Basic Speed+0.25 [5]; Basic Move+2 [10].
Advantages: Doesn’t Eat or Drink [10]; Magic Resistance 1 (Improved, +150%) [5]; Night Vision 5 [5].
Hideous Laughter: Affliction 1 (Will; Accessibility, Only on sapient creatures, -10%; Based on Will, +20%; Coughing, Variant, +20%; Link, Scepter, +20%; Magical, -10%; Melee Attack, Reach C, -30%; Malediction 1, +100%; No Signature, +20%) [23].
Empathic Feeding: Affliction 1 (Will; Accessibility, Only on sapient creatures experiencing joy, -30%; Area Effect, 4 yards, +100%; Based on Will, +20%; Disadvantage, Killjoy, +15%; Disadvantage, Reduced Will 2, +10%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Secondary Advantage, Bleak One, +30%; Secondary Extended Duration, Truly Permanent, +60%) [47]. Notes: “Bleak One” is Alternate Form (Bleak One) [15].
Disadvantage: Appearance (Ugly) [-8]; Dependency (Empathic Feeding; Weekly) [-10]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10].
Creature Type: Fey.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
6 |
DX: |
13 |
Will: |
12 |
Move: |
8 |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
10U |
DR: |
- |
Scepter (14): swing 1d+2 crushing, Reach 1. Effectively, this is a small mace.
Hideous Laughter (12): A gray jester may touch a sapient creature or hit it with the scepter, then roll a Quick Contest of Will with it. If the subject fails to resist, it begins to laugh uncontrollably for a number of minutes equal to the gray jester’s margin of victory. While laughing, the creature is at -3 to DX, at -1 to IQ, and cannot use Stealth.
Empathic Feeding (12): A gray jester may drain joyous emotions from sapient beings who are experiencing laughter, joy, or similar emotions (this includes magically evoked emotions, such as Hideous Laughter). A gray jester may feed on emotions of multiple creatures, but they all must be within a 4-yard-radius area. Roll a Quick Contest of Will between the gray jester and the victims, using normal range penalties. If a victim fails, he gains the Killjoy disadvantage (p. B140) and a -2 penalty to Will for a number of minutes equal to the gray jester’s margin of victory. Should a victim fail by 5 or more, or fail critically, he instead permanently becomes a bleak one.
Traits: Appearance (Ugly); Dependency (Empathic Feeding; Weekly); Doesn’t Eat or Drink; Magic Resistance 1 (Improved); Night Vision 5; Social Stigma (Monster); Vulnerability (Cold Iron, x2).
Skills: Acting-14; Axe/Mace-14; Fast-Talk-14; Stealth-14.
Creature Type: Fey.
Bleak One [Heroes of Horror, page 151]
Applicable to: Any sapient creature.
Disadvantages: Incurious (6) [-10]; Killjoy [-15]; Slave Mentality [-40].
Creature Type: Original.
No comments:
Post a Comment