Wednesday 17 March 2021

Monster: Gray Jester

Monster: Gray Jester

An old conversion that was lying around in my old conversion file and needed some reworking. A malicious fey that feeds on positive emotions.


Gray Jester [Heroes of Horror, page 151]

147 points
Attribute Modifiers: DX+3 [60]; IQ+1 [20].
Secondary Characteristic Modifiers: Will+1 [5]; Basic Speed+0.25 [5]; Basic Move+2 [10].
Advantages: Doesn’t Eat or Drink [10]; Magic Resistance 1 (Improved, +150%) [5]; Night Vision 5 [5].
    Hideous Laughter: Affliction 1 (Will; Accessibility, Only on sapient creatures, -10%; Based on Will, +20%; Coughing, Variant, +20%; Link, Scepter, +20%; Magical, -10%; Melee Attack, Reach C, -30%; Malediction 1, +100%; No Signature, +20%) [23].
    Empathic Feeding: Affliction 1 (Will; Accessibility, Only on sapient creatures experiencing joy, -30%; Area Effect, 4 yards, +100%; Based on Will, +20%; Disadvantage, Killjoy, +15%; Disadvantage, Reduced Will 2, +10%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Secondary Advantage, Bleak One, +30%; Secondary Extended Duration, Truly Permanent, +60%) [47]. Notes: “Bleak One” is Alternate Form (Bleak One) [15].
Disadvantage: Appearance (Ugly) [-8]; Dependency (Empathic Feeding; Weekly) [-10]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10].
Creature Type: Fey.

Typical Stats

ST:

10

HP:

10

Speed:

6

DX:

13

Will:

12

Move:

8

IQ:

11

Per:

11

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

9

Parry:

10U

DR:

-

    Punch (13): thrust 1d-3 crushing, Reach C.
    Scepter (14): swing 1d+2 crushing, Reach 1. Effectively, this is a small mace.
    Hideous Laughter (12): A gray jester may touch a sapient creature or hit it with the scepter, then roll a Quick Contest of Will with it. If the subject fails to resist, it begins to laugh uncontrollably for a number of minutes equal to the gray jester’s margin of victory. While laughing, the creature is at -3 to DX, at -1 to IQ, and cannot use Stealth.
    Empathic Feeding (12): A gray jester may drain joyous emotions from sapient beings who are experiencing laughter, joy, or similar emotions (this includes magically evoked emotions, such as Hideous Laughter). A gray jester may feed on emotions of multiple creatures, but they all must be within a 4-yard-radius area. Roll a Quick Contest of Will between the gray jester and the victims, using normal range penalties. If a victim fails, he gains the Killjoy disadvantage (p. B140) and a -2 penalty to Will for a number of minutes equal to the gray jester’s margin of victory. Should a victim fail by 5 or more, or fail critically, he instead permanently becomes a bleak one.

    Traits: Appearance (Ugly); Dependency (Empathic Feeding; Weekly); Doesn’t Eat or Drink; Magic Resistance 1 (Improved); Night Vision 5; Social Stigma (Monster); Vulnerability (Cold Iron, x2).
    Skills: Acting-14; Axe/Mace-14; Fast-Talk-14; Stealth-14.
    Creature Type: Fey.

Bleak One [Heroes of Horror, page 151]

-65 points
Applicable to: Any sapient creature.
Disadvantages: Incurious (6) [-10]; Killjoy [-15]; Slave Mentality [-40].
Creature Type: Original.

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