Occupational Template: Wizard
WIZARD
150 points
Attributes: ST 9 [-10]; DX 10 [0]; IQ 13 [60]; HT 11
[10].
Secondary Characteristics: Damage 1d-2/1d-1; BL
16 lbs.; HP 9 [0]; Will 13 [0]; Per 11 [-10]; FP 11 [0]; Basic Speed 5.25 [0];
Basic Move 5 [0].
Advantages: Wizardly Study 4 [31], Wizardry Talent 1
[10]. • 35 points chosen from among DX +1 [20], IQ +1 [20], Will +1 to +3
[5/level], FP +1 to +6 [3/level], Academic 1 to 3 [5/level], Ally (Familiar)
[Varies], Claim to Hospitality (Mage Guild) [5], Contact Group (Mage Guild)
[Varies], Eidetic Memory [5] or Photographic Memory [10], ER (Magic) [3/level],
Fit [5], Intuition [15], Language Talent [10], Languages (any) [2-6/language],
Luck [15] or Extraordinary Luck [30], Magic Resistance (Improved, +150%) 1 or 2
[5 or 10], Occultist 1 or 2 [10/level], Single-Minded [5], Status 1 [5],
Versatile [5], Wealth (Comfortable or Wealthy) [10 or 20], Wizardly Study +1 to
+6 [5.4/level], Wizardry Talent 2 or 3 [10 or 20]. Any leftover points can be
spent on known spells.
Disadvantages: -30 points chosen
from among Absent-Mindedness [-15], Bad Temper [-10*], Bully [-10*], Callous
[-5], Clueless [-10], Code of Honor (Professional) [-5], Combat Paralysis
[-15], Cowardice [-10*], Curious [-5*], Easy to Read [-10], Greed [-15*], Hard
of Hearing [-10], Klutz [-5] or Total Klutz [-15], Loner [-5*], Low Pain
Threshold [-10], Nervous Stomach [-1], Oblivious [-5], Obsession (Become the world’s
most powerful wizard, a lich, etc.) [-10*], Overconfidence [-5*], Post-Combat
Shakes [-5*], Pyromania [-5*], Sense of Duty (Adventuring companions) [-5],
Skinny [-5], Stubbornness [-5], Unfit [-5] or Very Unfit [-15], Weirdness
Magnet [-15].
Primary Skills: Thaumatology (VH) IQ
[8]-13.
Secondary Skills: Research, Teaching,
and Writing, all (A) IQ-1 [1]-12. • One of Brawling (E) DX+1 [2]-11, Smallsword
(A) DX [2]-10, and Staff (A) DX [2]-10. • One of Innate Attack (any) or Thrown
Weapon (Dart) (E) DX+2 [4]-12; Throwing (A) DX+1 [4]-11; or Sling (H) DX
[4]-10.
Background Skills: Seven of Alchemy
(any) (VH) IQ-3 [1]-10; Area Knowledge (any) (E) IQ [1]-13; Fast-Draw (Potion)
(E) DX [1]-10; Climbing or Stealth, both (A) DX-1 [1]-9; Body Sense (H) DX-2 [1]-8;
First Aid, Gesture, or Savoir-Faire (High Society or Magical), all (E) IQ
[1]-13; Innate Attack (any other) (E) DX [1]-10; Cartography, Hazardous
Materials (Magical), Speed-Reading, all (A) IQ-1 [1]-12; Diplomacy, Expert
Skill (any), Physiology (monster type), or Strategy, all (H) IQ-2 [1]-11;
Hiking (A) HT-1 [1]-10; or Scrounging (E) Per [1]-11.
Spells: 30 points in known spells and College
Skills, which will be Very Hard IQ skills. Each College Skill should have from
1 to 8 points put into it, and is modified by Wizardry Talent.
* Multiplied for self-control number; see
p. B120.
No comments:
Post a Comment