Occupational Template: Cleric
CLERIC
150 points
Attributes: ST 11 [10]; DX 11 [20]; IQ 12 [40]; HT 10 [0].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11
[0]; Will 12 [0]; Per 10 [-10]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5
[0].
Advantages: Clerical Investment [5]. • 85 points spent on known spells, domain skills, or chosen from among appropriate divine abilities or ST +1 or +2 [10 or 20], DX +1 [20], IQ +1 [20], HT +1 or +2 [10 or 20], Will +1 to +4 [5/level], FP +1 to +6 [3/level], Blessed or Very Blessed [10 or 20], Charisma 1 to 3 [5/level], Claim to Hospitality (Church) [5], Clerical Talent 1-3 [5/level], Contact Group (Church) [Varies], Divine Empowerment (Limited with the patron deity’s portfolio limitation) [Varies], Eidetic Memory [5], Fearlessness [2/level], Languages (any) [2-6/language], Legal Immunity [5-15], Luck [15], Patron (Church) [Varies], Penetrating Voice [1], Religious Rank 1-4 [5/level], Reputation (Coreligionists) [Varies], Social Regard 1 to 4 (Respected) [5/level], Status 1 [5], Talent (any Talent appropriate to the patron deity) [5-15/level], Voice [10], Wealth (Comfortable or Wealthy) [10 or 20].
Disadvantages: One -10-point self-imposed disadvantage or
two -5-point self-imposed disadvantages to be used with the Pact limitation for
Divine Empowerment and all divine abilities and spells, chosen from Code of
Honor [Varies], Disciplines of Faith [Varies], Honesty [-10*], Intolerance (“Opposing”
religions) or (All other religions) [-5 or -10], Sense of Duty (Coreligionists)
[-10], or Vow [-5 or -10]. Should be chosen appropriate to the patron deity’s
dogma. • Another -30 points chosen from among those traits or Charitable
[-15*], Compulsive Generosity [-5*] or Miserliness [-10*], Gluttony [-5*], Greed
[-15*], Guilt Complex [-5], Fanaticism [-15], Obsession (Religion-related)
[Varies*], Overconfidence [-5*], Overweight [-1] or Fat [-3], Pacifism
[Varies], Post-Combat Shakes [-5*], Selfless [-5*], Sense of Duty (Adventuring
companions) [-5], Stubbornness [-5], Truthfulness [-5*], Unfit [-5] or Very
Unfit [-15], Wealth (Struggling or Poor) [-10 or -15], or Weirdness Magnet
[-15].
Primary Skills: Religious Ritual (H) IQ+1 [8]-13; Theology
(H) IQ+1 [8]-13. • One of these three melee skills packages:
1. One of Axe/Mace or Broadsword,
both (A) DX+1 [4]-12, and Shield (E) DX+1 [2]-12.
2. Flail (H) DX [4]-11 and Shield (E)
DX+1 [2]-12.
3. Brawling (E) DX+1 [2]-12 and Staff
(A) DX+1 [4]-12.
Secondary Skills: Six of Alchemy (any) (VH) IQ-2
[2]-10; Esoteric Medicine (Holy) (H) Per-1 [2]-9; First Aid (E) IQ+1 [2]-13;
Crossbow and Innate Attack (any), both (E) DX+1 [2]-12; Leadership, Occultism,
Public Speaking, and Teaching, all (A) IQ [2]-12; Armoury (Esoteric),
Diplomacy, Expert Skill (appropriate to the religion), all (H) IQ-1 [2]-11; Exorcism
and Meditation, both (H) Will-1 [2]-11; Throwing (A) DX [2]-11; Sling (H) DX-1 [2]-10.
Background Skills: Six of Artist (any) or Detect Lies, both (H) IQ-2 [1]-10; Climbing, Riding (Horse), or Stealth, all (A) DX-1 [1]-10; Area Knowledge (any), Gesture, Housekeeping, Panhandling, or Savoir-Faire (High Society), all (E) IQ [1]-12; Cooking, Merchant, Research, or Writing, all (A) IQ-1 [1]-11; Hiking (A) HT-1 [1]-9; Scrounging (E) Per [1]-10; or Observation or Search, both (A) Per-1 [1]-9.
* Multiplied for self-control number; see p.
B120.
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