Monsters: Aquatic Demons
Myrmyxicus [Fiend Folio, page 52]
Attribute Modifiers: ST+45 (Size Modifier, -40%) [270]; DX+1 [20]; IQ+4 [80]; HT+4 [40].
Secondary Characteristic Modifiers: SM+4; Will+2 [10]; Basic Move +2 [10].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; Combat Reflexes [15]; Constriction Attack [15]; DR 7 (Tough Skin, -40%) [21]; Doesn’t Eat or Drink [10]; Double-Jointed [15]; Extra Arms 2 [20]; Extra Arms 6 (Extra-Flexible, +50%; Weak, 1/4 ST, -50%) [60]; Extra Attack 2 [50]; Extra Mouth 1 [5]; Flight (Magical, -10%; Slow, -25%) [14]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 4 (Improved, +150%) [20]; Peripheral Vision [15]; Pressure Support 2 [10]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Sharp Teeth [1]; Speak Underwater [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Fear Aura: Terror (-4) (Magical, -10%; Presence, +25%) [81].
Elemental Resistance (A,C): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, -35%; Tough Skin, -40%) [14].
Elemental Resistance (E,F) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
Breathe Unholy Vapor [43]: Affliction 1 (HT; Cone 5, +100%; Costs Fatigue, 1 FP, -5%; Increased 1/2D, 5x, +10%; Link, +10%; Magical, -10%; Nauseated, +30%; Reduced Range, 1/10, -30%; Takes Recharge, 5 seconds, -10%; Reduced Duration, 1/30, -30%; Respiratory Agent, +50%) [22] + Toxic Attack 3d (HT; Accessibility, Only on holy creatures, -50%; Cone 5, +100%; Increased 1/2D, 5x, +10%; Link, +10%; Magical, -10%; Reduced Range, 1/10, -30%; Takes Recharge, 5 seconds, -10%; Respiratory Agent, +50%) [21].
Unholy Ichor [14]: Affliction 1 (HT; Always On, -20%; Aura, +80%; Blood Agent, Reversed, -40%; Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%; Nauseated, +30%) [12] + Toxic Attack 1d (HT; Accessibility, Only on holy creatures, -50%; Always On, -20%; Aura, +80%; Blood Agent, Reversed, -40%; Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%) [2].
Spell-Like Abilities (Alternative Abilities) [122]:
Apportation 19 [20/5=4];
Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
Suggestion [73/5=15];
Teleport [90].
Disadvantages: Appearance (Monstrous) [-20]; Bad Temper (12) [-10]; Bully (12) [-10]; Callous [-5]; Selfish (6) [-10]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [1,045] |
Typical Stats
ST: |
55 (KYOS: 34) |
HP: |
55 (KYOS: 34) |
Speed: |
7 |
DX: |
13 |
Will: |
16 |
Move: |
2 ground, 9 water, 7 air |
IQ: |
14 |
Per: |
14 |
|
|
HT: |
15 |
FP: |
15 |
SM: |
+4 |
Dodge: |
11 |
Parry: |
14U |
DR: |
7* (tough skin); 20 (vs. fire and
electricity); 5 (vs. acid and cold) |
SM+4 Very Fine Scythe (20): swing 10d+1 impaling (KYOS: 9d impaling), Reach 3-5. May get stuck; see Picks (p. B405).
SM+4 Very Fine Scythe hook (15): thrust 6d+2 cutting (KYOS: 7d cutting), Reach 3-5. Hook enables the rules under Hook (p. LT54), and may also damage the victim.
Punch (20): thrust 7d+1 crushing (KYOS: 8d crushing), Reach C-3.
Sharp Teeth (20): thrust 7d+1 cutting (KYOS: 8d cutting), Reach C.
Tentacle (20): thrust 1d crushing (KYOS: 1d-4 crushing), Reach C-3. Extra-Flexible. Effective ST 13 (KYOS: ST 8).
Fear Aura: The myrmyxicus can take a Ready maneuver to project an aura of fear. Everyone within 10 yards of the myrmyxicus must roll an immediate Fright Check (p. B360) at -4. If a victim succeeds at his Fright Check, he will be unaffected by this myrmyxicus’ Fear Aura for one hour.
Breathe Unholy Vapor (16): Costs 1 FP, takes 5 seconds to recharge. Range 5/10, maximum width 5 yards. Creatures who breathe the gas must roll HT or become nauseated for 2 seconds times margin of failure. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover. In addition to that, holy creatures take 3d toxic damage, ignoring DR.
Unholy Ichor: When the myrmyxicus receives any cutting, impaling, or piercing injury, it bleeds unholy ichor on the weapon that wounded him – or its foe, if attacked with claws, teeth, etc. If the ichor contacts a living creature, that creature must roll HT or become nauseated for margin of failure minutes. In addition, if that creature is holy, it takes 1d toxic damage (DR applies normally) regardless of the result of the HT roll. Until the myrmyxicus stops bleeding (see Bleeding, p. B420), the ichor drips on everything nearby. This works like any other Aura, and the demon can deliberately attack others by flicking its ichor around.
Spell-Like Abilities (Alternative Abilities):
Apportation 19;
Remove Curse (16) - see GURPS Thaumatology: Sorcery, p. 21;
Suggestion (14);
Teleport (14).
Traits: Amphibious (Accessibility, Only skill penalties); Anarchic Touch; Appearance (Monstrous); Bad Temper (12); Bully (12); Callous; Combat Reflexes; Constriction Attack; Doesn’t Breathe (Gills); Doesn’t Eat or Drink; Double-Jointed; Extra Arms 2; Extra Arms 6 (Extra-Flexible; Weak, 1/4 ST); Extra Attack 2; Extra Mouth 1; Flight (Magical; Slow); Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Poison; Infravision; Magic Resistance 4 (Improved); No Legs (Semi-Aquatic); Peripheral Vision; Pressure Support 2; See Invisible (Magical; Magical; True Sight); Selfish (6); Social Stigma (Monster); Speak Underwater; Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-20; Innate Attack (Breath)-16; Occultism-16; Thaumatology-16; Two-Handed Axe/Mace-20.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Wastrilith [Fiend Folio, page 54]
Attribute Modifiers: ST+25 (Size Modifier, -30%) [175]; DX+2 [40]; IQ+2 [40]; HT+3 [30].
Secondary Characteristic Modifiers: SM+3; Will+3 [15]; Basic Move +2 [10].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; Combat Reflexes [15]; Constriction Attack [15]; DR 4 (Tough Skin, -40%) [12]; Doesn’t Eat or Drink [10]; Double-Jointed [15]; Extra-Flexible Arms [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Nictitating Membrane 2 [2]; Peripheral Vision [15]; Pressure Support 2 [10]; Sharp Claws [5]; Sharp Teeth [1]; Speak Underwater [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Breathe Boiling Water: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
Spell-Like Abilities (Alternative Abilities) [122]:
Apportation 12 [13/5=3];
Blackout 2 [46/5=10];
Borrow Language [13/5=3];
Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
Seek Good [11/5=3];
Seek Law [11/5=3];
Suggestion [73];
Waves 1 [69/5=14].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Bully (12) [-10]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Fire, x2) [-30]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Chaotic, Evil).
Knowing Your Own Strength [622] |
Typical Stats
ST: |
35 (KYOS: 28) |
HP: |
35 (KYOS: 28) |
Speed: |
6.25 |
DX: |
12 |
Will: |
15 |
Move: |
2 ground, 8 water |
IQ: |
12 |
Per: |
12 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+3 |
Dodge: |
10 |
Parry: |
12 (unarmed) |
DR: |
4* (tough skin); 20 (vs. cold) |
Sharp Teeth (16): thrust 4d+2 cutting (KYOS: 6d cutting), Reach C.
Breathe Boiling Water (16): The demon breathes out a blast of boiling water, dealing thrust 4d-1 non-incendiary burning damage (KYOS: 5d) as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5) (KYOS: 6 yards). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Spell-Like Abilities (Alternative Abilities):
Apportation 12;
Blackout 2 (16);
Borrow Language;
Remove Curse (15) - see GURPS Thaumatology: Sorcery, p. 21;
Seek Good (12);
Seek Law (12);
Suggestion (12);
Waves 1 (12).
Traits: Amphibious (Accessibility, Only skill penalties); Anarchic Touch; Appearance (Hideous); Bad Temper (12); Bully (12); Callous; Combat Reflexes; Constriction Attack; Doesn’t Breathe (Gills); Doesn’t Eat or Drink; Double-Jointed; Extra-Flexible Arms; Immunity to Cold Effects; Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Nictitating Membrane 2; No Legs (Semi-Aquatic); Peripheral Vision; Pressure Support 2; Selfish (12); Social Stigma (Monster); Speak Underwater; Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Fire, x2); Vulnerability (Holy Weapons, x2).
Skills: Brawling-16; Innate Attack (Breath)-16; Innate Attack (Gaze)-16.
Creature Type: Outsider (Chaotic, Evil).
Skulvyn [Fiend Folio, page 54]
Attribute Modifiers: ST+5 (Size Modifier, -10%) [45]; DX+2 [40]; IQ-3 [-60]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+3 [15]; Per+3 [15]; Basic Move +2 [10].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; Discriminatory Smell [15]; DR 2 (Tough Skin, -40%) [6]; Double-Jointed [15]; Extra Legs (Four Legs) [5]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 2 [2]; Peripheral Vision [15]; Pressure Support 2 [10]; Sharp Claws [5]; Sharp Teeth [1]; Speak Underwater [5]; Unaging [15].
Slow Aura: Affliction 1 (Will; Accessibility, Not on skulvyns, -5%; Always On, -10%; Area Effect, 8 yards, +150%; Aura, +80%; Based on Will, +20%; Disadvantage, Decreased Time Rate, +100%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; Reduced Duration, 1/60, -35%) [46].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Horizontal [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Chaotic, Evil).
Knowing Your Own Strength [191] |
Typical Stats
ST: |
15 |
HP: |
15 |
Speed: |
6 |
DX: |
12 |
Will: |
10 |
Move: |
2 ground, 8 water |
IQ: |
7 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
2* (tough skin) |
Sharp Teeth (14): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
Slow Aura (10): Any creature that within 8 yards of a skulvyn must roll a Quick Contest of Will with the skulvyn every second. If the creature fails, it gains Decreased Time Rate (p. B129) for seconds equal to the skulvyn’s margin of victory. This ability is always active.
Traits: Amphibious (Accessibility, Only skill penalties); Anarchic Touch; Bad Temper (12); Born Biter 1; Callous; Discriminatory Smell; Doesn’t Breathe (Gills); Doesn’t Eat or Drink; Double-Jointed; Extra Legs (Four Legs); Horizontal; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Nictitating Membrane 2; No Legs (Semi-Aquatic); Peripheral Vision; Pressure Support 2; Sadism (12); Social Stigma (Monster); Speak Underwater; Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
Skills: Brawling-14.
Creature Type: Outsider (Chaotic, Evil).
No comments:
Post a Comment