Lens/Monsters: Necrocarnum Zombies
Necrocarnum Zombie
[Magic of Incarnum, page 186]
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10].
Secondary Characteristics Modifiers: HP+4 [8].
Incarnum Speed: Basic Move+2 (Costs Hit Points, 1 HP, -10%; Incarnum, -5%) [9].
Features: Not Subject to Fatigue; Potential Form (Bone Creature).
EXAMPLES
Goblin Necrocarnum
Zombie [Magic of Incarnum, page 186]
Typical Stats (49 points)
ST: |
6 |
HP: |
10 |
Speed: |
5.25 |
DX: |
11 |
Will: |
10 |
Move: |
4 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
-2 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
0 |
Incarnum Speed: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +2 bonus to its Basic Move for 1 minute.
Incarnum Dodge: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +1 bonus to Dodge for 1 minute.
Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Bad Temper (12); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Incarnum); Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Potential Form (Bone Creature); Sexless; Silence 1; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unhealing (Total).
Creature Type: Undead.
Human Necrocarnum
Zombie [Magic of Incarnum, page 186]
Typical Stats (89 points)
ST: |
11 |
HP: |
15 |
Speed: |
5 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
0 |
Incarnum Speed: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +2 bonus to its Basic Move for 1 minute.
Incarnum Dodge: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +1 bonus to Dodge for 1 minute.
Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Incarnum); Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Potential Form (Bone Creature); Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unhealing (Total).
Creature Type: Undead.
Worg Necrocarnum
Zombie [Magic of Incarnum, page 186]
Typical Stats (121 points) (KYOS: 137 points)
ST: |
14 |
HP: |
18 |
Speed: |
6 |
DX: |
12 |
Will: |
11 |
Move: |
9 |
IQ: |
7 |
Per: |
14 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
10 |
Parry: |
N/A |
DR: |
1* (tough skin) |
Incarnum Speed: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +2 bonus to its Basic Move for 1 minute.
Incarnum Dodge: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +1 bonus to Dodge for 1 minute.
Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Bestial; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Incarnum); Extra Legs (Four Legs); Fragile (Unnatural); High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No Blood, Unliving); Night Vision 5; No Fine Manipulators; No Sense of Smell/Taste; Potential Form (Bone Creature); Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unhealing (Total).
Creature Type: Undead.
Notes: Size 2 hexes; Weight 300 lbs.
Troll Necrocarnum
Zombie [Magic of Incarnum, page 187]
Typical Stats (187 points) (KYOS: 196 points)
ST: |
19 |
HP: |
23 |
Speed: |
6 |
DX: |
11 |
Will: |
11 |
Move: |
6 |
IQ: |
8 |
Per: |
10 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+1 |
Dodge: |
10 |
Parry: |
10 (unarmed) |
DR: |
2* (tough skin) |
Sharp Claws (11): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C-1.
Incarnum Speed: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +2 bonus to its Basic Move for 1 minute.
Incarnum Dodge: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +1 bonus to Dodge for 1 minute.
Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Bad Temper (12); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Incarnum); Fragile (Unnatural); Hard of Hearing; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Potential Form (Bone Creature); Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unhealing (Total).
Creature Type: Undead.
Girallon
Necrocarnum Zombie [Magic of Incarnum,
page 187]
Typical Stats (206 points) (KYOS: 219 points)
ST: |
22 |
HP: |
22 |
Speed: |
5.5 |
DX: |
10 |
Will: |
10 |
Move: |
7 |
IQ: |
6 |
Per: |
11 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
2* (tough skin) |
Punch (10): thrust 2d-1 crushing (KYOS: 3d+1 crushing), Reach C-1.
Incarnum Speed: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +2 bonus to its Basic Move for 1 minute.
Incarnum Dodge: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +1 bonus to Dodge for 1 minute.
Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Bad Temper (12); Brachiator; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Incarnum); Extra Attack 1; Fragile (Unnatural); Ham-Fisted 1; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Impulsiveness (9); Infravision; Injury Tolerance (No Blood, Unliving); Lifting ST 2; Night Vision 5; No Sense of Smell/Taste; Perfect Balance; Potential Form (Bone Creature); Semi-Upright; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Terrain Adaptation (Uneven); Unhealing (Total); Wild Animal.
Creature Type: Undead.
Cloud Giant
Necrocarnum Zombie [Magic of Incarnum,
page 187]
Typical Stats (416 points) (KYOS: 439 points)
ST: |
51 (KYOS: 33) |
HP: |
55 |
Speed: |
5.75 |
DX: |
10 |
Will: |
11 |
Move: |
9 |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+4 |
Dodge: |
8 |
Parry: |
9U |
DR: |
3* (tough skin) |
Incarnum Speed: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +2 bonus to its Basic Move for 1 minute.
Incarnum Dodge: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +1 bonus to Dodge for 1 minute.
Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Incarnum); Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, Unliving); Night Vision 5; No Sense of Smell/Taste; Potential Form (Bone Creature); Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; ULtravision; Unaging; Unhealing (Total).
Creature Type: Undead.
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