Saturday, 20 March 2021

Lens/Monsters: Necrocarnum Zombies

Lens/Monsters: Necrocarnum Zombies

I've noticed that I barely have any incarnum-related or incarnum-using monsters. It's not there's many of them in D&D, but I think that having them converted would be a good idea. Let's start with the necrocarnum zombie lens and some sample zombies.


Necrocarnum Zombie [Magic of Incarnum, page 186]

89 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10].
Secondary Characteristics Modifiers: HP+4 [8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 5 (Incarnum) [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15].
    Incarnum Defense: Enhanced Dodge 1 (Costs Hit Points, 1 HP, -10%; Incarnum, -5%) [13].
    Incarnum Speed: Basic Move+2 (Costs Hit Points, 1 HP, -10%; Incarnum, -5%) [9].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; Fragile (Unnatural) [-50]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Bone Creature).

 EXAMPLES

Goblin Necrocarnum Zombie [Magic of Incarnum, page 186]

Typical Stats (49 points)

ST:

6

HP:

10

Speed:

5.25

DX:

11

Will:

10

Move:

4

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

-2

Dodge:

8

Parry:

8 (unarmed)

DR:

0

    Punch (11): thrust 1d-5 crushing (KYOS: 1d-7), Reach C.
    Incarnum Speed: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +2 bonus to its Basic Move for 1 minute.
    Incarnum Dodge: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +1 bonus to Dodge for 1 minute.

    Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Bad Temper (12); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Incarnum); Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Potential Form (Bone Creature); Sexless; Silence 1; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unhealing (Total).
    Creature Type: Undead.

Human Necrocarnum Zombie [Magic of Incarnum, page 186]

Typical Stats (89 points)

ST:

11

HP:

15

Speed:

5

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

0

    Punch (10): thrust 1d-2 crushing, Reach C.
    Incarnum Speed: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +2 bonus to its Basic Move for 1 minute.
    Incarnum Dodge: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +1 bonus to Dodge for 1 minute.

    Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Incarnum); Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Potential Form (Bone Creature); Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unhealing (Total).
    Creature Type: Undead.

Worg Necrocarnum Zombie [Magic of Incarnum, page 186]

Typical Stats (121 points) (KYOS: 137 points)

ST:

14

HP:

18

Speed:

6

DX:

12

Will:

11

Move:

9

IQ:

7

Per:

14

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

10

Parry:

N/A

DR:

1* (tough skin)

    Sharp Teeth (12): thrust 1d-1 cutting (KYOS: 1d+1 cutting), Reach C.
    Incarnum Speed: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +2 bonus to its Basic Move for 1 minute.
    Incarnum Dodge: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +1 bonus to Dodge for 1 minute.

    Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Bestial; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Incarnum); Extra Legs (Four Legs); Fragile (Unnatural); High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No Blood, Unliving); Night Vision 5; No Fine Manipulators; No Sense of Smell/Taste; Potential Form (Bone Creature); Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unhealing (Total).
    Creature Type: Undead.
    Notes: Size 2 hexes; Weight 300 lbs.

Troll Necrocarnum Zombie [Magic of Incarnum, page 187]

Typical Stats (187 points) (KYOS: 196 points)

ST:

19

HP:

23

Speed:

6

DX:

11

Will:

11

Move:

6

IQ:

8

Per:

10

 

 

HT:

13

FP:

13

SM:

+1

Dodge:

10

Parry:

10 (unarmed)

DR:

2* (tough skin)

    Sharp Teeth (11): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C.
    Sharp Claws (11): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C-1.
    Incarnum Speed: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +2 bonus to its Basic Move for 1 minute.
    Incarnum Dodge: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +1 bonus to Dodge for 1 minute.

    Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Bad Temper (12); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Incarnum); Fragile (Unnatural); Hard of Hearing; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Potential Form (Bone Creature); Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unhealing (Total).
    Creature Type: Undead.

Girallon Necrocarnum Zombie [Magic of Incarnum, page 187]

Typical Stats (206 points) (KYOS: 219 points)

ST:

22

HP:

22

Speed:

5.5

DX:

10

Will:

10

Move:

7

IQ:

6

Per:

11

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

8

Parry:

9 (unarmed)

DR:

2* (tough skin)

    Fangs (10): thrust 2d-1 impaling (KYOS: 3d+1 impaling), Reach C.
    Punch (10): thrust 2d-1 crushing (KYOS: 3d+1 crushing), Reach C-1.
    Incarnum Speed: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +2 bonus to its Basic Move for 1 minute.
    Incarnum Dodge: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +1 bonus to Dodge for 1 minute.

    Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Bad Temper (12); Brachiator; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Incarnum); Extra Attack 1; Fragile (Unnatural); Ham-Fisted 1; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Impulsiveness (9); Infravision; Injury Tolerance (No Blood, Unliving); Lifting ST 2; Night Vision 5; No Sense of Smell/Taste; Perfect Balance; Potential Form (Bone Creature); Semi-Upright; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Terrain Adaptation (Uneven); Unhealing (Total); Wild Animal.
    Creature Type: Undead.

Cloud Giant Necrocarnum Zombie [Magic of Incarnum, page 187]

Typical Stats (416 points) (KYOS: 439 points)

ST:

51 (KYOS: 33)

HP:

55

Speed:

5.75

DX:

10

Will:

11

Move:

9

IQ:

11

Per:

11

 

 

HT:

13

FP:

13

SM:

+4

Dodge:

8

Parry:

9U

DR:

3* (tough skin)

    Punch (10): thrust 5d+1 crushing (KYOS: 6d crushing), Reach C-3.
    Incarnum Speed: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +2 bonus to its Basic Move for 1 minute.
    Incarnum Dodge: A necrocarnum zombie may spend 1 point of essentia or 1 HP to gain a +1 bonus to Dodge for 1 minute.

    Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Bad Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 5 (Incarnum); Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, Unliving); Night Vision 5; No Sense of Smell/Taste; Potential Form (Bone Creature); Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; ULtravision; Unaging; Unhealing (Total).
    Creature Type: Undead.

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