Monday, 15 March 2021

Monster: Cerebric Cyst

Monster: Cerebric Cyst

Cerebric cysts are sentient, psychically empowered brain-shaped oozes that delight in mentally drainingsmarts creatures. Weird.


Cerebric Cyst [Occult Bestiary, page 13]

350 points
Attribute Modifiers: ST-8 [-80]; DX+4 [80]; IQ+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: SM-5; HP+2 [4].
Advantages: Combat Reflexes [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom, -10%) [9]; Doesn’t Sleep [20]; Extra-Flexible Arms [10]; Flight (Low Ceiling, 30-foot ceiling, -10%; Magical, -10%) [32]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62].
    Electric Tentacles: Burning Attack 1d (Link, Punch, +10%; Magical, -10%; Side Effect, Stunning, +50%; Surge, Arcing, +100%; Visible, -10%) [12].
    Empowering Strike: Compartmentalized Mind 1 (Limited, Psychic Spellcasting, -10%; Magical, -10%; No Mental Separation, -20%; Reduced Duration, 1/60, -35%; Trigger, Hitting a sapient creature with the tentacle attack, -10%) [10].
    Brain Static: Affliction 1 (Will; Always On, -10%; Area Effect, 8 yards, +150%; Aura, +80%; Based on Will, +20%; Disadvantage, Decreased Will 2, +10%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; Reduced Duration, 1/60, -35%) [38].
    Psychic Spell-Like Abilities (Alternative Abilities) [93]:
    Mind-Whip [18/5=4];
    Steal Wisdom 2 [42/5=9];
    Synaptic Pulse 2 [33/5=7];
    Telepathy [35/5=7];
    Thoughtsense [66].
Disadvantages: Invertebrate [-20]; Mute [-25]; Uncontrollable Appetite (12) (Psychic Energy) [-15]; Social Stigma (Monster) [-15].
Features: No Legs (Slithers); No Skull DR.
Creature Type: Ooze.

Typical Stats

ST:

2

HP:

4

Speed:

6.5

DX:

14

Will:

12

Move:

6 ground, 13 air (30 ft. ceiling)

IQ:

12

Per:

12

 

 

HT:

12

FP:

12

SM:

-5

Dodge:

10

Parry:

11 (unarmed)

DR:

-

    Electric Tentacle (14): thrust 1d-7 crushing (KYOS: 1d-11 crushing) + linked (p. B105) 1d burning surge damage. Metallic armor counts as DR 1 against this damage, but nonmetallic armor protects normally. Targets stuck by this attack must make an HT roll, at -1 per 2 points of burning injury, or be physically stunned. On subsequent turns, they can roll HT to recover. The tentacles visibly crackle with electricity. Electronics that take over 1/3 HP from this electric attack, must make a HT roll to avoid shorting out. Failure disables the target for seconds equal to the margin of failure; critical failure disables it until repaired (p. B484). Reach C. Extra-Flexible.
    Empowering Strike: If the cerebric cyst successfully hits a sapient (IQ 6+) creature with its electric tentacle attack, it may immediately take an additional All-Out Concentrate maneuver to use one of its psychic spell-like abilities, as if it had Compartmentalized Mind 1. It cannot delay this additional maneuver until another turn.
    Brain Static (12): Any creature that within 8 yards of a cerebric cyst must roll a Quick Contest of Will with the cerebric cyst every second. If the creature fails, it gets -2 to Will for seconds equal to the cerebric cyst’s margin of victory. This ability is always active.
    Psychic Spell-Like Abilities (Alternative Abilities):
    Mind-Whip (12);
    Steal Wisdom 2 (12);
    Synaptic Pulse 2 (12);
    Telepathy (12);
    Thoughtsense (12).

    
    Traits: Combat Reflexes; Doesn’t Breathe; Doesn’t Eat or Drink (Accessibility, Only with daily Steal Wisdom); Doesn’t Sleep; Extra-Flexible Arms; Flight (Low Ceiling, 30-foot ceiling; Magical); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Invertebrate; Mute; No Legs (Slithers); No Skull DR; Social Stigma (Monster); Uncontrollable Appetite (12) (Psychic Energy).
    Skills: Brawling-14.
    Creature Type: Ooze.




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