Monday 24 October 2016

Sorcery: More ethical spells

Sorcery: More ethical spells

While statting up some monsters, I've noticed a lack of basic alignment-based spells in Sorcery. The following spells may be useful for sorcerers that use variant moral magic rules from GURPS Thaumatology, particularly so if Sorcery has a divine nature.


Sense (Ethical Category)
Keywords: Information.
Full Cost: 8 or 18 points.
Casting Roll: Per.
Range: Unlimited.
Duration: Instantaneous.

With the basic (8-point) version of this spell, you can immediately sense all nearby beings or manifestations of a particular ethical category (evil, chaos, good, order, etc.), sorted by the direction to each one. The GM will roll against your Per (plus Talent), minus the range penalty to the nearest appropriate manifestation, and inform you if you succeed.
The improved (18-point) version of this spell works as above, except that you know the precise location of each subject. This allows you to cast spells on any of them for as long as each remains in that location – or for the next second, if one is already on the move.
Statistics: Detect (Ethical Category; Cannot Analyze, -10%; Sorcery, -15%) [8]. The improved version adds Precise (+100%) [+10].

 
    Dispel (Ethical Category)
    Keywords: Resisted (Will).
    Full Cost: 52 points.
    Casting Roll: Will.
    Range: Unlimited.
    Duration: Instantaneous, the subject cannot return for 1 month.
 
    If the subject fails to resist, they are plane shifted back to their native plane, from where they cannot return for one month. This spell can only affect creatures of a particular ethical category – evil, good, law, chaos, etc.
    Statistics: Affliction 1 (Will; Accessibility, Only on a certain ethical category, -60%; Based on Will, +20%; Heart Attack, Variant, +300%; Malediction 2, +150%; No Signature, +20%; Sorcery, -15%) [52].

Protection from (Ethical Category)
Keywords: Buff.
Full Cost: 23 points for level 1 + 11 points/additional level.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

The subject is less likely to be affected by spells cast by entities with a specific ethical alignment (chaos, evil, good, law, etc.). Subtract your Protection from (Ethical Category) level from the skill of any being of the specified ethical alignment casting a spell on your subject, and add it to the subject’s roll to resist any spell that offers a resistance roll. For instance, if you have Protection from Evil 3, evil wizards have -3 to cast spells on your subject and your subject gets +3 to resist.
Protection from (Ethical Category) only interferes with spells cast directly on the subject. It provides no benefit against Missile spells (which are cast on the wizard’s hand and hurled at the subject), attacks by magic weapons, or information-gathering spells that aren’t cast directly on the subject. It also has no effect on supernatural powers other than magic; e.g., divine miracles, psionics, or the innate powers of spirits.
Protection from (Ethical Category), and its precise level, can be recognized by any mage who looks at the target’s aura, or by any being of the specified ethical alignment who casts a spell on the subject.
The subject, and all of his carried gear, is protected by an invisible field of pure force that repels attacks made by beings of the specified ethical alignment. This increases his DR by twice the level of this spell (e.g., Protection from (Ethical Category) 3 adds DR 6), cumulative with that from actual armor.
Statistics: Affliction 1 (HT; Advantage, Protection from (Ethical Category), +110%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, 15%) [23]. Note: Each level of “Protection from (Ethical Category)” is Magic Resistance 1 (Improved, +150%; Limited, Spells cast by beings of a specific ethical alignment, -40%; Magical, -10%) [4] + Damage Resistance 2 (Force Field, +20%; Limited, Ethical Category, -40%; Magical, -10%) [7].

Holy Smite
Keywords: Area (Fixed), Obvious.
Full Cost: 44 points.
Casting Roll: None.
Range: Self.
Duration: Instantaneous.

When this spell is cast, every evil being within four yards immediately takes 2d crushing damage, regardless of DR, insubstantiality, etc. They will see this attack as an explosion of holy energy coming from within you, but non-evil people will see nothing. This damage does not cause knockback.
Statistics: Crushing Attack 2d (Accessibility, Evil Creatures Only, -50%; Affects Insubstantial, +20%; Area Effect, 4 yards, +100%; Cosmic, Irresistible Attack, +300%; Emanation, -20%; Low Signature, +10%; No Knockback, -10%; Sorcery, -15%) [44].

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