Thursday, 3 January 2019

Monster: Green Hag

Monster: Green Hag

The green hag is a weaker than the annis physically, but has a broader range of magical abilities.

Green Hag [Monster Manual, page 143]

128 points
Attribute Modifiers: HT+1 [10].
Advantages: Amphibious [10]; DR 1 (Tough Skin, -40%) [3]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Mimicry [10]; Sharp Claws [5].
                Spell-Like Abilities (Alternative Abilities) [91]:
                Breathe Water [18/5=4];
Gift of Tongues [28/5=6] - see GURPS Thaumatology – Sorcery, page 14;
Light 1 [11/5=3] – see GURPS Thaumatology – Sorcery, page 19;
Lesser Polymorph [20/5=4];
Sound 1 [20/5=4];
Touch of Weakness [17/5=4].
Disadvantages: Appearance (Hideous) [-16].
Creature Type: Monstrous Humanoid.

Typical Stats
ST:
10
HP:
10
Speed:
5
DX:
10
Will:
10
Move:
5 ground, 5 water
IQ:
10
Per:
10


HT:
11
FP:
11
SM:
+0
Dodge:
9
Parry:
11
DR:
1 (tough skin)
Sharp Claws (14): 1d-2 cutting, Reach C.
Spell-Like Abilities (Alternative Abilities):
Gift of Tongues (12) - see GURPS Thaumatology – Sorcery, page 14;
Light 1 (10) – see GURPS Thaumatology – Sorcery, page 19;
Sound 1 (10);
Touch of Weakness (10).

                Traits: Amphibious; Appearance (Hideous); Combat Reflexes; Infravision; Magic Resistance 1 (Improved); Mimicry.
Skills: Acting-14; Brawling-14; Innate Attack (Gaze)-12; Stealth-13; Wrestling-14.
Creature Type: Monstrous Humanoid.

NEW SORCERY SPELL

Touch of Weakness
Keywords: Resisted (HT).
Full Cost: 17 points.
Casting Roll: Will. Use DX or unarmed combat skills to hit.
Range: Touch.
Duration: 3 minutes.

Your touch physically weakens the victim, if he fails to resist with HT. The victim suffers temporary ST loss equal to your margin of victory (maximum -10). Lower all skills based on ST by a like amount. ST penalties also reduce BL and damage. HP is not otherwise affected. This spell can only affect living beings.
Statistics: Affliction 1 (HT; Accessibility, Only on living beings, -10%; Attribute Penalty, ST-10, +50%; Fixed Duration, +0%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Penalty cannot exceed margin of victory, -50%; Sorcery, 15%) [17].

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