Thursday, 11 May 2017

Sorcery: Mind Control Spells V

Sorcery: Mind Control Spells V

This college just cannot end! Drunkenness intoxicates the subject. Madness and Permanent Madness makes the subject insane. Mindlessness reduces the subject to babbling idiocy. Vigil allows the subject to get by with no sleep for a day.
  
Drunkenness
Keywords: Resisted (Will).
Full Cost: 29 points or 30 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.

You intoxicate the subject for 3 minutes. The basic (29-point) version makes the subject tipsy. He gets -1 to DX and IQ, and -2 to self-control rolls except those to resist Cowardice. Reduce Shyness by one level, if he has it. The improved (30-point) version makes the subject drunk. He gets -2 to DX and IQ, and -4 to self-control rolls except those to resist Cowardice. Reduce Shyness by two levels, if he has it.
Statistics: Affliction 1 (Will; Based on Will, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, 15%; Tipsy, +10%) [29]. The improved version replaces Tipsy, +10% with Drunk, +20% [+1].

Madness
Keywords: Resisted (Will).
Full Cost: 10 points.
Casting Roll: IQ. Use IQ (again) or Brainwashing to add the disadvantages.
Range: Unlimited.
Duration: Three days.

You can cause the subject to temporarily go insane, adding him the appropriate disadvantages (for example, Berserk, Bestial, Chronic Depression, Confused, Delusions, Flashbacks, Paranoia, Phantom Voices, Phobia, etc.). If the subject is willing, no resistance roll is needed. If not, he resists with Will and must be completely immobilized or otherwise under your control while you cast the spell. Successful casting gets you inside of his head. You must then win a second Quick Contest of IQ vs. Will – or make another unopposed IQ roll, for a willing subject. You may substitute Brainwashing for IQ, if better. You are at -1 per full -5 points of disadvantages applied.
Statistics: Mind Control (Accessibility, Only to cause insanity, -20%; Conditioning Only, -50%; Fixed Duration, +0%; Sorcery, -15%) [10].


Mindlessness
Keywords: Resisted (Will).
Full Cost: 40 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.

Reduces the subject’s IQ to 1 temporarily, reducing him to babbling idiocy. The subject cannot cast or maintain spells, use skills, talk, or other actions determined by the GM. The subject can walk, laugh, cry, drool, eat with his hands, react to heat and cold, etc. He has a very short attention span and notices only colors, pretty things, movement, and other things that a baby would be curious about. If the subject has IQ 15 or more, he is immune to this spell.
Statistics: Affliction 1 (Will; All-or-Nothing, -10%; Attribute Penalty, IQ-13, +130%; Based on Will, +20%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, 15%) [40].

Permanent Madness
Keywords: Resisted (Will).
Full Cost: 83 points.
Casting Roll: IQ. Use IQ (again) or Brainwashing to add the disadvantages.
Range: Unlimited.
Duration: Permanent.

You can cause the subject to permanently go insane, adding him the appropriate disadvantages (for example, Berserk, Bestial, Chronic Depression, Confused, Delusions, Flashbacks, Paranoia, Phantom Voices, Phobia, etc.). If the subject is willing, no resistance roll is needed. If not, he resists with Will and must be completely immobilized or otherwise under your control while you cast the spell. Successful casting gets you inside of his head. You must then win a second Quick Contest of IQ vs. Will – or make another unopposed IQ roll, for a willing subject. You may substitute Brainwashing for IQ, if better. You are at -1 per full -5 points of disadvantages applied.
Statistics: Mind Control (Accessibility, Only to cause insanity, -20%; Conditioning Only, -50%; Extended Duration, Permanent, +150%; Sorcery, -15%) [83].



Vigil
Keywords: Buff.
Full Cost: 40 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 1 day.

This spell allows the subject to go without sleep for a day with no ill effects.
Statistics: Affliction 1 (HT; Advantage, Vigil, +180%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; Sorcery, -15%) [40]. Notes: “Vigil” is Doesn’t Sleep (Magical, -10%) [18].


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