Tuesday, 26 June 2018

Treasure: Boots

Treasure: Boots

In this post I present you several D&D magical items worn on your feet.

Boots of Elvenkind

Boots of Elvenkind – as a metatronic generator (using Pyramid 3-46)
These light leather boots (LTIA, page 16) make the wearer more silent. The wearer can move and breathe noiselessly. He gets +4 to Stealth skill when he is perfectly motionless, or +1 if moving (even in armor, etc.). These bonuses help only in the dark, or against listening devices, blind creatures, and others who must rely on hearing to find the wearer. Costs 1 FP/hour.
Statistics: Silence 2 (Apparatus, +0%; Magical, -10%) [8].
            TL3 Cost: $50 + 8 x $125 x 2 = $2,050.
TL8 Cost: $50 + 8 x $2,500 x 2= $40,050.

Boots of Elvenkind – as an enchanted item (using Sorcery, indestructible armor)
These light leather boots (LTIA, page 16) make the wearer more silent. The wearer can move and breathe noiselessly. He gets +4 to Stealth skill when he is perfectly motionless, or +1 if moving (even in armor, etc.). These bonuses help only in the dark, or against listening devices, blind creatures, and others who must rely on hearing to find the wearer.
Statistics: Silence 2 (Magical, -10%) [8]. Usually On; Armor, x0.9; 8 EP.
            TL3 Price: 2 x ($50 + 8 x $320) = $5,220.
            TL8 Price: 2 x ($1,000 + 8 x $1,180) = $20,880.

Boots of Elvenkind – as an enchanted item (using Sorcery, destructible armor)
These light leather boots (LTIA, page 16) make the wearer more silent. The wearer can move and breathe noiselessly. He gets +4 to Stealth skill when he is perfectly motionless, or +1 if moving (even in armor, etc.). These bonuses help only in the dark, or against listening devices, blind creatures, and others who must rely on hearing to find the wearer.
Statistics: Silence 2 (Magical, -10%) [8]. Usually On; Armor, x0.45; 5 EP.
            TL3 Price: 2 x ($30 + 5 x $320) = $3,260.
            TL8 Price: 2 x ($600 + 5 x $1,180) = $13,000.

Boots of Levitation

Boots of Levitation – as a metatronic generator (using Pyramid 3-46)
These light leather boots (LTIA, page 16) allow the wearer walk on air, as if it were solid ground. The wearer can only move vertically, as if climbing an invisible ladder. This won’t work in a vacuum – there has to be some kind of air present. If the wearer gets knocked down or slips, he falls! He may attempt one DX roll per second of falling. If he succeeds, he stops in thin air, unharmed. Otherwise, he hits the ground for normal falling damage (see Falling, p. 431). Costs 1 FP/hour.
Statistics: Walk on Air (Apparatus, +0%; Magical, -10%; Vertical Only, -25%) [13].
            TL3 Cost: $50 + 13 x $125 x 2 = $3,300.
TL8 Cost: $50 + 13 x $2,500 x 2= $65,050.

Boots of Levitation – as an enchanted item (using Sorcery, indestructible armor)
These light leather boots (LTIA, page 16) allow the wearer walk on air, as if it were solid ground. The wearer can only move vertically, as if climbing an invisible ladder. This won’t work in a vacuum – there has to be some kind of air present. If the wearer gets knocked down or slips, he falls! He may attempt one DX roll per second of falling. If he succeeds, he stops in thin air, unharmed. Otherwise, he hits the ground for normal falling damage (see Falling, p. 431).
Statistics: Walk on Air (Magical, -10%; Vertical Only, -25%) [13]. Usually On; Armor, x0.9; 12 EP.
            TL3 Price: 2 x ($70 + 12 x $320) = $7,820.
            TL8 Price: 2 x ($1,400 + 12 x $1,180) = $31,120.

Boots of Levitation – as an enchanted item (using Sorcery, destructible armor)
These light leather boots (LTIA, page 16) allow the wearer walk on air, as if it were solid ground. The wearer can only move vertically, as if climbing an invisible ladder. This won’t work in a vacuum – there has to be some kind of air present. If the wearer gets knocked down or slips, he falls! He may attempt one DX roll per second of falling. If he succeeds, he stops in thin air, unharmed. Otherwise, he hits the ground for normal falling damage (see Falling, p. 431).
Statistics: Walk on Air (Magical, -10%; Vertical Only, -25%) [13]. Usually On; Armor, x0.45; 6 EP.
            TL3 Price: 2 x ($50 + 6 x $320) = $3,940.
            TL8 Price: 2 x ($1,000 + 6 x $1,180) = $16,160.

Boots of Speed

Boots of Speed – as a metatronic generator (using Pyramid 3-46)
As a Ready maneuver, the wearer can click the heels of these light leather boots (LTIA, page 16) together to increase his Basic Speed by 2 for 10 seconds. This costs 1 FP.
Statistics: Basic Speed +2 (Apparatus, +0%; Costs 1 FP, -5%; Magical, -10%; Reduced Duration, 1/6, -15%) [28].
            TL3 Cost: $50 + 28 x $125 x 2 = $7,050.
TL8 Cost: $50 + 28 x $2,500 x 2= $140,050.

Boots of Speed – as an enchanted item (using Sorcery, indestructible armor)
As a Ready maneuver, the wearer can click the heels of these light leather boots (LTIA, page 16) together to increase his Basic Speed by 2 for 10 seconds. This costs 1 FP.
Statistics: Basic Speed +2 (Costs 1 FP, -5%; Magical, -10%; Reduced Duration, 1/6, -15%) [28]. Armor, x0.9; 26 EP.
            TL3 Price: 2 x ($200 + 26 x $320) = $17,040.
            TL8 Price: 2 x ($4,000 + 26 x $1,180) = $69,360.

Boots of Speed – as an enchanted item (using Sorcery, destructible armor)
As a Ready maneuver, the wearer can click the heels of these light leather boots (LTIA, page 16) together to increase his Basic Speed by 2 for 10 seconds. This costs 1 FP.
Statistics: Basic Speed +2 (Costs 1 FP, -5%; Magical, -10%; Reduced Duration, 1/6, -15%) [28]. Armor, x0.45; 13 EP.
            TL3 Price: 2 x ($70 + 13 x $320) = $8,460.
            TL8 Price: 2 x ($1,400 + 13 x $1,180) = $33,480.

Boots of Striding and Springing

Boots of Striding and Springing – as a metatronic generator (using Pyramid 3-46)
These light leather boots (LTIA, page 16) increase the wearer’s Basic Move by 2. Costs 1 FP/hour. In addition, the wearer can make great leaps, as if he had Super Jump 1 (p. B89). Each such jump costs 1 additional FP.
Statistics: Basic Move +2 (Apparatus, +0%; Magical, -10%) [9] + Super Jump 1 (Apparatus, +0%; Costs 1 FP, -5%; Magical, -10%) [9].
            TL3 Cost: $50 + 18 x $125 x 2 = $4,550.
TL8 Cost: $50 + 18 x $2,500 x 2= $90,050.

Boots of Striding and Springing – as an enchanted item (using Sorcery, indestructible armor)
These light leather boots (LTIA, page 16) increase the wearer’s Basic Move by 2. In addition, the wearer can make great leaps, as if he had Super Jump 1 (p. B89). Each such jump costs 1 FP in addition to the normal 1 FP/hour cost of Usually On items.
Statistics: Basic Move +2 (Magical, -10%) [9] + Super Jump 1 (Costs 1 FP, -5%; Magical, -10%) [9]. Usually On; Armor, x0.9; 17 EP.
            TL3 Price: 2 x ($100 + 17 x $320) = $11,080.
            TL8 Price: 2 x ($2,000 + 17 x $1,180) = $44,120.

Boots of Striding and Springing – as an enchanted item (using Sorcery, destructible armor)
These light leather boots (LTIA, page 16) increase the wearer’s Basic Move by 2. In addition, the wearer can make great leaps, as if he had Super Jump 1 (p. B89). Each such jump costs 1 FP in addition to the normal 1 FP/hour cost of Usually On items.
Statistics: Basic Move +2 (Magical, -10%) [9] + Super Jump 1 (Costs 1 FP, -5%; Magical, -10%) [9]. Usually On; Armor, x0.45; 9 EP.
            TL3 Price: 2 x ($50 + 9 x $320) = $5,860.
            TL8 Price: 2 x ($1,000 + 9 x $1,180) = $23,240.

Boots of Teleportation

Boots of Teleportation – as a metatronic generator (using Pyramid 3-46)
These light leather boots (LTIA, page 16) allow the wearer to teleport three times per day, exactly as if he had used the Warp (p. B97) advantage. This costs 1 FP plus any additional FP spent to gain a bonus to the IQ roll.
Statistics: Warp (Apparatus, +0%; Costs 1 FP, -5%; Limited Use, 3/day, -20%; Magical, -10%) [65].
            TL3 Cost: $50 + 65 x $125 x 2 = $16,300.
TL8 Cost: $50 + 65 x $2,500 x 2= $325,050.

Boots of Teleportation – as an enchanted item (using Sorcery, indestructible armor)
These light leather boots (LTIA, page 16) allow the wearer to teleport three times per day, exactly as if he had used the Warp (p. B97) advantage. This costs 1 FP plus any additional FP spent to gain a bonus to the IQ roll.
Statistics: Warp (Costs 1 FP, -5%; Limited Use, 3/day, -20%; Magical, -10%) [65]. Armor, x0.9; 59 EP.
            TL3 Price: 2 x ($2,000 + 59 x $320) = $41,760.
            TL8 Price: 2 x ($40,000 + 59 x $1,180) = $219,240.

Boots of Teleportation – as an enchanted item (using Sorcery, destructible armor)
These light leather boots (LTIA, page 16) allow the wearer to teleport three times per day, exactly as if he had used the Warp (p. B97) advantage. This costs 1 FP plus any additional FP spent to gain a bonus to the IQ roll.
Statistics: Warp (Costs 1 FP, -5%; Limited Use, 3/day, -20%; Magical, -10%) [65]. Armor, x0.45; 30 EP.
            TL3 Price: 2 x ($200 + 30 x $320) = $19,600.
            TL8 Price: 2 x ($4,000 + 30 x $1,180) = $78,800.

Boots of the Winterlands

Boots of the Winterlands – as a metatronic generator (using Pyramid 3-46)
These light leather boots (LTIA, page 16) allow the wearer to function at full DX and Move both on solid ground and on snow or ice. In addition, they grant the wearer Temperature Tolerance 2 (Cold) (p. B93). Costs 1 FP/hour.
Statistics: Temperature Tolerance 2 (Cold; Apparatus, +0%; Magical, -10%) [2] + Terrain Adaptation (Ice; Apparatus, +0%; Magical, -10%) [5] + Terrain Adaptation (Snow; Apparatus, +0%; Magical, -10%) [5].
            TL3 Cost: $50 + 12 x $125 x 2 = $3,050.
TL8 Cost: $50 + 12 x $2,500 x 2= $60,050.

Boots of the Winterlands – as an enchanted item (using Sorcery, indestructible armor)
These light leather boots (LTIA, page 16) allow the wearer to function at full DX and Move both on solid ground and on snow or ice. In addition, they grant the wearer Temperature Tolerance 2 (Cold) (p. B93).
Statistics: Temperature Tolerance 2 (Cold; Magical, -10%) [2] + Terrain Adaptation (Ice; Magical, -10%) [5] + Terrain Adaptation (Snow; Magical, -10%) [5]. Usually On; Armor, x0.9; 11 EP.
            TL3 Price: 2 x ($70 + 11 x $320) = $7,180.
            TL8 Price: 2 x ($1,400 + 11 x $1,180) = $28,760.

Boots of the Winterlands – as an enchanted item (using Sorcery, destructible armor)
These light leather boots (LTIA, page 16) allow the wearer to function at full DX and Move both on solid ground and on snow or ice. In addition, they grant the wearer Temperature Tolerance 2 (Cold) (p. B93).
Statistics: Temperature Tolerance 2 (Cold; Magical, -10%) [2] + Terrain Adaptation (Ice; Magical, -10%) [5] + Terrain Adaptation (Snow; Magical, -10%) [5]. Usually On; Armor, x0.45; 6 EP.
            TL3 Price: 2 x ($50 + 6 x $320) = $3,940.
            TL8 Price: 2 x ($1,000 + 6 x $1,180) = $16,160.

Winged Boots

Winged Boots – as a metatronic generator (using Pyramid 3-46)
As a Ready maneuver, the wearer can click the heels of these light leather boots (LTIA, page 16), causing them to sprout wings and grant the wearer the Flight (p. B56) advantage for 3 minutes. This costs 1 FP and can be used up to three times per day.
Statistics: Flight (Apparatus, +0%; Costs 1 FP, -5%; Extended Duration, 3x, +20%; Limited Use, 3/day, -20%; Magical, -10%) [34].
            TL3 Cost: $50 + 34 x $125 x 2 = $8,550.
TL8 Cost: $50 + 34 x $2,500 x 2= $170,050.

Winged Boots – as an enchanted item (using Sorcery, indestructible armor)
As a Ready maneuver, the wearer can click the heels of these light leather boots (LTIA, page 16), causing them to sprout wings and grant the wearer the Flight (p. B56) advantage for 3 minutes. This costs 1 FP and can be used up to three times per day.
Statistics: Flight (Costs 1 FP, -5%; Extended Duration, 3x, +20%; Limited Use, 3/day, -20%; Magical, -10%) [34]. Armor, x0.9; 31 EP.
            TL3 Price: 2 x ($300 + 31 x $320) = $20,440.
            TL8 Price: 2 x ($6,000 + 31 x $1,180) = $85,160.

Winged Boots – as an enchanted item (using Sorcery, destructible armor)
As a Ready maneuver, the wearer can click the heels of these light leather boots (LTIA, page 16), causing them to sprout wings and grant the wearer the Flight (p. B56) advantage for 3 minutes. This costs 1 FP and can be used up to three times per day.
Flight (Costs 1 FP, -5%; Extended Duration, 3x, +20%; Limited Use, 3/day, -20%; Magical, -10%) [34]. Armor, x0.45; 16 EP.
            TL3 Price: 2 x ($100 + 16 x $320) = $10,440.

            TL8 Price: 2 x ($2,000 + 16 x $1,180) = $41,760.

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