Monsters: Yugoloths
Marraenoloth [Monster Manual II, page 202]
Attribute Modifiers: ST+2 [20]; DX+2 [40]; IQ+2 [40].
Advantages: DR 2 (Tough Skin, -40%) [6]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (C,E,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, Fire, -30%; Tough Skin, -40%) [15].
Fear Gaze: Terror (Sight; Magical, -10%) [27].
Spell-Like Abilities (Alternative Abilities) [113]:
Alter Self [18/5=4];
Poison Touch 2 [2/5=1];
Suggestion [73/5=15];
Teleport [90];
Zombie [15/5=3].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Callous [-5]; Greed (9) [-22]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
5.5 |
DX: |
12 |
Will: |
12 |
Move: |
5 |
IQ: |
12 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10U |
DR: |
2* (tough skin), 5 (vs. cold,
electricity, fire) |
Sharp Teeth (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Fear Gaze: When a creature sees the marraenoloth, it must roll a Fright Check. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
Spell-Like Abilities (Alternative Abilities):
Alter Self;
Poison Touch 2 (14);
Suggestion (12);
Teleport (12);
Zombie.
Traits: Appearance (Monstrous; Universal); Callous; Doesn’t Eat or Drink; Greed (9); Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
Skills: Acting-14; Boating (Unpowered)-16; Brawling-14; Diplomacy-14; Fast-Talk-14; Polearm-14.
Creature Type: Outsider (Evil, Yugoloth).
Arcanaloth [Monster Manual II, page 203]
Attribute Modifiers: ST+1 [10]; DX+2 [40]; IQ+3 [60].
Advantages: DR 3 (Tough Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Immunity to Mind Control [30]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (C,E,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, Fire, -30%; Tough Skin, -40%) [15].
Poison: Affliction 1 (HT; Attribute Penalty, ST-4, +20%; Follow-Up, Sharp Claws, +0%) [12].
Spell-Like Abilities (Alternative Abilities) [101]:
Apportation 12 [13/5=3];
Blackout 1 [36/5=8];
Magic Missile [6/5=2].
Personal Flight [34/5=7];
Personal Invisibility [68];
Polymorph [65/5=13].
Disadvantages: Callous [-5]; Greed (9) [-22]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Creature Type: Outsider (Evil, Yugoloth).
Typical Stats
ST: |
11 |
HP: |
11 |
Speed: |
5.5 |
DX: |
12 |
Will: |
13 |
Move: |
5 |
IQ: |
13 |
Per: |
13 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10 (unarmed) |
DR: |
3* (tough skin), 5 (vs. cold,
electricity, fire) |
Sharp Claws (14): thrust 1d-1 cutting + follow-up poison (resisted by HT; -4 to ST for margin of failure minutes), Reach C.
Spell-Like Abilities (Alternative Abilities):
Apportation 12;
Blackout 1 (14);
Magic Missile (14).
Personal Flight;
Personal Invisibility;
Polymorph.
Traits: Born Biter 1; Callous; Doesn’t Eat or Drink; Greed (9); Immunity to Mind Control; Immunity to Poison; Infravision; Magic Resistance 3 (Improved); Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
Skills: Acting-14; Brawling-14; Diplomacy-14; Fast-Talk-14; Innate Attack (Gaze)-14; Innate Attack (Projectile)-14; Professional Skill (Scribe)-16; Thaumatology-14.
Creature Type: Outsider (Evil, Yugoloth).
Yagnoloth [Monster Manual II, page 204]
Attribute Modifiers: ST+15 (Size Modifier, -20%) [120]; DX+2 [40]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Basic Move +3 [15].
Advantages: Ambidexterity [5]; Arm ST 8 (Left Arm; Size Modifier, -20%) [20]; DR 4 (Flexible, -20%) [16]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Long Arm 1 (Left Arm) [10]; Magic Resistance 3 (Improved, +150%) [15]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (C,E,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, Fire, -30%; Tough Skin, -40%) [15].
Breathe Acid: Corrosion Attack 2d (Cone 5, +100%; Costs Fatigue, 1 FP, -5%; Increased 1/2D Range, x5, +10%; Magical, -10%; Reduced Range, 1/5, -20%; Takes Recharge, 5 seconds, -10%) [33].
Spell-Like Abilities (Alternative Abilities) [24]:
Shocking Touch 2 [20];
Steal Vitality 1 [19/5=4] – see GURPS Thaumatology: Sorcery, p. 22.
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Greed (9) [-22]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Weak Arm (1/2 ST; Right Arm) [-2].
Creature Type: Outsider (Evil, Yugoloth).
Knowing Your Own Strength [478] |
Typical Stats
ST: |
25 |
HP: |
25 |
Speed: |
6 |
DX: |
12 |
Will: |
11 |
Move: |
9 |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+2 |
Dodge: |
9 |
Parry: |
11U |
DR: |
4*, 5 (vs. cold, electricity,
fire) |
Sharp Claws (Right Arm) (16): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C-1. Has effective ST 12, is adapted for SM+0 weapons.
Sharp Claws (Left Arm) (16): thrust 4d cutting (KYOS: 7d+2 cutting), Reach C-2. Has effective ST 33. Any swung weapons deal +1 per die damage.
Axe (Right Arm) (16): swing 2d cutting, Reach 1-2. Unbalanced.
Breathe Acid (14): 2d corrosion, costs 1 FP, takes 5 seconds to recharge. Range 5/10, maximum width 5 yards.
Spell-Like Abilities (Alternative Abilities):
Shocking Touch 2 (16);
Steal Vitality 1 – see GURPS Thaumatology: Sorcery, p. 22.
Traits: Ambidexterity; Appearance (Hideous); Arm ST 8 (Left Arm); Callous; Doesn’t Eat or Drink; Greed (9); Immunity to Poison; Infravision; Long Arm 1 (Left Arm); Magic Resistance 3 (Improved); Right arm is adapted for SM+0 weapons; Scales; Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Weak Arm (1/2 ST; Right Arm).
Skills: Acting-14; Axe/Mace-16; Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Breath)-14.
Creature Type: Outsider (Evil, Yugoloth).
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