Friday, 7 January 2022

Monsters: Yugoloths

Monsters: Yugoloths

Yugoloths (also known as daemons), unfortunately, aren't as popular as the other fiends, such as demonsand devils (still more popular than the demodands though). I think their lore is very interesting, and that there's a lot of potential in them. So, let's convert all the yugoloths from the Monster Manual II.


Marraenoloth [Monster Manual II, page 202]

281 points
Attribute Modifiers: ST+2 [20]; DX+2 [40]; IQ+2 [40].
Advantages: DR 2 (Tough Skin, -40%) [6]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (C,E,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, Fire, -30%; Tough Skin, -40%) [15].
    Fear Gaze: Terror (Sight; Magical, -10%) [27].
    Spell-Like Abilities (Alternative Abilities) [113]:
    Alter Self [18/5=4];
    Poison Touch 2 [2/5=1];
    Suggestion [73/5=15];
    Teleport [90];
    Zombie [15/5=3].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Callous [-5]; Greed (9) [-22]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Unholy Touch [1].
Creature Type: Outsider (Evil, Yugoloth).

Typical Stats

ST:

12

HP:

12

Speed:

5.5

DX:

12

Will:

12

Move:

5

IQ:

12

Per:

12

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

10U

DR:

2* (tough skin), 5 (vs. cold, electricity, fire)

    Oar (14): swing 2d+1 crushing, Reach 1-2*. Unbalanced, becomes unready after an attack.
    Sharp Teeth (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
    Fear Gaze: When a creature sees the marraenoloth, it must roll a Fright Check. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
    Spell-Like Abilities (Alternative Abilities):
    Alter Self;
    Poison Touch 2 (14);
    Suggestion (12);
    Teleport (12);
    Zombie.


    Traits: Appearance (Monstrous; Universal); Callous; Doesn’t Eat or Drink; Greed (9); Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
    Skills: Acting-14; Boating (Unpowered)-16; Brawling-14; Diplomacy-14; Fast-Talk-14; Polearm-14.
    Creature Type: Outsider (Evil, Yugoloth).

Arcanaloth [Monster Manual II, page 203]

512 points
Attribute Modifiers: ST+1 [10]; DX+2 [40]; IQ+3 [60].
Advantages: DR 3 (Tough Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Immunity to Mind Control [30]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (C,E,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, Fire, -30%; Tough Skin, -40%) [15].
    Poison: Affliction 1 (HT; Attribute Penalty, ST-4, +20%; Follow-Up, Sharp Claws, +0%) [12].
    Spell-Like Abilities (Alternative Abilities) [101]:
    Apportation 12 [13/5=3];
    Blackout 1 [36/5=8];
    Magic Missile [6/5=2].
    Personal Flight [34/5=7];
    Personal Invisibility [68];
    Polymorph [65/5=13].
Disadvantages: Callous [-5]; Greed (9) [-22]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Unholy Touch [1].
Features: Born Biter 1.
Creature Type: Outsider (Evil, Yugoloth).

Typical Stats

ST:

11

HP:

11

Speed:

5.5

DX:

12

Will:

13

Move:

5

IQ:

13

Per:

13

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

10 (unarmed)

DR:

3* (tough skin), 5 (vs. cold, electricity, fire)

    Sharp Teeth (14): thrust 1d-1 cutting, Reach C.
    Sharp Claws (14): thrust 1d-1 cutting + follow-up poison (resisted by HT; -4 to ST for margin of failure minutes), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Apportation 12;
    Blackout 1 (14);
    Magic Missile (14).
    Personal Flight;
    Personal Invisibility;
    Polymorph.


    Traits: Born Biter 1; Callous; Doesn’t Eat or Drink; Greed (9); Immunity to Mind Control; Immunity to Poison; Infravision; Magic Resistance 3 (Improved); Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
    Skills: Acting-14; Brawling-14; Diplomacy-14; Fast-Talk-14; Innate Attack (Gaze)-14; Innate Attack (Projectile)-14; Professional Skill (Scribe)-16; Thaumatology-14.
    Creature Type: Outsider (Evil, Yugoloth).

Yagnoloth [Monster Manual II, page 204]

444 points
Attribute Modifiers: ST+15 (Size Modifier, -20%) [120]; DX+2 [40]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Basic Move +3 [15].
Advantages: Ambidexterity [5]; Arm ST 8 (Left Arm; Size Modifier, -20%) [20]; DR 4 (Flexible, -20%) [16]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Long Arm 1 (Left Arm) [10]; Magic Resistance 3 (Improved, +150%) [15]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (C,E,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, Fire, -30%; Tough Skin, -40%) [15].
    Breathe Acid: Corrosion Attack 2d (Cone 5, +100%; Costs Fatigue, 1 FP, -5%; Increased 1/2D Range, x5, +10%; Magical, -10%; Reduced Range, 1/5, -20%; Takes Recharge, 5 seconds, -10%) [33].
    Spell-Like Abilities (Alternative Abilities) [24]:
    Shocking Touch 2 [20];
    Steal Vitality 1 [19/5=4] – see GURPS Thaumatology: Sorcery, p. 22.
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Greed (9) [-22]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Weak Arm (1/2 ST; Right Arm) [-2].
Perks: Scales [1]; Unholy Touch [1].
Features: Right arm is adapted for SM+0 weapons.
Creature Type: Outsider (Evil, Yugoloth).

Knowing Your Own Strength [478]
Replace ST+15 (Size Modifier, -20%) [120] with ST+15 [150]
Replace Arm ST 8 (Left Arm; Size Modifier, -20%) [20] with Arm ST 8 (Left Arm) [24]

Typical Stats

ST:

25

HP:

25

Speed:

6

DX:

12

Will:

11

Move:

9

IQ:

11

Per:

11

 

 

HT:

12

FP:

12

SM:

+2

Dodge:

9

Parry:

11U

DR:

4*, 5 (vs. cold, electricity, fire)

    Sharp Teeth (16): thrust 3d-1 cutting (KYOS: 5d cutting), Reach C.
    Sharp Claws (Right Arm) (16): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C-1. Has effective ST 12, is adapted for SM+0 weapons.
    Sharp Claws (Left Arm) (16): thrust 4d cutting (KYOS: 7d+2 cutting), Reach C-2. Has effective ST 33. Any swung weapons deal +1 per die damage.
    Axe (Right Arm) (16): swing 2d cutting, Reach 1-2. Unbalanced.
    Breathe Acid (14): 2d corrosion, costs 1 FP, takes 5 seconds to recharge. Range 5/10, maximum width 5 yards.
    Spell-Like Abilities (Alternative Abilities):
    Shocking Touch 2 (16);
    Steal Vitality 1
– see GURPS Thaumatology: Sorcery, p. 22.

    Traits: Ambidexterity; Appearance (Hideous); Arm ST 8 (Left Arm); Callous; Doesn’t Eat or Drink; Greed (9); Immunity to Poison; Infravision; Long Arm 1 (Left Arm); Magic Resistance 3 (Improved); Right arm is adapted for SM+0 weapons; Scales; Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Weak Arm (1/2 ST; Right Arm).
    Skills: Acting-14; Axe/Mace-16; Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Breath)-14.
    Creature Type: Outsider (Evil, Yugoloth).

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