Monday 31 January 2022

Monsters: Linnorms

Monsters: Linnorms

Linnorms are winged wyrms thought to be the ancestors of dragons. I like them a lot, but I've never used them or seen them used in any game, unfortunately.

 

Gray Linnorm [Monster Manual II, page 141]

490 points
Attribute Modifiers: ST+15 (Size Modifier, -30%) [105]; IQ+2 [40]; HT+5 [50].
Secondary Characteristic Modifiers: SM+3; Will+2 [10]; Per+2 [10]; FP+4 [12]; Basic Move +1 [5].
Advantages: Amphibious [10]; Constriction Attack [15]; Discriminatory Smell [15]; Discriminatory Taste [10]; DR 3 [15]; Double-Jointed [15]; Enhanced Move 0.5 (Ground) [10]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Fangs [2]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Magic Resistance 2 (Improved, +150%) [10]; Metabolism Control 5 [25]; Nictitating Membrane 3 [3]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Striker (Tail; Impaling; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [6]; Talons [8]; Temperature Tolerance 6 [6]; Thermal Infrared Vision (Biological (Passive), -5%; Short-Range 1, -10%) [9]; Unfazeable [15]; Universal Digestion [5]; Vibration Sense (Air) [10].
    Poison: Fatigue Attack 1d (Follow-Up, Tail, +0%) [10].
    Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [18].
    Spell-Like Abilities (Alternative Abilities) [44]:
    Deflect Missile 3 [37];
    Personal Flight [34/5=7].
Disadvantages: Bad Grip 2 [-10]; Bad Temper (12) [-10]; Callous [-5]; Cold-Blooded (50°) [-5]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Loner (12) [-5]; Miserliness (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 6 [-6]; Methodical [-1]; Staid [-1].
Features: No Legs (Slithers).
Creature Type: Dragon.

Knowing Your Own Strength [474]
Replace ST+15 (Size Modifier, -30%) [105] with ST+13 [130]
Add HP+2 [4]

Typical Stats

ST:

25 (KYOS: 23)

HP:

25

Speed:

6.25

DX:

10

Will:

14

Move:

7 land, 7 water

IQ:

12

Per:

14

 

 

HT:

15

FP:

19

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

3

    Bite (14): thrust 3d-1 impaling, Reach C-1.
    Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
    Tail (12): thrust 3d impaling + follow-up poison 1d fatigue damage, Reach C-3.
    Breathe Acid (14): The linnorm breathes out a stream of acid, dealing thrust 1d+2 corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Spell-Like Abilities (Alternative Abilities):
    Deflect Missile 3 (9);
    Personal Flight.


    Traits: Amphibious; Bad Grip 2; Bad Temper (12); Callous; Cold-Blooded (50°); Constriction Attack; Discriminatory Smell; Discriminatory Taste; Double-Jointed; Dull Touch 6; Enhanced Move 0.5 (Ground); Extended Lifespan 5; Extra Attack 1; Eye for Distance; Greed (12); Ham-Fisted 1; High Pain Threshold; Immunity to Paralysis; Immunity to Sleep; Loner (12); Magic Resistance 2 (Improved); Miserliness (12); Metabolism Control 5; Methodical; Nictitating Membrane 3; Night Vision 7; No Legs (Slithers); Odious Racial Habit (Eats sapient beings); Penetrating Voice; Peripheral Vision; Protection Vision; Reduced Consumption 3; Scales; Selfish (12); Social Stigma (Monster); Staid; Temperature Tolerance 6; Thermal Infrared Vision (Biological (Passive); Short-Range 1); Unfazeable; Universal Digestion; Vibration Sense (Air).
    Skills: Brawling-14; Innate Attack (Breath)-14; Survival (Mountains)-14; Wrestling-14.
    Creature Type: Dragon.

Dread Linnorm [Monster Manual II, page 142]

881 points
Attribute Modifiers: ST+65 (Size Modifier, -60%) [260]; IQ+5 [100]; HT+5 [50].
Secondary Characteristic Modifiers: SM+6; Will+2 [10]; Per+2 [10]; FP+4 [12]; Basic Move +1 [5].
Advantages: Amphibious [10]; Constriction Attack [15]; Discriminatory Smell [15]; Discriminatory Taste [10]; DR 12 [60]; Double-Jointed [15]; Enhanced Move 0.5 (Ground) [10]; Extended Lifespan 5 [10]; Extra Attack 3 [75]; Extra Head 1 [15]; Fangs [2]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Magic Resistance 2 (Improved, +150%) [10]; Metabolism Control 5 [25]; Nictitating Membrane 12 [12]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4]; Talons [8]; Temperature Tolerance 6 [6]; Thermal Infrared Vision (Biological (Passive), -5%; Short-Range 1, -10%) [9]; Unfazeable [15]; Universal Digestion [5]; Vibration Sense (Air) [10].
    Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
    Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
    Breathe Frost: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Damage, -1 per die, -30%; Reduced Range, 1/5, -20%; Side Effect, DX-2 and Numb, +90%; Single, -20%) [15].
    Spell-Like Abilities (Alternative Abilities) [92]:
    Apportation 19 [20/5=4];
    Personal Flight [34/5=7];
    Power Word: Stun [26/5=6];
    Shape Earth 3 [75].
Disadvantages: Bad Grip 2 [-10]; Bad Temper (12) [-10]; Callous [-5]; Cold-Blooded (50°) [-5]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 12 [-12]; Methodical [-1]; Staid [-1].
Features: No Legs (Slithers).
Creature Type: Dragon.

Knowing Your Own Strength [1,007]
Replace ST+65 (Size Modifier, -60%) [260] with ST+32 [320]
Add HP+33 [66]

Typical Stats

ST:

75 (KYOS: 42)

HP:

75

Speed:

6.25

DX:

10

Will:

17

Move:

7 land, 7 water

IQ:

15

Per:

17

 

 

HT:

15

FP:

19

SM:

+6

Dodge:

9

Parry:

10 (unarmed)

DR:

12

    Vampiric Bite (16): thrust 10d+2 impaling, Reach C-1. The linnorm can drain the victim’s life if the victim is helpless (pinned, stunned, unconscious, etc.), grappled, or willing. If he is wearing armor, the linnorm’s biting damage must penetrate its DR. Once the linnorm has bitten through the victim’s DR, he can drain 1 HP per second from him. For every 3 HP stolen, the linnorm heals 1 HP or 1 FP (his choice). It cannot raise his HP or FP above normal this way.
    Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
    Tail (14): thrust 11d-1 crushing, Reach C-10.
    Breathe Fire (16): The linnorm breathes out a blast of fire, dealing thrust 8d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Breathe Frost (16): The linnorm breathes out a blast of extremely cold vapor, dealing thrust 6d+1 non-incendiary burning damage as large-area injury. Targets injured by this attack must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out any ordinary fire (candle, lantern, torch, etc.).
    Spell-Like Abilities (Alternative Abilities):
    Apportation 19;
    Personal Flight;
    Power Word: Stun (17);
    Shape Earth 3 (15).


    Traits: Amphibious; Bad Grip 2; Bad Temper (12); Callous; Cold-Blooded (50°); Constriction Attack; Discriminatory Smell; Discriminatory Taste; Double-Jointed; Dull Touch 12; Enhanced Move 0.5 (Ground); Extended Lifespan 5; Extra Attack 3; Extra Head 1; Eye for Distance; Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Paralysis; Immunity to Sleep; Loner (12); Magic Resistance 2 (Improved); Miserliness (12); Metabolism Control 5; Methodical; Nictitating Membrane 12; Night Vision 7; No Legs (Slithers); Odious Racial Habit (Eats sapient beings); Penetrating Voice; Peripheral Vision; Protection Vision; Reduced Consumption 3; Scales; Selfish (12); Social Stigma (Monster); Staid; Temperature Tolerance 6; Thermal Infrared Vision (Biological (Passive); Short-Range 1); Unfazeable; Universal Digestion; Vibration Sense (Air).
    Skills: Brawling-16; Innate Attack (Breath)-16; Survival (Mountains)-16; Wrestling-16.
    Notes: Length 45 feet. Weight 12,500 lbs.
    Creature Type: Dragon.

Corpse Tearer [Monster Manual II, page 143]

750 points
Attribute Modifiers: ST+40 (Size Modifier, -50%) [200]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+5; Will+2 [10]; Per+2 [10]; FP+4 [12]; Basic Move +1 [5].
Advantages: Amphibious [10]; Constriction Attack [15]; Discriminatory Smell [15]; Discriminatory Taste [10]; DR 9 [45]; Double-Jointed [15]; Enhanced Move 0.5 (Ground) [10]; Extended Lifespan 5 [10]; Extra Attack 2 [50]; Fangs [2]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Magic Resistance 2 (Improved, +150%) [10]; Metabolism Control 5 [25]; Nictitating Membrane 9 [9]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4]; Talons [8]; Temperature Tolerance 6 [6]; Thermal Infrared Vision (Biological (Passive), -5%; Short-Range 1, -10%) [9]; Tunneling (Move 4) [50]; Unfazeable [15]; Universal Digestion [5]; Vibration Sense (Air) [10].
    Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
    Breath Weapon (Alternative Abilities) [35]:
    Breathe Disease: Natural Weapon (Toxic; Cannot Parry, -40%; Cone 1, +60%; Contact Agent, +150%; Costs Fatigue, 2 FP, -10%; Cyclic, Resistible, ten one-day cycles, +50%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Onset, 1 day, -30%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Resistible, HT-5, -5%; Single, -20%) [14/5=3].
    Breathe Paralyzing Gas: Affliction 1 (HT; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Increased 1/2D, 10x, +15%; Magical, -10%; Muscle-Powered Range, -10%; Paralysis, +150%; Reduced Duration, 1/30, -30%; Respiratory Agent, +50%) [32].
    Spell-Like Abilities (Alternative Abilities) [39]:
    Control Zombie [10/5=2];
    Personal Flight [34];
    Zombie [15/5=3].
Disadvantages: Bad Grip 2 [-10]; Bad Temper (12) [-10]; Callous [-5]; Cold-Blooded (50°) [-5]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 10 [-10]; Methodical [-1]; Staid [-1].
Features: No Legs (Slithers).
Creature Type: Dragon.

Knowing Your Own Strength [790]
Replace ST+40 (Size Modifier, -50%) [200] with ST+20 [200]
Add HP+20 [40]

Typical Stats

ST:

50 (KYOS: 30)

HP:

50

Speed:

6.25

DX:

10

Will:

16

Move:

7 land, 4 tunnel, 7 water

IQ:

14

Per:

16

 

 

HT:

15

FP:

19

SM:

+5

Dodge:

9

Parry:

10 (unarmed)

DR:

9

    Vampiric Bite (16): thrust 7d-1 impaling, Reach C-1. The linnorm can drain the victim’s life if the victim is helpless (pinned, stunned, unconscious, etc.), grappled, or willing. If he is wearing armor, the linnorm’s biting damage must penetrate its DR. Once the linnorm has bitten through the victim’s DR, he can drain 1 HP per second from him. For every 3 HP stolen, the linnorm heals 1 HP or 1 FP (his choice). It cannot raise his HP or FP above normal this way.
    Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
    Tail (14): thrust 7d crushing, Reach C-7.
    Breathe Disease (16): The linnorm breathes out a stream of diseaseing gas. The gas is a contact agent that ignores unsealed DR and can be resisted with a HT-5 roll. Sealed creatures are immune. This disease has an incubation period of one day, after which it deals 3d-1 toxic damage every day for 11 days. Each instance of damage can be negated with an HT-5 roll. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Breathe Paralyzing Gas (16): Alternatively, the linnorm may breathe out a stream of paralyzing gas. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). Creatures who breathe the gas must roll against HT or be paralyzed for 2 seconds times margin of failure. After that, the subject is stunned (p. B420) and may roll vs. HT once per second to recover.
    Spell-Like Abilities (Alternative Abilities):
    Control Zombie (14);
    Personal Flight;
    Zombie.


    Traits: Amphibious; Bad Grip 2; Bad Temper (12); Callous; Cold-Blooded (50°); Constriction Attack; Discriminatory Smell; Discriminatory Taste; Double-Jointed; Dull Touch 10; Enhanced Move 0.5 (Ground); Extended Lifespan 5; Extra Attack 2; Eye for Distance; Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Paralysis; Immunity to Sleep; Loner (12); Magic Resistance 2 (Improved); Miserliness (12); Metabolism Control 5; Methodical; Nictitating Membrane 9; Night Vision 7; No Legs (Slithers); Odious Racial Habit (Eats sapient beings); Penetrating Voice; Peripheral Vision; Protection Vision; Reduced Consumption 3; Scales; Selfish (12); Social Stigma (Monster); Staid; Temperature Tolerance 6; Thermal Infrared Vision (Biological (Passive); Short-Range 1); Unfazeable; Universal Digestion; Vibration Sense (Air).
    Skills: Brawling-16; Innate Attack (Breath)-16; Survival (Mountains)-16; Wrestling-16.
    Creature Type: Dragon.

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