Monsters: Linnorms
Gray Linnorm [Monster Manual II, page 141]
Attribute Modifiers: ST+15 (Size Modifier, -30%) [105]; IQ+2 [40]; HT+5 [50].
Secondary Characteristic Modifiers: SM+3; Will+2 [10]; Per+2 [10]; FP+4 [12]; Basic Move +1 [5].
Advantages: Amphibious [10]; Constriction Attack [15]; Discriminatory Smell [15]; Discriminatory Taste [10]; DR 3 [15]; Double-Jointed [15]; Enhanced Move 0.5 (Ground) [10]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Fangs [2]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Magic Resistance 2 (Improved, +150%) [10]; Metabolism Control 5 [25]; Nictitating Membrane 3 [3]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Striker (Tail; Impaling; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [6]; Talons [8]; Temperature Tolerance 6 [6]; Thermal Infrared Vision (Biological (Passive), -5%; Short-Range 1, -10%) [9]; Unfazeable [15]; Universal Digestion [5]; Vibration Sense (Air) [10].
Poison: Fatigue Attack 1d (Follow-Up, Tail, +0%) [10].
Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [18].
Spell-Like Abilities (Alternative Abilities) [44]:
Deflect Missile 3 [37];
Personal Flight [34/5=7].
Disadvantages: Bad Grip 2 [-10]; Bad Temper (12) [-10]; Callous [-5]; Cold-Blooded (50°) [-5]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Loner (12) [-5]; Miserliness (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 6 [-6]; Methodical [-1]; Staid [-1].
Features: No Legs (Slithers).
Creature Type: Dragon.
Knowing Your Own Strength [474] |
Typical Stats
ST: |
25 (KYOS: 23) |
HP: |
25 |
Speed: |
6.25 |
DX: |
10 |
Will: |
14 |
Move: |
7 land, 7 water |
IQ: |
12 |
Per: |
14 |
|
|
HT: |
15 |
FP: |
19 |
SM: |
+3 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
3 |
Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
Tail (12): thrust 3d impaling + follow-up poison 1d fatigue damage, Reach C-3.
Breathe Acid (14): The linnorm breathes out a stream of acid, dealing thrust 1d+2 corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Spell-Like Abilities (Alternative Abilities):
Deflect Missile 3 (9);
Personal Flight.
Traits: Amphibious; Bad Grip 2; Bad Temper (12); Callous; Cold-Blooded (50°); Constriction Attack; Discriminatory Smell; Discriminatory Taste; Double-Jointed; Dull Touch 6; Enhanced Move 0.5 (Ground); Extended Lifespan 5; Extra Attack 1; Eye for Distance; Greed (12); Ham-Fisted 1; High Pain Threshold; Immunity to Paralysis; Immunity to Sleep; Loner (12); Magic Resistance 2 (Improved); Miserliness (12); Metabolism Control 5; Methodical; Nictitating Membrane 3; Night Vision 7; No Legs (Slithers); Odious Racial Habit (Eats sapient beings); Penetrating Voice; Peripheral Vision; Protection Vision; Reduced Consumption 3; Scales; Selfish (12); Social Stigma (Monster); Staid; Temperature Tolerance 6; Thermal Infrared Vision (Biological (Passive); Short-Range 1); Unfazeable; Universal Digestion; Vibration Sense (Air).
Skills: Brawling-14; Innate Attack (Breath)-14; Survival (Mountains)-14; Wrestling-14.
Creature Type: Dragon.
Dread Linnorm [Monster Manual II, page 142]
Attribute Modifiers: ST+65 (Size Modifier, -60%) [260]; IQ+5 [100]; HT+5 [50].
Secondary Characteristic Modifiers: SM+6; Will+2 [10]; Per+2 [10]; FP+4 [12]; Basic Move +1 [5].
Advantages: Amphibious [10]; Constriction Attack [15]; Discriminatory Smell [15]; Discriminatory Taste [10]; DR 12 [60]; Double-Jointed [15]; Enhanced Move 0.5 (Ground) [10]; Extended Lifespan 5 [10]; Extra Attack 3 [75]; Extra Head 1 [15]; Fangs [2]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Magic Resistance 2 (Improved, +150%) [10]; Metabolism Control 5 [25]; Nictitating Membrane 12 [12]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4]; Talons [8]; Temperature Tolerance 6 [6]; Thermal Infrared Vision (Biological (Passive), -5%; Short-Range 1, -10%) [9]; Unfazeable [15]; Universal Digestion [5]; Vibration Sense (Air) [10].
Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
Breathe Frost: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Damage, -1 per die, -30%; Reduced Range, 1/5, -20%; Side Effect, DX-2 and Numb, +90%; Single, -20%) [15].
Spell-Like Abilities (Alternative Abilities) [92]:
Apportation 19 [20/5=4];
Personal Flight [34/5=7];
Power Word: Stun [26/5=6];
Shape Earth 3 [75].
Disadvantages: Bad Grip 2 [-10]; Bad Temper (12) [-10]; Callous [-5]; Cold-Blooded (50°) [-5]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 12 [-12]; Methodical [-1]; Staid [-1].
Features: No Legs (Slithers).
Creature Type: Dragon.
Knowing Your Own Strength [1,007] |
Typical Stats
ST: |
75 (KYOS: 42) |
HP: |
75 |
Speed: |
6.25 |
DX: |
10 |
Will: |
17 |
Move: |
7 land, 7 water |
IQ: |
15 |
Per: |
17 |
|
|
HT: |
15 |
FP: |
19 |
SM: |
+6 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
12 |
Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
Tail (14): thrust 11d-1 crushing, Reach C-10.
Breathe Fire (16): The linnorm breathes out a blast of fire, dealing thrust 8d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Breathe Frost (16): The linnorm breathes out a blast of extremely cold vapor, dealing thrust 6d+1 non-incendiary burning damage as large-area injury. Targets injured by this attack must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out any ordinary fire (candle, lantern, torch, etc.).
Spell-Like Abilities (Alternative Abilities):
Apportation 19;
Personal Flight;
Power Word: Stun (17);
Shape Earth 3 (15).
Traits: Amphibious; Bad Grip 2; Bad Temper (12); Callous; Cold-Blooded (50°); Constriction Attack; Discriminatory Smell; Discriminatory Taste; Double-Jointed; Dull Touch 12; Enhanced Move 0.5 (Ground); Extended Lifespan 5; Extra Attack 3; Extra Head 1; Eye for Distance; Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Paralysis; Immunity to Sleep; Loner (12); Magic Resistance 2 (Improved); Miserliness (12); Metabolism Control 5; Methodical; Nictitating Membrane 12; Night Vision 7; No Legs (Slithers); Odious Racial Habit (Eats sapient beings); Penetrating Voice; Peripheral Vision; Protection Vision; Reduced Consumption 3; Scales; Selfish (12); Social Stigma (Monster); Staid; Temperature Tolerance 6; Thermal Infrared Vision (Biological (Passive); Short-Range 1); Unfazeable; Universal Digestion; Vibration Sense (Air).
Skills: Brawling-16; Innate Attack (Breath)-16; Survival (Mountains)-16; Wrestling-16.
Notes: Length 45 feet. Weight 12,500 lbs.
Creature Type: Dragon.
Corpse Tearer [Monster Manual II, page 143]
Attribute Modifiers: ST+40 (Size Modifier, -50%) [200]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+5; Will+2 [10]; Per+2 [10]; FP+4 [12]; Basic Move +1 [5].
Advantages: Amphibious [10]; Constriction Attack [15]; Discriminatory Smell [15]; Discriminatory Taste [10]; DR 9 [45]; Double-Jointed [15]; Enhanced Move 0.5 (Ground) [10]; Extended Lifespan 5 [10]; Extra Attack 2 [50]; Fangs [2]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Magic Resistance 2 (Improved, +150%) [10]; Metabolism Control 5 [25]; Nictitating Membrane 9 [9]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4]; Talons [8]; Temperature Tolerance 6 [6]; Thermal Infrared Vision (Biological (Passive), -5%; Short-Range 1, -10%) [9]; Tunneling (Move 4) [50]; Unfazeable [15]; Universal Digestion [5]; Vibration Sense (Air) [10].
Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
Breath Weapon (Alternative Abilities) [35]:
Breathe Disease: Natural Weapon (Toxic; Cannot Parry, -40%; Cone 1, +60%; Contact Agent, +150%; Costs Fatigue, 2 FP, -10%; Cyclic, Resistible, ten one-day cycles, +50%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Onset, 1 day, -30%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Resistible, HT-5, -5%; Single, -20%) [14/5=3].
Breathe Paralyzing Gas: Affliction 1 (HT; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Increased 1/2D, 10x, +15%; Magical, -10%; Muscle-Powered Range, -10%; Paralysis, +150%; Reduced Duration, 1/30, -30%; Respiratory Agent, +50%) [32].
Spell-Like Abilities (Alternative Abilities) [39]:
Control Zombie [10/5=2];
Personal Flight [34];
Zombie [15/5=3].
Disadvantages: Bad Grip 2 [-10]; Bad Temper (12) [-10]; Callous [-5]; Cold-Blooded (50°) [-5]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Social Stigma (Monster) [-15].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 10 [-10]; Methodical [-1]; Staid [-1].
Features: No Legs (Slithers).
Creature Type: Dragon.
Knowing Your Own Strength [790] |
Typical Stats
ST: |
50 (KYOS: 30) |
HP: |
50 |
Speed: |
6.25 |
DX: |
10 |
Will: |
16 |
Move: |
7 land, 4 tunnel, 7 water |
IQ: |
14 |
Per: |
16 |
|
|
HT: |
15 |
FP: |
19 |
SM: |
+5 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
9 |
Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
Tail (14): thrust 7d crushing, Reach C-7.
Breathe Disease (16): The linnorm breathes out a stream of diseaseing gas. The gas is a contact agent that ignores unsealed DR and can be resisted with a HT-5 roll. Sealed creatures are immune. This disease has an incubation period of one day, after which it deals 3d-1 toxic damage every day for 11 days. Each instance of damage can be negated with an HT-5 roll. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Breathe Paralyzing Gas (16): Alternatively, the linnorm may breathe out a stream of paralyzing gas. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). Creatures who breathe the gas must roll against HT or be paralyzed for 2 seconds times margin of failure. After that, the subject is stunned (p. B420) and may roll vs. HT once per second to recover.
Spell-Like Abilities (Alternative Abilities):
Control Zombie (14);
Personal Flight;
Zombie.
Traits: Amphibious; Bad Grip 2; Bad Temper (12); Callous; Cold-Blooded (50°); Constriction Attack; Discriminatory Smell; Discriminatory Taste; Double-Jointed; Dull Touch 10; Enhanced Move 0.5 (Ground); Extended Lifespan 5; Extra Attack 2; Eye for Distance; Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Paralysis; Immunity to Sleep; Loner (12); Magic Resistance 2 (Improved); Miserliness (12); Metabolism Control 5; Methodical; Nictitating Membrane 9; Night Vision 7; No Legs (Slithers); Odious Racial Habit (Eats sapient beings); Penetrating Voice; Peripheral Vision; Protection Vision; Reduced Consumption 3; Scales; Selfish (12); Social Stigma (Monster); Staid; Temperature Tolerance 6; Thermal Infrared Vision (Biological (Passive); Short-Range 1); Unfazeable; Universal Digestion; Vibration Sense (Air).
Skills: Brawling-16; Innate Attack (Breath)-16; Survival (Mountains)-16; Wrestling-16.
Creature Type: Dragon.
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