Monsters: Fihyrs
Fihyrs are manifested fears. The lesser ones die almost instantly when exposed to sunlight, while the greater ones are merely afraid of sunlight. They also are bigger and smarter.
Fihyr [Monster Manual II, page 100]
Attribute Modifiers: ST-1 [-10]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-4 [-80].
Secondary Characteristic Modifiers: SM-1; Will+4 [20]; Per+4 [20].
Advantages: Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arms 6 (No Physical Attack, -50%; Weak, ¼ ST, -50%) [12]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Eyes, No Head, No Neck, No Vitals) [22]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Teeth [1]; Unfazeable [15].
Frightful Presence: Terror (-3) (Sight; Always On, -20%) [48].
Disadvantages: Appearance (Horrific; Universal, +25%) [-30]; No Fine Manipulators [-30]; No Physical Attack on Arms [-10]; Social Stigma (Monster) [-15]; Weak Arms (1/4 ST) [-10]; Weakness (Sunlight; 1d per minute) [-60].
Creature Type: Aberration.
Typical Stats
ST: |
9 |
HP: |
9 |
Speed: |
5.75 |
DX: |
13 |
Will: |
10 |
Move: |
5 |
IQ: |
6 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-1 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
- |
Fear Aura: When a creature sees the fihyr, it must roll a Fright Check at -3. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour. The fihyr cannot turn this ability off.
Traits: Appearance (Horrific; Universal); Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arms 6 (No Physical Attack; Weak, ¼ ST); Indomitable; Infravision; Injury Tolerance (No Eyes, No Head, No Neck, No Vitals); Magic Resistance 1 (Improved); No Fine Manipulators; No Physical Attack on Arms; Social Stigma (Monster); Unfazeable; Weak Arms (1/4 ST); Weakness (Sunlight; 1d per minute).
Skills: Brawling-15.
Creature Type: Aberration.
Great Fihyr [Monster Manual II, page 100]
Attribute Modifiers: ST+4 (No Fine Manipulators, -40%; Size Modifier, -10%) [20]; DX+2 (No Fine Manipulators, -40%) [24]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Per+1 [5].
Advantages: Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arms 6 (No Physical Attack, -50%; Weak, ¼ ST, -50%) [12]; Extra Attack 2 [50]; Extar Mouth 3 [15]; Flight (Magical, -10%) [36]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Eyes, No Head, No Neck, No Vitals) [22]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Teeth [1]; Unfazeable [15].
Frightful Presence: Terror (-5) (Sight; Always On, -20%) [64].
Spell-Like Ability:
Personal Invisibility [68].
Disadvantages: Appearance (Horrific; Universal, +25%) [-30]; Dread (Sunlight) [-30]; No Fine Manipulators [-30]; No Physical Attack on Arms [-10]; Social Stigma (Monster) [-15]; Weak Arms (1/4 ST) [-10].
Creature Type: Aberration.
Knowing Your Own Strength [337] |
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
6 |
DX: |
12 |
Will: |
12 |
Move: |
6 ground, 12 air |
IQ: |
11 |
Per: |
12 |
|
|
HT: |
12 |
FP: |
10 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
- |
Fear Aura: When a creature sees the great fihyr, it must roll a Fright Check at -5. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour. The great fihyr cannot turn this ability off.
Spell-Like Ability:
Personal Invisibility.
Traits: Appearance (Horrific; Universal); Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Sunlight); Extra Arms 6 (No Physical Attack; Weak, ¼ ST); Extra Attack 2; Extra Mouth 3; Flight (Magical); Indomitable; Infravision; Injury Tolerance (No Eyes, No Head, No Neck, No Vitals); Magic Resistance 2 (Improved); No Fine Manipulators; No Physical Attack on Arms; Social Stigma (Monster); Unfazeable; Weak Arms (1/4 ST).
Skills: Brawling-15.
Creature Type: Aberration.
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