Monsters: J-Monsters
Jermlaine [Monster Manual II, page 131]
Attribute Modifiers: ST-7 [-70]; DX+3 [60]; IQ-1 [-20]; HT-1 [-10].
Secondary Characteristic Modifiers: SM-4; Per+1 [5].
Advantages: Speak With Animals (Magical, -10%; Specialized, Rats, -60%) [8].
Disadvantages: Appearance (Ugly) [-8]; Callous [-5]; Sadism (12) [-15]; Social Stigma (Savage) [-10]; Vulnerability (Cold Iron, x2) [-10].
Typical Stats
ST: |
3 |
HP: |
3 |
Speed: |
5.5 |
DX: |
13 |
Will: |
9 |
Move: |
5 |
IQ: |
9 |
Per: |
10 |
|
|
HT: |
9 |
FP: |
9 |
SM: |
-4 |
Dodge: |
8 |
Parry: |
9 |
DR: |
- |
Traits: Appearance (Ugly); Callous; Night Vision 5 (-5 is the native illumination level); Sadism (12); Social Stigma (Savage); Speak With Animals (Magical; Specialized, Rats); Vulnerability (Cold Iron, x2).
Skills: Shortsword-12; Stealth-14; Traps-14.
Creature Type: Fey.
Juggernaut [Monster Manual II, page 132]
Secondary Characteristic Modifiers: SM+5; HP+60 (Size Modifier, -50%) [60]; Will+10 [50]; Per+10 [50]; Basic Move -2 [-10].
Advantages: 360° Vision (Panoptic 2, +60%) [40]; Ambidexterity [5]; Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Arms 4 [40]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Regeneration (Fast) [50]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spell-Like Abilities (Alternative Abilities) [131]:
Force Dome 1 (DR 10) [113] - see GURPS Sorcery: Protection and Warning Spells, page 6;
Force Wall 1 (DR 12) [47/5=10] - see GURPS Sorcery: Protection and Warning Spells, page 7;
Slow [36/5=8].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Legs (Tracked) [-20]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [461] |
Typical Stats
ST: |
37 |
HP: |
97 |
Speed: |
4.5 |
DX: |
4 |
Will: |
10 |
Move: |
2 |
IQ: |
0 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
+5 |
Dodge: |
7 |
Parry: |
5 (unarmed) |
DR: |
4 |
Spell-Like Abilities (Alternative Abilities):
Force Dome 1 (DR 10) (8) - see GURPS Sorcery: Protection and Warning Spells, page 6;
Force Wall 1 (DR 12) (8) - see GURPS Sorcery: Protection and Warning Spells, page 7;
Slow (10).
Traits: 360° Vision (Panoptic 2); Ambidextiery; Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Arms 4; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); No Legs (Tracked); No Sense of Smell/Taste; Numb; Regeneration (Fast); Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Innate Attack (Gaze)-8.
Creature Type: Construct.
Julajimus [Monster Manual II, page 133]
Secondary Characteristic Modifiers: SM+3; Basic Move +2 [10].
Advantages: Brachiator [5]; DR 3 (Tough Skin, -40%) [9]; Extra Arms 2 (Foot Manipulators, -30%; Temporary Disadvantage, Ham-Fisted 2, -10%) [12]; Extra Legs (Four Legs) [5]; Immunity to Mind Control [30]; Infravision [10]; Morph (Accessibility, Only small, cuddly animals, -40%; Magical, -10%) [50]; Sharp Claws [5]; Sharp Teeth [1]; Terrain Adaptation (Uneven) [5].
Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
Fear Aura: Terror (-2) (Magical, -10%; Presence, +25%) [58].
Roar: Burning Attack 2d (Area Effect, 8 yards, +150%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Environmental, Sound-transmitting mediums, -10%; Magical, -10%; No Incendiary Effect, -10%; Side Effect, Deafness, +70%; Underwater, +20%) [29].
Disadvantages: Appearance (Hideous) [-16]; Bestial [-10]; Ham-Fisted 1 [-5]; Loner (12) [-5]; Nocturnal [-20]; Restricted Diet (Carnivore) [-10]; Semi-Upright [-5]; Short Lifespan 1 [-10]; Social Stigma (Monster) [-15].
Perks: Fur [1].
Creature Type: Aberration.
Knowing Your Own Strength [387] |
Typical Stats
ST: |
35 (KYOS: 28) |
HP: |
35 (KYOS: 28) |
Speed: |
5.75 |
DX: |
12 |
Will: |
10 |
Move: |
7 |
IQ: |
5 |
Per: |
12 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
-1 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
3* (tough skin), 5 (vs. fire) |
Sharp Claws (14): thrust 5d-1 cutting (KYOS: 6d cutting), Reach C-2.
Fear Aura: The julajimus can take a Ready maneuver to project an aura of fear. Everyone within 10 yards of the julajimus must roll an immediate Fright Check at -2 (p. B360). If a victim succeeds at his Fright Check, he will be unaffected by this julajimus’s Fear Aura for one hour.
Roar: A julajimus can release a roar that deals 2d non-incendiary burning damage to all creatures within 8 yards of him. If any damage penetrates the target’s DR, he must make a HT roll, at -1 per 2 points of penetrating damage, or suffer gain Deafness (p. B129) for (20-HT) minutes (minimum 1 minute). This ability works equally well in air and underwater, but can be blocked by Silence. Each use costs 1 FP.
Traits: Appearance (Hideous); Bestial; Brachiator; Extra Arms 2 (Foot Manipulators; Temporary Disadvantage, Ham-Fisted 2); Extra Legs (Four Legs); Fur; Ham-Fisted 1; Immunity to Mind Control; Infravision; Loner (12); Morph (Accessibility, Only small, cuddly animals; Magical); Nocturnal; Restricted Diet (Carnivore); Semi-Upright; Short Lifespan 1; Social Stigma (Monster); Terrain Adaptation (Uneven).
Skills: Brawling-14; Climbing-14; Wrestling-12.
Creature Type: Aberration.
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