Sunday 23 January 2022

Monster: Hordling

Monster: Hordling

Hordlings (sometimes also spelled as hordelings) are a type of fiends that I thought did not make it into the third edition of D&D. But I was wrong, for they were hidden in the Dungeon Magazine #124. Each hordling is unique, so it really isn't possible to write up a proper racial template for them. Thus, I made a racial template with all the common traits and converted all the tables with random traits that you can expand as you wish.


Hordling [Dungeon Magazine #124, page 97]

87 points
Attribute Modifiers: ST+5 (Size Modifier, -10%) [45]; DX+2 [40]; IQ-1 [-20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Per+1 [5].
Advantages: Doesn’t Eat or Drink [10]; Immunity to Mind Control [30]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Unaging [15].
Disadvantages: Appearance (Hideous; Universal, +25%) [-20]; Bad Temper (12) [-10]; Impulsiveness (12) [-10]; Short Attention Span (12) [-10]; Social Stigma (Monster) [-15]; Vulnerability (Axiomatic Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil).

Knowing Your Own Strength [92]
Replace ST+5 (Size Modifier, -10%) [45] with ST+5 [50]

 

Hordling Traits

 

Head

1

Wedge-shaped

2

Conical

3

Discoid

4

Spherical

5

Cubical

6

Ovoid

 

Head Adornment

1

Bald

2

Mane

3

Frills

4

Lumps

5

Feathers

6

Horns (add Striker (Horns; Impaling; Cannot Parry, -40%; Limited Arc, Stright ahead, -40%) [2])

 

Overall Visage

1

Gibbering, drooling

2

Glaring, menacing

3

Twitching, crawling

4

Wrinkled, seamed

5

Hanging, flaccid

6

Rotting, tattered

 

Ears

1

Large, pointed

2

Small, pointed

3

Large, drooping

4

Large, fan-like

5

Normal, human

6

None

Roll 1d again. On 1 or 2 the hordling has 4 ears rather than 2

 

Eye Color

1

Dull black

2

Purple

3

Metallic

4

Red

5

Blank white

6

Yellow

 

Eyes

1

Huge, protruding (add Eyes are targeted at +1 [-1])

2

Small, stalked

3

Large, multifaceted (add Polarization Detection [1])

4

Small, sunken

5

Large, round

6

Small, slitted

Roll 1d again. On 1-4 the hordeling has two eyes; on 5 is has three eyes; on 6 it has four eyes

 

Nose

1

Wide, protruding

2

Slits only

3

Hangling snout or trunk

4

Long, pointed

5

Large, many-warted

6

None

 

Mouth

1

Tusked (add Striker (Tusks; Impaling; Cannot Parry, -40%; Limited Arc, Stright ahead, -40%) [2])

2

Many small fangs (add Sharp Teeth [1])

3

Long canines (add Fangs [2])

4

Beak (add Sharp Beak [1])

5

Crushing teeth

6

Saw-toothed (add Sharp Teeth [1])

 

Appearance of Torso

1

Fat (add Fat [-3])

2

Rubbery (add Flexibility [5])

3

Thin (add Skinny [-5])

4

Muscular (add ST+4 (Size Modifier, -10%) [36])

5

Wide (add HP+4 (Size Modifier, -10%) [8])

6

Short, thick (decrease SM to +0)

 

Neck

1

Short, thick

2

Short, thin

3

Long, thick (add Long Neck 1 [3])

4

Long, thin (add Long Neck 1 [3])

5

Thrust forward, thick

6

None apparent (add Injury Tolerance (No Neck) [5])

 

Back

1

Humped

2

Hunched (add Hunchback [-10])

3

Knobby

4

Bristle-maned (add DR 3 (Directional, Back, -40%; Flexible, -20%; Partial, Torso, -10%) [5])

5

Spined (add Short Spines [1])

6

Vestigial wings

 

Tail

1

Long, prehensile (add Extra Arm 1 (Extra-Flexible, +50%) [15])

2

Short

3

Long

4

Long and clubbed (add Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%) [1])

5

Forked

6

None

 

Arms

1

Multi-Jointed (add Double-Jointed [15])

2

Short, thick

3

Wings (add Flight (Gliding, -50%; Winged, -25%) [10])

4

Long, thin (add Long Arms 1 [20])

5

Large, muscular (add Arm ST 4 [20])

6

Tentacles (add Extra-Flexible Arms [10])

 

Legs

1

Long, thin

2

Short, bowed (add Bowlegged [-1])

3

Short, massive

4

Long, muscular

5

Long, multi-jointed

6

Snake-like lower body (add No Legs (Slithers) [0])

Roll 1d again unless you rolled a 6. On 1 add Extra Legs (Three Legs) [5]; on 2 add Extra Legs (Four Legs) [5]

 

Hands

1

Large, thick-fingered (add Ham-Fisted 1 [-5])

2

Clawed (add Sharp Claws [5])

3

Taloned (add Talons [8])

4

Pincered (add Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].)

5

Webbed (add Amphibious [10])

6

Too many fingers

 

Feet

1

Long prehensile toes (add Extra Arms 2 (Foot Manipulators, -30%) [14])

2

Fully hoofed (add Hooves [3])

3

Splay hoofed (add Hooves [3])

4

Clawed (add Sharp Claws [5])

5

Suckered (add Super Climbing 1 [3])

6

Webbed (add Amphibious [10])

 

Body Coloration

1

Black-brown

2

Russet-red

3

Orange-yellow

4

Olive-green

5

Blue-purple

6

Gray-white

 

Skin

1

Smooth (add DR 2 (Tough Skin, -40%) [6])

2

Rough and scaly (add Scales [1] + DR 4 (Flexible, -20%) [16])

3

Feathered (add Feathers [1] + DR 2 (Flexible, -20%) [8])

4

Furred (add Fur [1] + DR 2 (Flexible, -20%) [8])

5

Slimy and dripping (add Slippery 3 [6])

6

Bristly (add Short Spines [1])

 

Hordling Abilities (1d, 1d) (roll 1d/2 times on this table)

1, 1-2

Extra Arms 2 [20]

1, 3-4

DR 5 [25]

1, 5-6

Breath Weapon (see below)

2, 1-2

Good Grip 2

2, 3-4

Energy Resistance (see below)

2, 5-6

Flight (Cannot Hover, -15%; Winged, -25%) [24]

3, 1-2

DX+2 [40]

3, 3-4

IQ+2 [40]

3, 5-6

HT+2 [20]

4, 1-2

Night Vision 5 [5] + Discriminatory Smell [15]

4, 3-4

Gaze Attack (see below)

4, 5-6

Increase SM to +2; add 8 more levels of ST

5, 1-2

Regeneration (Fast) [50]

5, 3-4

Basic Move +3 [15]

5, 5-6

Magic Resistance 2 (Improved, +150%) [10]

6, 1-2

Sonic Aura (see below)

6, 3-4

High Pain Threshold [10]

6, 5-6

Energy Vulnerability (see below)

Breath Weapon: Affliction 1 (HT; Cone 5, +100%; Costs Fatigue, 1 FP, -5%; Increased 1/2D, 5x, +10%; Magical, -10%; Reduced Range, 1/10, -30%; Nauseated, +30%; Respiratory Agent, +50%) [25].

Gaze Attack: Affliction 1 (HT; Costs Fatigue, 1 FP, -5%; Magical, -10%; Vision-Based, Reversed, -20%) [7].

Sonic Aura: Affliction 1 (HT; Area Effect, 2 yards, +50%; Attribute Penalty, IQ-3, +30%; Aura, +80%; Hearing-Based, +150%; Link, +10%; Magical, 10%; Melee Attack, Reach C, -30%; Reduced Duration, 1/60, 30%) [35] + Obscure 10 (Hearing; Costs Fatigue, 1 FP, -5%; Extended, Sonar, Subsonic Hearing, Ultrahearing, and Vibration Sense, +80%; Link, +10%; Magical, -10%) [35].

Energy Resistance: roll 1d on the following table.

Energy Resistance

1

Acid Resistance [68]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].

2

Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].

3

Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].

4

Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].

5

Sonic Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Sound, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Sonic Effects [10].

6

Energy Resistance: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Energy, -20%; Tough Skin, -40%) [70].

Energy Vulnerability: roll 1d on the following table.

Energy Vulnerability

1

Vulnerability (Acid, x2) [-30]

2

Vulnerability (Cold, x2) [-30]

3

Vulnerability (Electricity, x2) [-30]

4

Vulnerability (Fire, x2) [-30]

5

Vulnerability (Sound, x2) [-20]

6

Vulnerability (Energy, x2) [-40]

 




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