Sunday 30 January 2022

Monsters: O-Monsters

Monsters: O-Monsters

This post details conversions of all Monster Manual II monsters with names that start with the letter O. And yes, wortling counts.


Ocean Strider [Monster Manual II, page 163]

417 points
Attribute Modifiers: ST+25 (Size Modifier, -30%) [175]; DX+1 [20]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+3; Basic Move +2 [10].
Advantages: Amphibious [10]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Breathe (Gills, -50%) [10]; Magic Resistance 2 (Improved, +150%) [10]; Night Vision 5 [5]; Pressure Support 2 [10]; Sharp Teeth [1]; Speak Underwater [5]; Striker (Tail; Crushing; Cannot Parry, -40%; Limited Arc, Straight Behind, -40%) [1]; Walk on Liquid (Magical, -10%) [14].
    Frightful Presence: Terror (Magical, -10%; Presence, +25%) [35].
    Spell-Like Abilities (Alternative Abilities) [95]:
    Fog Cloud 2 [17/5=4];
    Ice Storm [77];
    Waves 1 [69/5=14].
Disadvantages: Appearance (Ugly) [-8]; Sense of Duty (Sea) [-15]; Vulnerability (Cold Iron, x2) [-10].
Creature Type: Fey.

Knowing Your Own Strength [440]
Replace ST+25 (Size Modifier, -30%) [175] with ST+19 [190]
Add HP+4 [8]

Typical Stats

ST:

35 (KYOS: 29)

HP:

35 (KYOS: 33)

Speed:

5.75

DX:

11

Will:

11

Move:

7 ground, 7 water

IQ:

11

Per:

11

 

 

HT:

12

FP:

12

SM:

+3

Dodge:

8

Parry:

8

DR:

3* (tough skin)

    SM+3 Small Falchion swing (14): swing 7d-1 cutting (KYOS: 6d+1 cutting), Reach 2-4.
    SM+3 Small Falchion thrust (14): thrust 4d-1 impaling (KYOS: 5d+1 impaling), Reach 2-4.
    Sharp Teeth (13): thrust 4d+2 cutting (KYOS: 6d+1 cutting), Reach C.
    Tail Slap (13): thrust 5d-1 crushing (KYOS: 7d-1 crushing), Reach C-2. Cannot parry, can only target rear hexes.
    Frightful Presence: An ocean strider can activate this ability to cause all creatures within 10 yards of it to make a Fright Check. If a victim succeeds at his Fright Check, he will be unaffected by the ocean strider’s Frightful Presence for one hour.
    Spell-Like Abilities (Alternative Abilities):
    Fog Cloud 2 (14);
    Ice Storm (14);
    Waves 1 (11).


    Traits: Amphibious; Appearance (Ugly); Doesn’t Breathe (Gills); Magic Resistance 2 (Improved); Night Vision 5; Pressure Support 2; Sense of Duty (Sea); Speak Underwater; Vulnerability (Cold Iron, x2); Walk on Liquid (Magical).
    Skills: Brawling-13; Innate Attack (Gaze)-14; Intimidation-14; Naturalist-14; Shortsword-14; Survival (Open Ocean)-14.
    Creature Type: Fey.


Ormyrr [Monster Manual II, page 167]

238 points
Attribute Modifiers: ST+30 (Size Modifier, -40%) [180]; HT+2 [20].
Secondary Characteristic Modifiers: SM+4; Ground Move -2 [-4].
Advantages: Ambidexterity [5]; Amphibious [10]; Constriction Attack [15]; DR 2 (Tough Skin, -40%) [6]; Double-Jointed [15]; Extra Arms 2 (Short, -50%; Weak, 1/2 ST, -25%) [5]; Infravision [10]; Sharp Teeth [1].
Disadvantages: Short Arms [-10]; Social Stigma (Savage) [-10]; Weak Arms (1/2 ST) [-5].
Features: Born Biter 1; Hands are adapted to SM+1 weapons; No Legs (Slithers).
Creature Type: Monstrous Humanoid.

Knowing Your Own Strength [262]
Replace ST+30 (Size Modifier, -40%) [180] with ST+18 [180]
Add HP+12 [24]

Typical Stats

ST:

40 (KYOS: 28)

HP:

40

Speed:

5.5

DX:

10

Will:

10

Move:

3 ground, 5 water

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM:

+4

Dodge:

8

Parry:

8

DR:

2* (tough skin)

    SM+1 Spear (one-handed) (12): thrust 2d+2 impaling (KYOS: 2d+1 impaling), Reach 1.
    SM+1 Spear (two-handed) (12): thrust 3d impaling, Reach 1-3*.
    Sharp Teeth (12): thrust 5d cutting (KYOS: 6d cutting), Reach C.

    Traits: Ambidexterity; Amphibious; Born Biter 1; Constriction Attack; Double-Jointed; Extra Arms 2 (Short; Weak, 1/2 ST); Hands are adapted to SM+1 weapons; Infravision; No Legs (Slithers); Short Arms; Social Stigma (Savage); Weak Arms (1/2 ST).
    Skills: Brawling-12; Spear-14; Stealth-12; Survival (River/Lake)-14; Wrestling-12.
    Creature Type: Monstrous Humanoid.


Orcwort [Monster Manual II, page 165]

396 points
Attribute Modifiers: ST+30 (Size Modifier, -40%) [180]; DX-2 [-40]; HT+3 [30].
Secondary Characteristic Modifiers: SM+4; HP+10 (Size Modifier, -40%) [12]; Will+3 [15]; Per+ 3 [15]; Basic Move -4 [-20].
Advantages: Blunt Claws [3]; DR 3 [15]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Extra Arms 4 (Extra-Flexible, +50%; Weak, 1/2 ST, -25%) [50]; Extra-Flexible Arms [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Blood, No Head, No Neck, Homogenous) [57]; Night Vision 5 [5]; Reduced Consumption 1 [2]; Vibration Sense (Environmental, Vegetation, -40%; Magical, -10%) [5].
    Spawn Wortlings: Ally (Wortling; Built on 10%; Group Size 20; Conjured, +100%; Minion, +0%; Preparation Required, 8 hours, -60%) [19].
    Entangling Roots: Binding 12 (Area Effect, 8 yards, +150%; Costs Fatigue, 2 FP, -10%; Emanation, -20%; Environmental, Ground, -20%; Only Damaged by Burning and Cutting, +20%) [53].
    Plantmind [66]: Mindlink (10-99; Magical, -10%) [18] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
    Swallow Whole: Internal Affliction 1 (Always On, -20%; Aura, +80%; Contact Agent, +150%; Melee Attack, Reach C, -30%; Paralysis, +150%; Reduced Duration, 1/60, -35%) [8]. Note: Contact Agent here is an enhancement, because the engulfing attack is considered to be an area attack in this case.
Disadvantages: Bad Grip 2 [-10]; Blindness [-50]; Deafness [-20]; Ham-Fisted 1 [-5]; Numb [-20]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Monster) [-15]; Vulnerability (Fire, x2) [-10]; Weak Arms (1/2 ST) [-5].
Perks: Limited Camouflage (Tree) [1].
Creature Type: Plant.
Notes: Weight 4,500 lbs.

Knowing Your Own Strength [428]
Replace ST+30 (No Fine Manipulators, -40%; Size Modifier, -40%) [180] with ST+18 [180]
Replace HP+10 (Size Modifier, -40%) [12] with HP+22 [44]

Typical Stats

ST:

40 (KYOS: 28)

HP:

50

Speed:

5.25

DX:

8

Will:

13

Move:

1

IQ:

10

Per:

13

 

 

HT:

13

FP:

13

SM:

+4

Dodge:

8

Parry:

8 (unarmed)

DR:

3

    Branch Slam (10): thrust 6d+1 crushing (KYOS: 7d+2 crushing), Reach C-3.
    Plantmind: Orcwort possess a permanent telepathic rapport with its wortlings (up to 99 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, orcwort and its wortlings can broadcast thoughts and images to the rest of the plantmind with no roll required.
    Entangling Roots: By paying 2 FP and taking a Ready maneuver, an orcwort can twist its roots around all creatures within 8 yards of it, holding them fast. This effects acts as Binding 12 that can only be damaged by cutting and burning damage.
    Swallow Whole: Any creature swallowed by the orcwort must make an HT roll every second (unless he has Sealed) or be paralyzed for margin of failure seconds. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover.
    Spawn Wortlings: An orcwort can spend 8 hours to spawn up to 20 wortlings.

    Traits: Bad Grip 2; Blindness; Deafness; Dependency (Sunlight; Weekly); Doesn’t Breathe; Doesn’t Eat or Drink (Food Only); Doesn’t Sleep; Extra Arms 4 (Extra-Flexible; Weak, 1/2 ST); Extra-Flexible Arms; Ham-Fisted 1; Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Head, No Neck, Homogenous); Limited Camouflage (Tree); Night Vision 5; Numb; Odious Racial Habit (Eats sapient beings); Reduced Consumption 1; Restricted Diet (Carnivore); Social Stigma (Monster); Vibration Sense (Environmental, Vegetation; Magical); Vulnerability (Fire, x2); Weak Arms (1/2 ST).
    Skills: Brawling-10; Camouflage-12; Survival (Woodlands)-12.
    Creature Type: Plant.
    Notes: Weight 4,500 lbs.

Wortling [Monster Manual II, page 166]

33 points
Attribute Modifiers: IQ-5 [-100].
Secondary Characteristic Modifiers: SM-1; Will+5 [25]; Per+8 [40].
Advantages: DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Blood, No Eyes, Homogenous) [50]; Metabolism Control 5 (Hibernation, -60%) [10]; Sharp Claws [5]; Vibration Sense (Environmental, Vegetation, -40%; Magical, -10%) [5].
    Poison: Affliction 1 (HT; Follow-Up, Sharp Claws, +0%; Sleep, +150%) [25].
    Plantmind [66]: Mindlink (10-99; Magical, -10%) [18] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Disadvantages: Blindness [-50]; Deafness [-20]; Ham-Fisted 1 [-5]; Fat [-3]; Social Stigma (Monster) [-15]; Terminally Ill (1d days) [-100].
Features: Potential Form (Orcwort).
Creature Type: Plant.

Typical Stats

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

10

Move:

5

IQ:

5

Per:

13

 

 

HT:

10

FP:

10

SM:

-1

Dodge:

8

Parry:

8 (unarmed)

DR:

1

    Sharp Claws (10): thrust 1d-3 cutting + follow-up poison affliction (resisted by HT; sleep for margin of failure minutes), Reach C.
    Plantmind: Orcwort possess a permanent telepathic rapport with its wortlings (up to 99 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, orcwort and its wortlings can broadcast thoughts and images to the rest of the plantmind with no roll required.

    Traits: Blindness; Deafness; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fat; Ham-Fisted 1; Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Eyes, Homogenous); Potential Form (Orcwort); Social Stigma (Monster); Terminally Ill (1d days); Vibration Sense (Environmental, Vegetation; Magical).
    Creature Type: Plant.



1 comment:

  1. You're always right where I need you. Thank you as always

    ReplyDelete