Wednesday, 19 January 2022

Grafting: Half-Golems

Grafting: Half-Golems

As I have reached the letter H of the Monster Manual II, I have to tackle half-golems. Since they are so varied, it makes no sense to represent them as racial templates or lenses. In the past, I wrote up a a post on grafting, mentioning the so-called golemics - mechanical (usually) replacement limbs for fantasy games.

What makes them different from all the other grafts? Non-construct grafts are more akin to biomods - they are integral part of the host's body, while golem limbs and other construct grafts are more akin to bionics. Thus, it is reasonable to use the rules for bionics from GURPS Ultra-Tech or, preferrably, from Pyramid #3-51. The most important thing here is that damage to them does not count toward the host's HP pool, and that they can be Unliving, Homogenous, maybe even Diffuse. Also, most of the CF modifiers from that article are applicable to construct grafts.

Let's introduce some new modifiers. The New Limitation: Cybernetic box on page 17 of Pyramid #3-51 tells us how to come up with a proper limitation value for a bionic limb. It states that the limb being Unliving adds +20% to the limitation. I think that one thing is missing - Injury Tolerance (No Blood). Bionic limbs not bleeding should add +5% to the limitation. Homogenous limbs add +40%, diffuse limbs add +100%. Homogenous and diffuse limbs have four times as many HP as a normal limb would. Also, the limb benefitting from High Pain Threshold should add +10%. Typically, golem limbs are not Electrical and do not require maintenance.

In general, the following bionic enhancements make sense for half-golems: bionic arm, bionic hand (why doesn't GURPS Ultra-Tech have an upgrade for two bionic hands?), bionic leg, bionic digit, bionic jaw. And now we just have to stat up all the aforementioned grafts for flesh, stone, iron, clay, stained glass, dragonflesh, and brass half-golems (as these are the only ones on the half-golem template from the Monster Manual II, the other variations will have to wait for future posts).

Golemic Arm (One Arm; Brass)
A brass golem arm. Slightly stronger than the original. Benefits from High Pain Threshold, but is Numb and Electrical. The graft is homogenous, does not bleed, and has DR 5. It does not heal normally, but can be repaired.
Statistics: Arm ST+2 (One arm; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Electrical, -20%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [6]; DR 5 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Arm, -40%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [17]; One Arm (Mitigator, -80%) [-4]. 19 points.
Availability: Major procedure. $4,230. LC4.
 
Golemic Arm (One Arm; Clay)
A clay golem arm. Slightly stronger than the original. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed. It does not heal normally, but can be repaired.
Statistics: Arm ST+2 (One arm; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [7]; One Arm (Mitigator, -90%) [-2]. 5 points.
Availability: Major procedure. $1,890. LC4.
 
Golemic Arm (One Arm; Dragonflesh)
A dragonflesh golem arm. Slightly stronger than the original, has Sharp Claws. Benefits from High Pain Threshold. The graft is unliving, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: Arm ST+1 (One arm; High Pain Threshold, +10%; No Blood, +5%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [4]; DR 4 (High Pain Threshold, +10%; No Blood, +5%; Partial, One Arm, -40%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [13]; Sharp Claws (High Pain Threshold, +10%; No Blood, +5%; One Arm, -50%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [3]; One Arm (Mitigator, -90%) [-2]. 18 points.
Availability: Major procedure. $3,840. LC4.
 
Golemic Arm (One Arm; Flesh)
A flesh golem arm. Slightly stronger than the original. Benefits from High Pain Threshold. The graft is unliving, does not bleed, and has DR 3 with the Tough Skin limitation. It does not heal normally, but can be repaired.
Statistics: Arm ST+1 (One arm; High Pain Threshold, +10%; No Blood, +5%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [4]; DR 3 (High Pain Threshold, +10%; No Blood, +5%; Partial, One Arm, -40%; Temporary Disadvantage, Unhealing (Total), -30%; Tough Skin, -40%; Unliving, +20%) [4]; One Arm (Mitigator, -90%) [-2]. 6 points.
Availability: Major procedure. $2,040. LC4.
 
Golemic Arm (One Arm; Iron)
An iron golem arm. Slightly stronger than the original. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 8. It does not heal normally, but can be repaired.
Statistics: Affected by Magnetism [-1] + Arm ST+2 (One arm; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [7]; DR 8 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Arm, -40%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [26]; One Arm (Mitigator, -90%) [-2]. 30 points.
Availability: Major procedure. $5,760. LC4.
 
Golemic Arm (One Arm; Stained Glass)
A stained glass golem arm. Benefits from High Pain Threshold, but is Numb, Brittle, and takes double injury from sonic attacks. The graft is homogenous, does not bleed, and has DR 2. It does not heal normally, but can be repaired. The arm deals thrust(2) cutting damage.
Statistics: DR 2 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Arm, -40%; Temporary Disadvantage, Brittle, -15%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Temporary Disadvantage, Vulnerability (Sound, x2), -30%) [2]; Natural Weapon (Cutting; Armor Divisor, (2), +50%; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Single, -20%; Temporary Disadvantage, Brittle, -15%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Temporary Disadvantage, Vulnerability (Sound, x2), -30%) [7]; One Arm (Mitigator, -90%) [-2]. 7 points.
Availability: Major procedure. $2,190. LC4.
 
Golemic Arm (One Arm; Stone)
A stone golem arm. Slightly stronger than the original. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: Arm ST+2 (One arm; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [7]; DR 4 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Arm, -40%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [13]; One Arm (Mitigator, -90%) [-2]. 18 points.
Availability: Major procedure. $3,840. LC4.
 
Golemic Arm (Two Arms; Dragonflesh)
Two dragonflesh golem arms. Slightly stronger than the original, have Sharp Claws. Benefit from High Pain Threshold. The graft is unliving, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: Arm ST+1 (Two arms; High Pain Threshold, +10%; No Blood, +5%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [6]; DR 4 (High Pain Threshold, +10%; No Blood, +5%; Partial, Arms, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [17]; Sharp Claws (High Pain Threshold, +10%; No Blood, +5%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [6]; No Fine Manipulators (Mitigator, -90%) [-3]. 26 points.
Availability: Two major procedures. $5,160. LC4.
 
Golemic Arm (Two Arms; Brass)
Two brass golem arms. Slightly stronger than the original. Benefit from High Pain Threshold, but is Numb and Electrical. The graft is homogenous, does not bleed, and has DR 5. It does not heal normally, but can be repaired.
Statistics: Arm ST+2 (Two arms; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Electrical, -20%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [9]; DR 5 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Arms, -20%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [22]; No Fine Manipulators (Mitigator, -80%) [-6]. 25 points.
Availability: Two major procedures. $5,370. LC4.
 
Golemic Arm (Two Arms; Clay)
Two clay golem arms. Slightly stronger than the original. Benefit from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed. It does not heal normally, but can be repaired.
Statistics: Arm ST+2 (Two arms; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [11]; No Fine Manipulators (Mitigator, -90%) [-3]. 8 points.
Availability: Two major procedures. $2,460. LC4.
 
Golemic Arm (Two Arms; Flesh)
Two flesh golem arms. Slightly stronger than the original. Benefit from High Pain Threshold. The graft is unliving, does not bleed, and has DR 3 with the Tough Skin limitation. It does not heal normally, but can be repaired.
Statistics: Arm ST+1 (Two arms; High Pain Threshold, +10%; No Blood, +5%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [6]; DR 3 (High Pain Threshold, +10%; No Blood, +5%; Partial, Arms, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Tough Skin, -40%; Unliving, +20%) [7]; No Fine Manipulators (Mitigator, -90%) [-3]. 10 points.
Availability: Two major procedures. $2,760. LC4.
 
Golemic Arm (Two Arms; Iron)
Two iron golem arms. Slightly stronger than the original. Benefit from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 8. It does not heal normally, but can be repaired.
Statistics: Affected by Magnetism [-1] + Arm ST+2 (Two arms; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [11]; DR 8 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Arms, -20%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [34]; No Fine Manipulators (Mitigator, -90%) [-3]. 41 points.
Availability: Two major procedures. $7,530. LC4.
 
Golemic Arm (Two Arms; Stained Glass)
Two stained glass golem arms. Benefit from High Pain Threshold, but is Numb, Brittle, and take double injury from sonic attacks. The graft is homogenous, does not bleed, and has DR 2. It does not heal normally, but can be repaired. An arm deals thrust(2) cutting damage.
Statistics: DR 2 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Arms, -20%; Temporary Disadvantage, Brittle, -15%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Temporary Disadvantage, Vulnerability (Sound, x2), -30%) [4]; Natural Weapon (Cutting; Armor Divisor, (2), +50%; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Brittle, -15%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Temporary Disadvantage, Vulnerability (Sound, x2), -30%) [8]; No Fine Manipulators (Mitigator, -90%) [-3]. 9 points.
Availability: Two major procedures. $2,610. LC4.
 
Golemic Arm (Two Arms; Stone)
Two stone golem arms. Slightly stronger than the original. Benefit from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: Arm ST+2 (Two arms; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [11]; DR 4 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Arms, -20%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [17]; No Fine Manipulators (Mitigator, -90%) [-3]. 25 points.
Availability: Two major procedures. $5,010. LC4.
 
Golemic Finger (Brass)
A brass golem finger. Slightly stronger than the original. Benefits from High Pain Threshold, but is Numb and Electrical. The graft is homogenous, does not bleed, and has DR 5. It does not heal normally, but can be repaired.
Statistics: DR 5 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Finger, -140%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [5]; Missing Finger (Mitigator, -80%) [0]. 5 points.
Availability: Minor procedure. $1,100. LC4.
 
Golemic Finger (Clay)
A clay golem finger. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed. It does not heal normally, but can be repaired.
Statistics: DR 1 (Doesn’t Provide DR, -100%; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Finger, -140%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [1]; Missing Finger (Mitigator, -90%) [0]. 1 point.
Availability: Minor procedure. $700. LC4.
 
Golemic Finger (Dragonflesh)
A dragonflesh golem finger. Benefits from High Pain Threshold. The graft is unliving, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: DR 4 (High Pain Threshold, +10%; No Blood, +5%; Partial, One Finger, -140%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [4]; Missing Finger (Mitigator, -90%) [0]. 4 points.
Availability: Minor procedure. $1,000. LC4.
 
Golemic Finger (Flesh)
A flesh golem finger. Benefits from High Pain Threshold. The graft is unliving, does not bleed, and has DR 3 with the Tough Skin limitation. It does not heal normally, but can be repaired.
Statistics: DR 3 (High Pain Threshold, +10%; No Blood, +5%; Partial, One Finger, -140%; Temporary Disadvantage, Unhealing (Total), -30%; Tough Skin, -40%; Unliving, +20%) [3]; Missing Finger (Mitigator, -90%) [0]. 3 points.
Availability: Minor procedure. $900. LC4.
 
Golemic Finger (Iron)
An iron golem finger. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 8. It does not heal normally, but can be repaired.
Statistics: Affected by Magnetism [-1] + DR 8 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Finger, -140%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [8]; Missing Finger (Mitigator, -90%) [0]. 7 points.
Availability: Minor procedure. $1,380. LC4.
 
Golemic Finger (Stained Glass)
A stained glass golem finger. Benefits from High Pain Threshold, but is Numb, Brittle, and takes double injury from sonic attacks. The graft is homogenous, does not bleed, and has DR 2. It does not heal normally, but can be repaired.
Statistics: DR 2 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Finger, -140%; Temporary Disadvantage, Brittle, -15%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Temporary Disadvantage, Vulnerability (Sound, x2), -30%) [2]; Missing Finger (Mitigator, -90%) [0]. 2 points.
Availability: Minor procedure. $800. LC4.
 
Golemic Finger (Stone)
A stone golem finger. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: DR 4 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Finger, -140%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [4]; Missing Finger (Mitigator, -90%) [0]. 4 points.
Availability: Minor procedure. $1,000. LC4.
 
Golemic Hand (One Hand; Brass)
A brass golem hand. Slightly stronger than the original. Benefits from High Pain Threshold, but is Numb and Electrical. The graft is homogenous, does not bleed, and has DR 5. It does not heal normally, but can be repaired.
Statistics: Arm ST+1 (One arm; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Electrical, -20%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [3]; DR 5 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Hand, -80%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [7]; One Hand (Mitigator, -80%) [-3]. 7 points.
Availability: Major procedure. $2,310. LC4.
 
Golemic Hand (One Hand; Clay)
A clay golem hand. Slightly stronger than the original. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed. It does not heal normally, but can be repaired.
Statistics: Arm ST+1 (One arm; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [4]; One Hand (Mitigator, -90%) [-1]. 3 points.
Availability: Major procedure. $1,470. LC4.
 
Golemic Hand (One Hand; Dragonflesh)
A dragonflesh golem hand. Has Sharp Claws. Benefits from High Pain Threshold. The graft is unliving, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: DR 4 (High Pain Threshold, +10%; No Blood, +5%; Partial, One Hand, -80%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [5]; Sharp Claws (High Pain Threshold, +10%; No Blood, +5%; One Arm, -50%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [3]; One Hand (Mitigator, -90%) [-1]. 7 points.
Availability: Major procedure. $2,070. LC4.
 
Golemic Hand (One Hand; Flesh)
A flesh golem hand. Benefits from High Pain Threshold. The graft is unliving, does not bleed, and has DR 3 with the Tough Skin limitation. It does not heal normally, but can be repaired.
Statistics: DR 3 (High Pain Threshold, +10%; No Blood, +5%; Partial, One Hand, -80%; Temporary Disadvantage, Unhealing (Total), -30%; Tough Skin, -40%; Unliving, +20%) [3]; One Hand (Mitigator, -90%) [-1]. 2 points.
Availability: Major procedure. $1,320. LC4.
 
Golemic Hand (One Hand; Iron)
An iron golem hand. Slightly stronger than the original. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 8. It does not heal normally, but can be repaired.
Statistics: Affected by Magnetism [-1] + Arm ST+1 (One arm; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [4]; DR 8 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Hand, -80%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [10]; One Hand (Mitigator, -90%) [-1]. 12 points.
Availability: Major procedure. $2,940. LC4.
 
Golemic Hand (One Hand; Stained Glass)
A stained glass golem hand. Benefits from High Pain Threshold, but is Numb, Brittle, and takes double injury from sonic attacks. The graft is homogenous, does not bleed, and has DR 2. It does not heal normally, but can be repaired. The hand deals thrust(2) cutting damage.
Statistics: DR 2 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Hand, -80%; Temporary Disadvantage, Brittle, -15%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Temporary Disadvantage, Vulnerability (Sound, x2), -30%) [2]; Natural Weapon (Cutting; Armor Divisor, (2), +50%; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Single, -20%; Temporary Disadvantage, Brittle, -15%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Temporary Disadvantage, Vulnerability (Sound, x2), -30%) [7]; One Hand (Mitigator, -90%) [-1]. 8 points.
Availability: Major procedure. $2,220. LC4.
 
Golemic Hand (One Hand; Stone)
A stone golem hand. Slightly stronger than the original. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: Arm ST+1 (One arm; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [4]; DR 4 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Hand, -80%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [5]; One Hand (Mitigator, -90%) [-1]. 8 points.
Availability: Major procedure. $2,220. LC4.
 
Golemic Jaw (Brass)
A brass golem jaw. Benefits from High Pain Threshold, but is Numb and Electrical. The graft is homogenous, does not bleed, and has DR 5. It does not heal normally, but can be repaired.
Statistics: DR 5 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Jaw, -60%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [12]; Cannot Speak (Mitigator, -80%) [-3]. 9 points.
Availability: Major procedure. $2,610. LC4.
 
Golemic Jaw (Clay)
A clay golem jaw. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed. It does not heal normally, but can be repaired.
Statistics: DR 1 (Does not provide DR, -100%; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Jaw, -60%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [1]; Cannot Speak (Mitigator, -90%) [-1]. 0 points.
Availability: Major procedure. $1,020. LC4.
 
Golemic Jaw (Dragonflesh)
A dragonflesh golem jaw. Benefits from High Pain Threshold. Has Sharp Teeth; The graft is unliving, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: DR 4 (High Pain Threshold, +10%; No Blood, +5%; Partial, Jaw, -60%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [9]; Sharp Teeth (High Pain Threshold, +10%; No Blood, +5%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [2]; Cannot Speak (Mitigator, -90%) [-1]. 10 points.
Availability: Major procedure. $2,520. LC4.
 
Golemic Jaw (Flesh)
A flesh golem jaw. Benefits from High Pain Threshold. The graft is unliving, does not bleed, and has DR 3 with the Tough Skin limitation. It does not heal normally, but can be repaired.
Statistics: DR 3 (High Pain Threshold, +10%; No Blood, +5%; Partial, Jaw, -60%; Temporary Disadvantage, Unhealing (Total), -30%; Tough Skin, -40%; Unliving, +20%) [3]; Cannot Speak (Mitigator, -90%) [-1]. 2 points.
Availability: Major procedure. $1,320. LC4.
 
Golemic Jaw (Iron)
An iron golem jaw. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 8. It does not heal normally, but can be repaired.
Statistics: Affected by Magnetism [-1] + DR 8 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Jaw, -60%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [18]; Cannot Speak (Mitigator, -90%) [-1]. 16 points.
Availability: Major procedure. $3,540. LC4.
 
Golemic Jaw (Stained Glass)
A stained glass golem jaw. Benefits from High Pain Threshold, but is Numb, Brittle, and takes double injury from sonic attacks. The graft is homogenous, does not bleed, and has DR 2. It does not heal normally, but can be repaired.
Statistics: DR 2 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Jaw, -60%; Temporary Disadvantage, Brittle, -15%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Temporary Disadvantage, Vulnerability (Sound, x2), -30%) [2]; Cannot Speak (Mitigator, -90%) [-1]. 1 point.
Availability: Major procedure. $1,170. LC4.
 
Golemic Jaw (Stone)
A stone golem jaw. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: DR 4 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Jaw, -60%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [9]; Cannot Speak (Mitigator, -90%) [-1]. 8 points.
Availability: Major procedure. $2,220. LC4.
 
Golemic Leg (One Leg; Brass)
A brass golem leg. Benefits from High Pain Threshold, but is Numb and Electrical. The graft is homogenous, does not bleed, and has DR 5. It does not heal normally, but can be repaired.
Statistics: DR 5 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Leg, -40%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [17]; Missing Legs (Mitigator, -80%) [-4]. 13 points.
Availability: Major procedure. $3,330. LC4.
 
Golemic Leg (One Leg; Clay)
A clay golem leg. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed. It does not heal normally, but can be repaired.
Statistics: DR 1 (Does not provide DR, -100%; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Leg, -40%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [1]; Missing Legs (Mitigator, -90%) [-2]. -1 point.
Availability: Major procedure. $990. LC4.
 
Golemic Leg (One Leg; Dragonflesh)
A dragonflesh golem leg. Has Sharp Claws. Benefits from High Pain Threshold. The graft is unliving, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: DR 4 (High Pain Threshold, +10%; No Blood, +5%; Partial, One Leg, -40%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [13]; Sharp Claws (High Pain Threshold, +10%; No Blood, +5%; One Leg -50%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [3]; Missing Legs (Mitigator, -90%) [-2]. 14 points.
Availability: Major procedure. $3,240. LC4.
 
Golemic Leg (One Leg; Flesh)
A flesh golem leg. The graft is unliving, does not bleed, and has DR 3 with the Tough Skin limitation. It does not heal normally, but can be repaired.
Statistics: DR 3 (High Pain Threshold, +10%; No Blood, +5%; Partial, One Leg, -40%; Temporary Disadvantage, Unhealing (Total), -30%; Tough Skin, -40%; Unliving, +20%) [4]; Missing Legs (Mitigator, -90%) [-2]. 2 points.
Availability: Major procedure. $1,440. LC4.
 
Golemic Leg (One Leg; Iron)
An iron golem leg. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 8. It does not heal normally, but can be repaired.
Statistics: Affected by Magnetism [-1] + DR 8 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Leg, -40%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [26]; Missing Legs (Mitigator, -90%) [-2]. 23 points.
Availability: Major procedure. $4,710. LC4.
 
Golemic Leg (One Leg; Stained Glass)
A stained glass golem leg. Benefits from High Pain Threshold, but is Numb, Brittle, and takes double injury from sonic attacks. The graft is homogenous, does not bleed, and has DR 2. It does not heal normally, but can be repaired.
Statistics: DR 2 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Leg, -40%; Temporary Disadvantage, Brittle, -15%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Temporary Disadvantage, Vulnerability (Sound, x2), -30%) [2]; Missing Legs (Mitigator, -90%) [-2]. 0 points.
Availability: Major procedure. $1,140. LC4.
 
Golemic Leg (One Leg; Stone)
A stone golem leg. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: DR 4 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Leg, -40%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [13]; Missing Legs (Mitigator, -90%) [-2]. 11 points.
Availability: Major procedure. $2,790. LC4.
 
Golemic Leg (Two Legs; Brass)
Two brass golem legs. Benefit from High Pain Threshold, but is Numb and Electrical. The graft is homogenous, does not bleed, and has DR 5. It does not heal normally, but can be repaired.
Statistics: DR 5 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Legs, -20%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [22]; Legless (Mitigator, -80%) [-6]. 16 points.
Availability: Major procedure. $4,020. LC4.
 
Golemic Leg (Two Legs; Clay)
Two clay golem legs. Benefit from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 8. It does not heal normally, but can be repaired.
Statistics: DR 1 (Does not provide DR, -100%; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Legs, -20%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [1]; Legless (Mitigator, -90%) [-3]. -2 points.
Availability: Major procedure. $960. LC4.
 
Golemic Leg (Two Legs; Dragonflesh)
Two dragonflesh golem legs. Have Sharp Claws. Benefit from High Pain Threshold. The graft is unliving, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: DR 4 (High Pain Threshold, +10%; No Blood, +5%; Partial, Legs, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [17]; Sharp Claws (High Pain Threshold, +10%; No Blood, +5%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [6]; Legless (Mitigator, -90%) [-3]. 20 points.
Availability: Major procedure. $4,260. LC4.
 
Golemic Leg (Two Legs; Flesh)
Two flesh golem legs. The graft is unliving, does not bleed, and has DR 3 with the Tough Skin limitation. It does not heal normally, but can be repaired.
Statistics: DR 3 (High Pain Threshold, +10%; No Blood, +5%; Partial, Legs, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Tough Skin, -40%; Unliving, +20%) [7]; Legless (Mitigator, -90%) [-3]. 5 points.
Availability: Major procedure. $1,860. LC4.
 
Golemic Leg (Two Legs; Iron)
Two iron golem legs. Benefit from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 8. It does not heal normally, but can be repaired.
Statistics: Affected by Magnetism [-1] + DR 8 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Legs, -20%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [34]; Legless (Mitigator, -90%) [-3]. 30 points.
Availability: Major procedure. $5,880. LC4.
 
Golemic Leg (Two Legs; Stained Glass)
Two stained glass golem legs. Benefit from High Pain Threshold, but is Numb, Brittle, and takes double injury from sonic attacks. The graft is homogenous, does not bleed, and has DR 2. It does not heal normally, but can be repaired.
Statistics: DR 2 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Legs, -20%; Temporary Disadvantage, Brittle, -15%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Temporary Disadvantage, Vulnerability (Sound, x2), -30%) [4]; Legless (Mitigator, -90%) [-3]. 1 point.
Availability: Major procedure. $1,410. LC4.
 
Golemic Leg (Two Legs; Stone)
Two stone golem legs. Benefit from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 8. It does not heal normally, but can be repaired.
Statistics: DR 4 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, Legs, -20%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [17]; Legless (Mitigator, -90%) [-3]. 14 points.
Availability: Major procedure. $3,360. LC4.
 
Golemic Thumb (Brass)
A brass golem thumb. Slightly stronger than the original. Benefits from High Pain Threshold, but is Numb and Electrical. The graft is homogenous, does not bleed, and has DR 5. It does not heal normally, but can be repaired.
Statistics: DR 5 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Thumb, -140%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [5]; Missing Thumb (Mitigator, -80%) [-1]. 4 points.
Availability: Minor procedure. $1,080. LC4.
 
Golemic Thumb (Clay)
A clay golem thumb. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed. It does not heal normally, but can be repaired.
Statistics: DR 1 (Doesn’t Provide DR, -100%; High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Thumb, -140%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [1]; Missing Thumb (Mitigator, -90%) [0]. 1 point.
Availability: Minor procedure. $700. LC4.
 
Golemic Thumb (Dragonflesh)
A dragonflesh golem thumb. Benefits from High Pain Threshold. The graft is unliving, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: DR 4 (High Pain Threshold, +10%; No Blood, +5%; Partial, One Thumb, -140%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%) [4]; Missing Thumb (Mitigator, -90%) [0]. 4 points.
Availability: Minor procedure. $1,000. LC4.
 
Golemic Thumb (Flesh)
A flesh golem thumb. Benefits from High Pain Threshold. The graft is unliving, does not bleed, and has DR 3 with the Tough Skin limitation. It does not heal normally, but can be repaired.
Statistics: DR 3 (High Pain Threshold, +10%; No Blood, +5%; Partial, One Thumb, -140%; Temporary Disadvantage, Unhealing (Total), -30%; Tough Skin, -40%; Unliving, +20%) [3]; Missing Thumb (Mitigator, -90%) [0]. 3 points.
Availability: Minor procedure. $900. LC4.
 
Golemic Thumb (Iron)
An iron golem thumb. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 8. It does not heal normally, but can be repaired.
Statistics: Affected by Magnetism [-1] + DR 8 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Thumb, -140%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [8]; Missing Thumb (Mitigator, -90%) [0]. 7 points.
Availability: Minor procedure. $1,380. LC4.
 
Golemic Thumb (Stained Glass)
A stained glass golem thumb. Benefits from High Pain Threshold, but is Numb, Brittle, and takes double injury from sonic attacks. The graft is homogenous, does not bleed, and has DR 2. It does not heal normally, but can be repaired.
Statistics: DR 2 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Thumb, -140%; Temporary Disadvantage, Brittle, -15%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%; Temporary Disadvantage, Vulnerability (Sound, x2), -30%) [2]; Missing Thumb (Mitigator, -90%) [0]. 2 points.
Availability: Minor procedure. $800. LC4.
 
Golemic Thumb (Stone)
A stone golem thumb. Benefits from High Pain Threshold, but is Numb. The graft is homogenous, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
Statistics: DR 4 (High Pain Threshold, +10%; Homogenous, +40%; No Blood, +5%; Partial, One Thumb, -140%; Temporary Disadvantage, Numb, -20%; Temporary Disadvantage, Unhealing (Total), -30%) [4]; Missing Thumb (Mitigator, -90%) [0]. 4 points.
Availability: Minor procedure. $1,000. LC4.
 
Golemic Wings (Dragonflesh)
Dragonflesh golem wings. Benefit from High Pain Threshold. The graft is unliving, does not bleed, and has DR 4. It does not heal normally, but can be repaired.
The subject gains scaly wings on its back. The flight Move is Basic Speed x 2 (drop all fractions). Wingspan is at least twice the grafted creature’s height. In order to take off, land, or maneuver, it must have an open area with a radius equal to its wingspan in all directions. If its wings are bound, or if a wing is crippled, it cannot fly. Treat wings as arms for the purpose of targeting and crippling. You must always move at least 1/4 your top airspeed (round up) when flying.
Statistics: Flight (Cannot Hover, -15%; High Pain Threshold, +10%; No Blood, +5%; Temporary Disadvantage, Unhealing (Total), -30%; Unliving, +20%; Winged, -25%) [26]. 26 points.
Availability: Radical procedure. $6,400. LC3.
 

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