Monsters: Golems
Brass Golem [Monster Manual II, page 117]
Attribute Modifiers: ST+12 (Size Modifier, -10%) [108]; IQ-10 [-200]; HT+4 [40].
Secondary Characteristic Modifiers: SM+1; HP+18 (Size Modifier, -10%) [33]; Will+10 [50]; Per+10 [50].
Advantages: Absolute Direction [5]; Dark Vision [25]; DR 5 [25]; Discriminatory Smell [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Hooves [3]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Striker (Impaling; Horns; Cannot Parry, -40%; Limited Arc, Front Only, -40%) [2]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Electrical [-20]; Mute [-25]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Partial, Absorption) [-20]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [256] |
Typical Stats
ST: |
22 |
HP: |
40 |
Speed: |
6 |
DX: |
10 |
Will: |
10 |
Move: |
6 |
IQ: |
0 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
+1 |
Dodge: |
9 |
Parry: |
9U |
DR: |
5, 20 (vs. fire; see text) |
Punch (12): thrust 2d+1 crushing (KYOS: 4d crushing), Reach C-1.
Horns (12): thrust 3d impaling (KYOS: 5d+1 impaling), Reach C-1. Cannot parry, can only target front hexes.
Fire Absorption: The brass golem has DR 20 against fire, is immune to noxious fire effects. Each point of damage this DR stops turns into one character point that the brass golem can use to heal itself. These points are stored into a pool that can contain up to 20 character points. Once this pool is full, each point of DR will still stop one point of fire damage, but will not convert it into a character point. The brass golem does not have to use stored points immediately. It loses absorbed points – unused ones first – at the rate of one point per second. It loses enhanced abilities as the points drain away. Restoring one HP drains 2 stored points immediately. Such healing is permanent. Only HP in excess of the brass golem’s usual scores drains away. The brass golem cannot absorb damage from its own abilities (for example, if its natural weapons are magically imbued with fire).
Traits: Absolute Direction; Automaton; Cannot Learn; Dark Vision; Discriminatory Smell; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Electrical; High Pain Threshold; Hooves; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Fire Effects; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); Numb; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Partial, Absorption); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-12; Tracking-16; Two-Handed Axe/Mace-12.
Creature Type: Construct.
Dragonflesh Golem [Monster Manual II, page 117]
Attribute Modifiers: ST+15 (Size Modifier, -30%) [105]; IQ-10 [-200]; HT+3 [30].
Secondary Characteristic Modifiers: Will+10 [50]; Per+10 [50]; Basic Move +1 [5].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 0.5 (Air) [10]; Enhanced Move 1 (Ground) [20]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Unliving, No Blood) [25]; Magic Resistance 5 (Improved, +150%) [25]; Nictitating Membrane 3 [3]; Peripheral Vision [15]; Talons [8]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Draconic Strikers [16]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4] + Striker (Right Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and right, -20%; Long 1, +100%; Weak, -50%) [6] + Striker (Left Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and left, -20%; Long 1, +100%; Weak, -50%) [6].
Electricity Absorption [155]: DR 20 (Absorption, Healing, +80%; Limited, Electricity, -40%) [140] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Disadvantages: Automaton [-85]; Bad Grip 2 [-10]; Cannot Learn [-30]; Horizontal [-10]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Partial; Absorption) [-20]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Creature Type: Construct.
Knowing Your Own Strength [307] |
Typical Stats
ST: |
25 (KYOS: 18) |
HP: |
25 |
Speed: |
5.75 |
DX: |
10 |
Will: |
10 |
Move: |
6 ground, 11 air (cannot hover) |
IQ: |
0 |
Per: |
10 |
|
|
HT: |
13 |
FP: |
N/A |
SM: |
+3 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
4 |
Traits: Automaton; Bad Grip 2; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extra Attack 1; Flight (Cannot Hover; Winged); High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Electrical Effects; Injury Tolerance (Unliving, No Blood); Magic Resistance 5 (Improved); Nictitating Membrane 3; Peripheral Vision; Reprogrammable; Scales; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Partial; Absorption); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-12.
Creature Type: Construct.
Stained Glass Golem
[Monster Manual II, page 116]
Attribute Modifiers: ST+6 (No Fine Manipulators, -40%) [36]; IQ-10 [-200]; HT+2 [20].
Secondary Characteristic Modifiers: Will+10 [50]; Per+10 [50]; Basic Move +1 [5].
Advantages: Chameleon 5 (Accessibility, Only when standing still in a stained glass window, -80%) [5]; Dark Vision [25]; DR 2 [10]; Discriminatory Smell [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Regeneration (Fast) [50]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Glass Rake: Natural Weapon (Cutting; Armor Divisor, (2), +50%) [11].
Disadvantages: Automaton [-85]; Brittle [-15]; Cannot Learn [-30]; Mute [-25]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50]; Vulnerability (Sound, x2) [-20]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [6] |
Typical Stats
ST: |
16 |
HP: |
16 |
Speed: |
5.5 |
DX: |
10 |
Will: |
10 |
Move: |
6 |
IQ: |
0 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
2 |
Traits: Automaton; Brittle; Cannot Learn; Chameleon 5 (Accessibility, Only when standing still in a stained glass window); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); No Fine Manipulators; No Sense of Smell/Taste; Numb; Regeneration (Fast); Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support; Vulnerability (Sound, x2); Wealth (Dead Broke).
Skills: Brawling-12.
Creature Type: Construct.
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