Monday 17 January 2022

Monsters: G-Monsters

Monsters: G-Monsters

Let's put all the remaining non-golem monsters from the Monster Manual II that start with the letter G into this post.


Galeb Duhr [Monster Manual II, page 107]

212 points
Attribute Modifiers: ST+2 [20]; DX-3 [-60]; HT+4 [40].
Secondary Characteristic Modifiers: SM-1; HP+6 [12]; Basic Move -3 [-15].
Advantages: Chameleon 5 (Accessibility, Only when holding still, -50%; Environmental, Rocks, -40%) [5]; DR 4 [20]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Magic Resistance 2 (Improved, +150%) [10]; Pressure Support 3 [15]; Subsonic Speech [10]; Tunneling 1 [35]; Unaging [15]; Vacuum Support [5].
    Spell-Like Ability:
    Shape Earth 2 [50].
Disadvantages: Decreased Time Rate [-100].
Creature Type: Elemental (Earth).

Typical Stats

ST:

12

HP:

18

Speed:

5.25

DX:

7

Will:

10

Move:

2 ground, 1 burrow

IQ:

10

Per:

10

 

 

HT:

14

FP:

14

SM:

-1

Dodge:

8

Parry:

6 (unarmed)

DR:

4

    Punch (7): thrust 1d-1 crushing (KYOS: 1d crushing), Reach C.
    Spell-Like Ability:
    Shape Earth 2 (10).


    Traits: Chameleon 5 (Accessibility, Only when holding still; Environmental, Rocks); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Magic Resistance 2 (Improved); No Fine Manipulators; Pressure Support 3; Subsonic Speech; Tunneling 1; Unaging; Vacuum Support.
    Creature Type: Elemental (Earth).


Glimmerskin [Monster Manual II, page 114]

505 points
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; Elastic Skin (Magical, -10%) [18]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Magic Resistance 1 (Improved, +150%) [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Heroic Bond [108]: DX+2 (Affects Others 1, +50%; Affects Substantial, +40%; Magical, -10%) [72] + HT+2 (Affects Others 1, +50%; Affects Substantial, +40%; Magical, -10%) [36].
    Spell-Like Abilities (Alternative Abilities) [57]:
    Minor Healing [32/5=7] - see GURPS Thaumatology: Sorcery, p. 17;
    Plane Shift [130].
Disadvantages: Dependency (Positive Energy Plane; Hourly) [-20]; On the Edge (12) [-15].
Features: No Legs (Aerial).
Creature Type: Outsider.

Typical Stats

ST:

10

HP:

10

Speed:

6

DX:

12

Will:

10

Move:

6 air

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM:

0

Dodge:

9

Parry:

9 (unarmed)

DR:

0

    Punch (12): thrust 1d-3 crushing. Can be used only against insubstantial beings. Reach C.
    Heroic Bond: The glimmerskin has a magical ability to bond with another creature, even if it is substantial. Both the glimmerskin and the bonded host gain +2 to DX and HT (included in the stablock above).
    Spell-Like Abilities (Alternative Abilities):
    Minor Healing (10)
- see GURPS Thaumatology: Sorcery, p. 17;
    Plane Shift (10).

    Traits: Dark Vision; Dependency (Positive Energy Plane; Hourly); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Elastic Skin (Magical); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); Magic Resistance 1 (Improved); No Legs (Aerial); On the Edge (12); Telesend (Magical; Universal); Unaging.
    Skills: Brainwashing-15; Brawling-13; Carousing-16; Stealth-13.
    Creature Type: Outsider.


Gravorg [Monster Manual II, page 119]

355 points
Attribute Modifiers: ST+7 (No Fine Manipulators, -40%, Size Modifier, -10%) [35]; DX-1 [-20]; IQ-6 [-120]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+6 [30]; Per+7 [35]; Basic Move -1 [-5].
Advantages: Chameleon 2 (Accessibility, Only underground, -30%) [7]; Clinging [20]; DR 2 (Tough Skin, -40%) [6]; Extra Legs (Six Legs) [10]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Night Vision 5 [5]; Sharp Claws [5]; Sharp Teeth [1].
    Reverse Gravity [375]: Control Gravity 5 (Accessibility, Only to reverse gravity, -50%; Based on Will, Own Roll, +20%; Cannot concentrate to extend duration, -10%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Only to increase area, -50%; Persistent, +40%; Ranged, +40%) [75] + Control Gravity 20 (Accessibility, Only to reverse gravity, -50%; Based on Will, Own Roll, +20%; Cannot concentrate to extend duration, -10%; Costs Fatigue, 1 FP, -5%; Does not increase area, -50%; Magical, -10%; Persistent, +40%; Ranged, +40%) [300].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Wild Animal [-30].
Perks: Fur [1].
Notes: Size 3 hexes; Weight 800 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [390]
Replace ST+7 (No Fine Manipulators, -40%, Size Modifier, -10%) [35] with ST+7 [70]

Typical Stats

ST:

17

HP:

17

Speed:

5.5

DX:

9

Will:

10

Move:

4 ground, 2 climbing

IQ:

4

Per:

11

 

 

HT:

13

FP:

13

SM:

+1

Dodge:

8

Parry:

N/A

DR:

2* (tough skin)

    Sharp Teeth (11): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C.
    Sharp Claws (11): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C-1.
    Reverse Gravity (10): By making a Will roll and taking a Concentrate maneuver, the gravorg reverses gravity in an area within 100 yards, causing creatures and objects inside “fall” upwards. See Different Gravity (p. B350) for details different gravity levels. The area of effect has a radius of 5 yards and height of 4 yards. Each use costs 1 FP and lasts 10 seconds.

    Traits: Chameleon 2 (Accessibility, Only underground); Clinging; Extra Legs (Four Legs); Fur; Horizontal; Infravision; Magic Resistance 2 (Improved); Night Vision 5; No Fine Manipulators; Restricted Diet (Carnivore); Wild Animal.
    Skills: Brawling-11; Stealth-12; Tracking-11.
    Creature Type: Magical Beast.
    Notes: Size 3 hexes; Weight 800 lbs.


Greenvise [Monster Manual II, page 120]

134 points
Attribute Modifiers: ST+20 (No Fine Manipulators, -40%; Size Modifier, -30%) [60]; IQ-4 [-80];
HT+3 [30].
Secondary Characteristic Modifiers: SM+3; HP+10 (Size Modifier, -30%) [14]; Will+4 [20]; Per+7 [35]; Basic Move -4 [-20].
Advantages: DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Double-Jointed [15]; Fangs [2]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Blood, Homogenous) [45]; Night Vision 5 [5]; Reduced Consumption 1 [2]; Vibration Sense (Environmental, Vegetation, -40%; Magical, -10%) [5].
    Acid Resistance [36]: DR 20 (Limited, Acid, -40%; Tough Skin, -40%) [20] + Immunity to Noxious Acidic Effects [10] + Sealed (Acid-Resistant Only, -60%) [6].
    Death Fog [54]: Obscure Vision 5 (Area Effect, 8 yards, +100%; Drifting, +20%; Limited Use, 2/day, -30%; Link, +10%; Magical, -10%; Ranged, +50%; Variable, Area, +5%) [25] + Corrosion Attack 1d (Area Effect, 8 yards, +150%; Drifting, +20%; Limited Use, 2/day, -30%; Link, +10%; Magical, -10%; Persistent, +40%; Variable, Area, +5%) [29].
Disadvantages: Bestial [-10]; Blindness [-50]; Dependency (Sunlight; Weekly) [-10]; Hidebound [-5]; Mute [-25]; No Manipulators [-50]; Restricted Diet (Carnivore) [-10]; Vulnerability (Fire, x2) [-10].
Perks: Limited Camouflage (Plant) [1].
Features: Born Biter 2; No Legs (Slithers).
Creature Type: Plant.

Knowing Your Own Strength [216]
Replace ST+20 (No Fine Manipulators, -40%; Size Modifier, -30%) [60] with ST+12 [120]
Replace HP+10 (Size Modifier, -30%) [14] with HP+18 [36]

Typical Stats

ST:

30 (KYOS: 22)

HP:

40

Speed:

5.75

DX:

10

Will:

10

Move:

1

IQ:

6

Per:

13

 

 

HT:

13

FP:

13

SM:

+3

Dodge:

8

Parry:

N/A

DR:

2, 20 (vs. acid)

    Fangs (12): thrust 3d+2 impaling (KYOS: 4d impaling), Reach C.
    Death Fog (16): Twice per day, a greenvise may spew out a cloud of thick acidic fog that fills an area up to 8 yards in radius. This gives -5 to all vision rolls made through it. The initial attack roll places the effect. It then drifts from that point with the wind. The fog deals everything within its area 1d corrosion damage every second, persisting for 10 seconds.

    Traits: Bestial; Blindness; Born Biter 2; Dependency (Sunlight; Weekly); Doesn’t Breathe; Doesn’t Sleep; Double-Jointed; Hidebound; Immunity to Metabolic Hazards; Immunity to Noxious Acidic Effects; Injury Tolerance (Homogenous, No Blood); Limited Camouflage (Plant); Mute; Night Vision 5; No Legs (Slithers); Reduced Consumption 1; Restricted Diet (Carnivore); Sealed (Acid-Resistant Only); Vibration Sense (Environmental, Vegetation; Magical); Vulnerability (Fire, x2).
    Skills: Brawling-12; Camouflage-14; Innate Attack (Breath)-12; Survival (Woodlands)-12.
    Creature Type: Plant.


Grimalkin [Monster Manual II, page 122]

119 points
Attribute Modifiers: ST-1 [-10]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-1 [-20].
Secondary Characteristic Modifiers: Will+1 [5]; FP-2 [-6]; Per+3 [15]; Basic Move +4 [20].
Advantages: Acute Hearing 2 [4]; Catfall [10]; Combat Reflexes [15]; Discriminatory Smell [15]; Empathy [15]; Extra Legs (Four Legs) [5]; Flexibility [5]; Infravision [10]; Morph (Animals Only, -25%; Magical, -10%) [65]; Night Vision 6 [6]; Perfect Balance [15]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 1 (Hot) [1]; Terrain Adaptation (Uneven) [5]; Ultrahearing [5].
Disadvantages: Domestic Animal [-30]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10].
Perks: Fur [1].
Features: Born Biter 2.
Creature Type: Magical Beast.

Typical Stats

ST:

9

HP:

9

Speed:

5.25

DX:

11

Will:

10

Move:

9

IQ:

9

Per:

12

 

 

HT:

10

FP:

8

SM:

+0

Dodge:

9

Parry:

N/A

DR:

0

    Sharp Teeth (13): thrust 1d-2 cutting (KYOS: 1d-3 cutting), Reach C.
    Sharp Claws (13): thrust 1d-2 cutting (KYOS: 1d-3 cutting), Reach C.

    Traits: Acute Hearing 2; Born Biter 2; Catfall; Combat Reflexes; Discriminatory Smell; Domestic Animal; Empathy; Extra Legs (Four Legs); Flexibility; Fur; Horizontal; Infravision; Morph (Animals Only; Magical); Night Vision 6; No Fine Manipulators; Perfect Balance; Restricted Diet (Carnivore); Temperature Tolerance 1 (Hot); Terrain Adaptation (Uneven); Ultrahearing.
    Skills: Acting-13; Brawling-13; Climbing-14; Stealth-14; Survival (Plains)-13; Tracking-13.
    Creature Type: Magical Beast.


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