Monsters: Ixitxachitl
Now that's quite a tongue-twister. I was always fond of these monsters, but I never understood how they manage to keep so many slaves without physical prowess or innate magical abilities. I guess they rely on class levels.
Ixitxachitl [Monster Manual II, page 128]
Attribute Modifiers: ST-2 [-20]; DX+2 (No Fine Manipulators, -40%) [24]; IQ+1 [20].
Secondary Characteristic Modifiers: SM-1; Basic Move +2 [10].
Advantages: Enhanced Move 0.5 (Water) [10]; Extended Lifespan 1 [2]; Injury Tolerance (No Neck) [5]; Night Vision 5 [5]; Peripheral Vision [15]; Pressure Support 1 [5]; Reduced Consumption 3 [6]; Sharp Teeth [1]; Slippery 2 [4]; Vibration Sense (Water) [10].
Disadvantages: Bad Temper (12) [-10]; Bully (12) [-10]; Callous [-5]; Cold-Blooded (50°) [-5]; No Manipulators [-50]; Social Stigma (Savage) [-10].
Features: Born Biter 2; Doesn’t Breathe (Gills); Early Maturation 6; No Legs (Aquatic).
Creature Type: Aberration.
Typical Stats
ST: |
8 |
HP: |
8 |
Speed: |
5.5 |
DX: |
12 |
Will: |
11 |
Move: |
7 water |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-1 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
- |
Traits: Bad Temper (12); Born Biter 2; Bully (12); Callous; Cold-Blooded (50°); Doesn’t Breathe (Gills); Early Maturation 6; Enhanced Move 0.5 (Water); Extended Lifespan 1; Injury Tolerance (No Neck); Night Vision 5; No Legs (Aquatic); No Manipulators; Peripheral Vision; Pressure Support 1; Reduced Consumption 3; Slippery 2; Social Stigma (Savage); Vibration Sense (Water).
Skills: Brawling-14; Camouflage-14; Fast-Talk-12; Survival (Salt-Water Sea)-13.
Creature Type: Aberration.
Vampiric Ixitxachitl
[Monster Manual II, page 129]
Attribute Modifiers: ST-2 [-20]; DX+2 (No Fine Manipulators, -40%) [24]; IQ+1 [20].
Secondary Characteristic Modifiers: SM-1; Basic Move +2 [10].
Advantages: Enhanced Move 0.5 (Water) [10]; Fangs [2]; Extended Lifespan 1 [2]; Injury Tolerance (No Neck) [5]; Night Vision 5 [5]; Peripheral Vision [15]; Pressure Support 1 [5]; Reduced Consumption 3 [6]; Regeneration (Regular) [25]; Slippery 2 [4]; Vibration Sense (Water) [10].
Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
Disadvantages: Bad Temper (12) [-10]; Bully (12) [-10]; Callous [-5]; Cold-Blooded (50°) [-5]; No Manipulators [-50]; Social Stigma (Savage) [-10]. Features: Born Biter 2; Doesn’t Breathe (Gills); Early Maturation 6; No Legs (Aquatic).
Creature Type: Aberration.
Typical Stats
ST: |
8 |
HP: |
8 |
Speed: |
5.5 |
DX: |
12 |
Will: |
11 |
Move: |
7 water |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-1 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
- |
Traits: Bad Temper (12); Born Biter 2; Bully (12); Callous; Cold-Blooded (50°); Doesn’t Breathe (Gills); Early Maturation 6; Enhanced Move 0.5 (Water); Extended Lifespan 1; Injury Tolerance (No Neck); Night Vision 5; No Legs (Aquatic); No Manipulators; Peripheral Vision; Pressure Support 1; Reduced Consumption 3; Regeneration (Regular); Slippery 2; Social Stigma (Savage); Vibration Sense (Water).
Skills: Brawling-14; Camouflage-14; Fast-Talk-12; Survival (Salt-Water Sea)-13.
Creature Type: Aberration.
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