Saturday, 13 November 2021

Monster: Drider Vampire

Monster: Drider Vampire

Another old conversion of mine updates and posted here. Basically, a variant vampire.


Drider Vampire [City of the Spider Queen, page 118]

470 points
Attribute Modifiers: ST+3 (Size Modifier, -10%) [27]; DX+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; HP+8 (Size Modifier, -10%) [15]; Will +1 [5]; Per+3 [15].
Advantages: Alternate Form (Small Monstrous Web-Spinning Spider, Large Monstrous Web-Spinning Spider; Magical, -10%) [28]; Clinging [20]; Combat Reflexes [15]; Danger Sense [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Extra Legs (Eight Legs; Long 1, +100%) [20]; Fangs [1]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP, -10%; Magical, -10%; Misty, Can use magic or psi in mist form, -20%) [60]; Injury Tolerance (Unliving) [20]; Lifting ST 4 (Size Modifier, -10%) [11]; Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Regular) [25]; Resistant to Turning (+3) [1]; Sharp Claws [5]; Striking ST 4 (Lower Body, -60%; Size Modifier, -10%) [6]; Unaging [15]; Unkillable 2 (Achilles’ Heel: Sunlight, -50%; Hindrance, Wooden stake in the hearts, -5%) [45].
    Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
    Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, -35%; Tough Skin, -40%) [14].
    Energy Drain: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumlative, +400%; Follow-Up, Sharp Claws, +0%; Magical, -10%) [51].
    Spell-Like Abilities (Alternative Abilities) [69]:
    Arachnid Control [38];
    Blackout 1 [36/5=8];
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    Faerie Fire [30/5=6];
    Levitation 2 [10/5=2];
    Light 1 [11/5=3] – see GURPS Thaumatology: Sorcery, page 19;
    Seek Good [21/5=5];
    Seek Law [21/5=5].
Disadvantage: Callous [-5]; Dependency (Web Nest; Daily) [-60]; Draining (Humanoid Blood; Illegal) [-10]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (12) (Humanoid Blood) [-15]; Weakness (Sunlight; 1d/minute) [-60].
Perks: Climbing Line [1].
Features: Sterile; Uses weapons designed for SM+0 creatures.
Notes: Size 4 hexes.
Creature Type: Undead.

Knowing Your Own Strength [487]
Replace ST+3 (Size Modifier, -10%) [27] with ST+3 [30]
Replace HP+8 (Size Modifier, -10%) [15] with HP+8 [16]
Replace Lifting ST 4 (Size Modifier, -10%) [11] with Lifting ST 4 [28]
Replace Striking ST 4 (Lower Body, -60%; Size Modifier, -10%) [6] with Striking ST 4 (Lower Body, -60%) [2]

Typical Stats

ST:

13

HP:

21

Speed:

5.75

DX:

12

Will:

11

Move:

5

IQ:

10

Per:

13

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

9

Parry:

11 (unarmed)

DR:

1* (tough skin), 5 (vs. cold and electricity)

    Vampiric Bite (14): thrust 1d impaling (KYOS: 1d+1 impaling), Reach C. The drider vampire can drain the victim’s life if the victim is helpless (pinned, stunned, unconscious, etc.), grappled, or willing. If he is wearing armor, the drider vampire’s biting damage must penetrate its DR. Once the drider vampire has bitten through the victim’s DR, he can drain 1 HP per second from him. For every 3 HP stolen, the drider vampire heals 1 HP or 1 FP (his choice). He cannot raise his HP or FP above normal this way.
    Energy Draining Claws (14): thrust 1d cutting (KYOS: 1d+1 cutting) + follow-up affliction against living beings (resisted by HT, cumulative -1 penalty to ST, DX, IQ, and HT for margin of failure minutes).
    Spell-Like Abilities (Alternative Abilities):
    Arachnid Control (10);
    Blackout 1 (12);
    Detect Magic (10)
– see GURPS Thaumatology: Sorcery, page 19;
    Faerie Fire (11);
    Levitation 2 (10);
    Light 1 (10)
– see GURPS Thaumatology: Sorcery, page 19;
    Seek Good (10);
    Seek Law (10).


    Traits: Alternate Form (Small Monstrous Web-Spinning Spider, Large Monstrous Web-Spinning Spider; Magical); Callous; Climbing Line; Clinging; Combat Reflexes; Danger Sense; Dependency (Web Nest; Daily); Doesn’t Breathe; Doesn’t Eat or Drink; Draining (Humanoid Blood; Illegal); Extra Legs (Eight Legs; Long 1); Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP; Magical; Misty, Can use magic or psi in mist form); Injury Tolerance (Unliving); Lifting ST 4; Magic Resistance 1 (Improved); Regeneration (Regular); Resistant to Turning (+3); Social Stigma (Dead); Sterile; Striking ST 4 (Lower Body); Unaging; Uncontrollable Appetite (12) (Humanoid Blood); Unkillable 2 (Achilles’ Heel: Sunlight; Hindrance, Wooden stake in the hearts); Uses weapons designed for SM+0 creatures; Weakness (Sunlight; 1d/minute).
    Skills: Brawling-14; Climbing-15; Innate Attack (Gaze)-12; Stealth-14.
    Creature Type: Undead.
    Notes: Size 4 hexes.

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