Monster: Drider Vampire
Drider Vampire [City of the Spider Queen, page 118]
Attribute Modifiers: ST+3 (Size Modifier, -10%) [27]; DX+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; HP+8 (Size Modifier, -10%) [15]; Will +1 [5]; Per+3 [15].
Advantages: Alternate Form (Small Monstrous Web-Spinning Spider, Large Monstrous Web-Spinning Spider; Magical, -10%) [28]; Clinging [20]; Combat Reflexes [15]; Danger Sense [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Extra Legs (Eight Legs; Long 1, +100%) [20]; Fangs [1]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP, -10%; Magical, -10%; Misty, Can use magic or psi in mist form, -20%) [60]; Injury Tolerance (Unliving) [20]; Lifting ST 4 (Size Modifier, -10%) [11]; Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Regular) [25]; Resistant to Turning (+3) [1]; Sharp Claws [5]; Striking ST 4 (Lower Body, -60%; Size Modifier, -10%) [6]; Unaging [15]; Unkillable 2 (Achilles’ Heel: Sunlight, -50%; Hindrance, Wooden stake in the hearts, -5%) [45].
Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, -35%; Tough Skin, -40%) [14].
Energy Drain: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumlative, +400%; Follow-Up, Sharp Claws, +0%; Magical, -10%) [51].
Spell-Like Abilities (Alternative Abilities) [69]:
Arachnid Control [38];
Blackout 1 [36/5=8];
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
Faerie Fire [30/5=6];
Levitation 2 [10/5=2];
Light 1 [11/5=3] – see GURPS Thaumatology: Sorcery, page 19;
Seek Good [21/5=5];
Seek Law [21/5=5].
Disadvantage: Callous [-5]; Dependency (Web Nest; Daily) [-60]; Draining (Humanoid Blood; Illegal) [-10]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (12) (Humanoid Blood) [-15]; Weakness (Sunlight; 1d/minute) [-60].
Perks: Climbing Line [1].
Features: Sterile; Uses weapons designed for SM+0 creatures.
Notes: Size 4 hexes.
Creature Type: Undead.
Knowing Your Own Strength [487] |
Typical Stats
ST: |
13 |
HP: |
21 |
Speed: |
5.75 |
DX: |
12 |
Will: |
11 |
Move: |
5 |
IQ: |
10 |
Per: |
13 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
1* (tough skin), 5 (vs. cold and electricity) |
Energy Draining Claws (14): thrust 1d cutting (KYOS: 1d+1 cutting) + follow-up affliction against living beings (resisted by HT, cumulative -1 penalty to ST, DX, IQ, and HT for margin of failure minutes).
Spell-Like Abilities (Alternative Abilities):
Arachnid Control (10);
Blackout 1 (12);
Detect Magic (10) – see GURPS Thaumatology: Sorcery, page 19;
Faerie Fire (11);
Levitation 2 (10);
Light 1 (10) – see GURPS Thaumatology: Sorcery, page 19;
Seek Good (10);
Seek Law (10).
Traits: Alternate Form (Small Monstrous Web-Spinning Spider, Large Monstrous Web-Spinning Spider; Magical); Callous; Climbing Line; Clinging; Combat Reflexes; Danger Sense; Dependency (Web Nest; Daily); Doesn’t Breathe; Doesn’t Eat or Drink; Draining (Humanoid Blood; Illegal); Extra Legs (Eight Legs; Long 1); Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP; Magical; Misty, Can use magic or psi in mist form); Injury Tolerance (Unliving); Lifting ST 4; Magic Resistance 1 (Improved); Regeneration (Regular); Resistant to Turning (+3); Social Stigma (Dead); Sterile; Striking ST 4 (Lower Body); Unaging; Uncontrollable Appetite (12) (Humanoid Blood); Unkillable 2 (Achilles’ Heel: Sunlight; Hindrance, Wooden stake in the hearts); Uses weapons designed for SM+0 creatures; Weakness (Sunlight; 1d/minute).
Skills: Brawling-14; Climbing-15; Innate Attack (Gaze)-12; Stealth-14.
Creature Type: Undead.
Notes: Size 4 hexes.
No comments:
Post a Comment