Thursday 25 November 2021

Monster: Olive Slime

Monster: Olive Slime

An obscure monster from one of the Dungeon Magazine issues. Honestly, I do not remember where I was intending to use it, but I found it in my old conversion notes and updated it along with the slime creature lens.


Olive Slime [Dungeon Magazine #132, page 55]

-153 points
Attribute Modifiers: ST-5 [-50]; DX-6 [-120]; IQ-10 [-200]; HT+2 [20].
Secondary Characteristic Modifiers: SM-1; HP+2 [4]; Per+10 [50]; Basic Move-3 [-15].
Advantages: Doesn’t Breathe [20]; Doesn’t Sleep [20]; Extra-Flexible Arm [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Magic Resistance 5 (Improved, +150%) [25]; Slippery 5 [10].
    Ooze Senses [22]: Acute Taste and Smell 5 [10] + Long-Range Smell [1] + Universal Smell [1] + Vibration Sense (Air) [10].
    Elemental Resistance (E,S) [70]: DR 20 (Includes Internal, +20%; Limited, Electricity, Sound, -35%; Tough Skin, -40%) [45] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10] + Immunity to Noxious Sonic Effects [10].
    Transformation Disease: Toxic Attack 1d-1 (Always On, -10%; Aura, +80%; Cyclic, 1 day, 20 cycles, Resistible, +100%; Onset, 4 days, -30%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -2 IQ and -2 DX, +40%; Symptoms, 1/2 HP, -2 IQ and -2 DX, +80%; Symptoms, 1/3 HP, -2 IQ and -2 DX, +120%) [14].
Disadvantages: Blindness [-50]; Hidebound [-5]; Invertebrate [-20]; Mute [-25]; No Fine Manipulators [-30]; One Arm [-20]; Weakness (Green Slime; 1d per minute) [-10].
Features: No Legs (Slithers).
Creature Type: Ooze.

Typical Stats

ST:

5

HP:

7

Speed:

4

DX:

4

Will:

0

Move:

1

IQ:

0

Per:

10

 

 

HT:

12

FP:

12

SM:

-1

Dodge:

8

Parry:

5 (unarmed)

DR:

20 (vs. electricity and sound)

    Pseudopod (4): thrust 1d-5 crushing (KYOS: 1d-8 crushing), Reach C.
    Transformation Disease: Any living creature that touches the olive slime has a chance to become infected by the transformation disease. Roll against HT-3. If the roll is failed, the infected creature takes 1d-1 toxic damage four days later, and then every day for 20 more days. Each instance of damage can be negated by a HT-3 roll. When the victim loses 1/3 HP to this disease, he gains a -2 penalty to IQ and DX until healed above this threshold. The same applies to the thresholds of 1/2 HP and 2/3 HP. Should he die, he becomes transformed into a slime creature or a patch of olive slime, if his SM was -3 or smaller.
    Ooze Senses: An ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration. It uses standard range penalties instead of a -1/yard penalty when detecting smells, and gets a +5 bonus on Smell and Taste rolls (Sense roll 15). Its smell operates both in air and underwater. In addition, the ooze can detect vibrations in the air. It can locate prey in the dark, but cannot detect details. To use Vibration Sense, the ooze must make a Sense roll (10). Consult the Size and Speed/Range Table (p. B550) and apply separate bonuses for the target’s size and speed, and a penalty for the range to the target. Wind will generate “noise” that interferes with this sense. Find the speed of the wind on the table and assess the relevant speed penalty. A successful roll reveals the rough size, location, speed, and direction of movement of the target, allowing the ooze to move to it and attempt to engulf it.

    Traits: Amphibious; Blindness; Clinging; Doesn’t Breathe; Doesn’t Sleep; Extra-Flexible Arm; Hidebound; High Pain Threshold; Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Electrical Effects; Immunity to Noxious Sonic Effects; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Invertebrate; Magic Resistance 5 (Improved); Mute; No Fine Manipulators; No Legs (Slithers); One Arm; Slippery 5; Weakness (Green Slime; 1d per minute).
    Creature Type: Ooze.


Slime Creature [Dungeon Magazine #132, page 56]

112 points
Applicable to: Any corporeal living creature.
Attribute Modifiers: IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: HP+2 [4]; Per+7 [35]; Basic Move-2 [-10].
Advantages: Doesn’t Breathe [20]; Doesn’t Sleep [20]; Extra-Flexible Arms [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Slippery 5 [10]; Telesend (Magical, -10%; Racial, -20%; Reliable 7, +35%) [32].
    Ooze Senses [22]: Acute Taste and Smell 5 [10] + Long-Range Smell [1] + Universal Smell [1] + Vibration Sense (Air) [10].
    Elemental Resistance (E,S) [70]: DR 20 (Includes Internal, +20%; Limited, Electricity, Sound, -35%; Tough Skin, -40%) [45] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10] + Immunity to Noxious Sonic Effects [10].
    Transformation Disease: Toxic Attack 1d-1 (Always On, -10%; Aura, +80%; Cyclic, 1 day, 20 cycles, Resistible, +100%; Onset, 4 days, -30%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -2 IQ and -2 DX, +40%; Symptoms, 1/2 HP, -2 IQ and -2 DX, +80%; Symptoms, 1/3 HP, -2 IQ and -2 DX, +120%) [14].
Disadvantages: Blindness [-50]; Hidebound [-5]; Invertebrate [-20]; Mute [-25]; No Fine Manipulators [-30]; Weakness (Green Slime; 1d per minute) [-10].
Creature Type: Ooze.

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