Sorcery: Energy Spells III
Acid Vulnerability
Keywords: Resisted (HT).
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.
This spell makes the subject more
vulnerable to acid attacks. The subject multiplies any damage from acid that
penetrates its DR by 2 before applying any normal wounding multipliers. Level 2
of this spell increases the multiplier to 3, and level 3 increases the
multiplier by 4.
Statistics:
Affliction 1 (HT; Disadvantage, Vulnerability (Acid, x2), +30%; Fixed Duration,
+0%; Malediction 2, +150%; No Signature, +20%; Sorcery, ‑15%) [29]. Additional levels improve Disadvantage, Vulnerability (Acid,
x2), +30% to Disadvantage, Vulnerability (Acid, x3), +45% and Disadvantage,
Vulnerability (Acid, x4), +60%.
Cold Vulnerability
Keywords: Resisted (HT).
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.
This spell makes the subject more
vulnerable to cold attacks. The subject multiplies any damage from cold that
penetrates its DR by 2 before applying any normal wounding multipliers. Level 2
of this spell increases the multiplier to 3, and level 3 increases the
multiplier by 4.
Statistics:
Affliction 1 (HT; Disadvantage, Vulnerability (Cold, x2), +30%; Fixed Duration,
+0%; Malediction 2, +150%; No Signature, +20%; Sorcery, ‑15%) [29]. Additional levels improve Disadvantage, Vulnerability (Cold,
x2), +30% to Disadvantage, Vulnerability (Cold, x3), +45% and Disadvantage,
Vulnerability (Cold, x4), +60%.
Electricity Vulnerability
Keywords: Resisted (HT).
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.
This spell makes the subject more
vulnerable to electrical attacks. The subject multiplies any damage from electricity
that penetrates its DR by 2 before applying any normal wounding multipliers.
Level 2 of this spell increases the multiplier to 3, and level 3 increases the
multiplier by 4.
Statistics:
Affliction 1 (HT; Disadvantage, Vulnerability (Electricity, x2), +30%; Fixed
Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, ‑15%) [29]. Additional levels improve Disadvantage, Vulnerability (Electricity,
x2), +30% to Disadvantage, Vulnerability (Electricity, x3), +45% and Disadvantage,
Vulnerability (Electricity, x4), +60%.
Energy Transformation Field
Keywords: Area (Leveled), Obvious.
Full Cost: 248 points for level 1 + 33
points/additional level.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 seconds.
The caster conjures a shimmering dome
that transforms any energy attacks that cross its border into another type of
energy. This resulting energy type must be chosen when this spell is cast, and
it cannot be changed later. The energy types that can be affected or chosen as
the output are the following:
Acid: Acid
deals corrosion damage. If acid damage is the resulting damage type, then any
attack transformed this way deals -2 damage per die.
Energy Vulnerability
Keywords: Resisted (HT).
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.
This spell makes the subject more
vulnerable to energy attacks. The subject multiplies any energy damage
that penetrates its DR by 2 before applying any normal wounding multipliers.
Level 2 of this spell increases the multiplier to 3, and level 3 increases the
multiplier by 4.
Statistics:
Affliction 1 (HT; Disadvantage, Vulnerability (Energy, x2), +40%; Fixed
Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, ‑15%) [30]. Additional levels improve Disadvantage, Vulnerability
(Energy, x2), +40% to Disadvantage, Vulnerability (Energy, x3), +60% and Disadvantage,
Vulnerability (Energy, x4), +80% [+2/level].
Fire Vulnerability
Keywords: Resisted (HT).
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.
This spell makes the subject more
vulnerable to fire attacks. The subject multiplies any damage from fire that
penetrates its DR by 2 before applying any normal wounding multipliers. Level 2
of this spell increases the multiplier to 3, and level 3 increases the
multiplier by 4.
Statistics:
Affliction 1 (HT; Disadvantage, Vulnerability (Fire, x2), +30%; Fixed Duration,
+0%; Malediction 2, +150%; No Signature, +20%; Sorcery, ‑15%) [29]. Additional levels improve Disadvantage, Vulnerability (Fire,
x2), +30% to Disadvantage, Vulnerability (Fire, x3), +45% and Disadvantage,
Vulnerability (Fire, x4), +60%.
Shock Vulnerability
Keywords: Resisted (HT).
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.
This spell makes the subject more
vulnerable to electric surges, giving it the Electrical disadvantage (p. B134).
Statistics:
Affliction 1 (HT; Disadvantage, Electrical, +20%; Fixed Duration, +0%;
Malediction 2, +150%; No Signature, +20%; Sorcery, ‑15%) [28].
Sonic Vulnerability
Keywords: Resisted (HT).
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.
This spell makes the subject more
vulnerable to sonic attacks. The subject multiplies any damage from sound
that penetrates its DR by 2 before applying any normal wounding multipliers.
Level 2 of this spell increases the multiplier to 3, and level 3 increases the
multiplier by 4.
Statistics:
Affliction 1 (HT; Disadvantage, Vulnerability (Sound, x2), +30%; Fixed
Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, ‑15%) [29]. Additional levels improve Disadvantage, Vulnerability (Sound,
x2), +30% to Disadvantage, Vulnerability (Sound, x3), +45% and Disadvantage,
Vulnerability (Sound, x4), +60%.
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