Saturday 6 November 2021

Occupational Template: Scout

Occupational Template: Scout

Complete Adventurer for D&D 3.5 introduced a new class - the scout. DF1 already has a scout template, so let's just shrink it down to 150 points and add some more options to make it less DF-y.

 

SCOUT

150 points

Attributes: ST 12 [20]; DX 13 [60]; IQ 10 [0]; HT 11 [10].

Secondary Characteristics: Damage 1d-1/1d+2; BL 19 lbs.; HP 12 [0]; Will 10 [0]; Per 12 [10]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 7 [5].

Advantages: Outdoorsman 1 [10]. • 30 points chosen from among ST +1 or +2 [10 or 20], DX +1 [20], HT +1 or +3 [10/level], Per +1 to +4 [5/level], Basic Speed +1 [20], Basic Move +1 to +2 [5/level], Absolute Direction [5], Acute Hearing [2/level], Acute Vision [2/level], Combat Reflexes [15], Danger Sense [15], Fit [5] or Very Fit [15], High Pain Threshold [10], Luck [15], Outdoorsman 2 or 3 [10 or 20], Rapid Healing [5], Stalker 1-3 [5/level], Strongbow [1], Sure-Footed (Ice, Sand, Slippery, Snow, or Uneven) [1/perk], Survivor 1-3 [5/level], or Weapon Bond [1].

Disadvantages: -15 points chosen from among Bloodlust [-10*], Callous [-5], Greed [-15*], Honesty [-10*], Overconfidence [-5*], Sense of Duty (Adventuring companions) [-5], or Stubbornness [-5]. • Another -35 points chosen from among the previous traits or Code of Honor (Pirate’s or Soldier’s) [-5 or -10], Intolerance (Urbanites) [-5], Loner [-5*], No Sense of Humor [-10], Odious Personal Habit (“Unwashed bushwhacker”) [-5], Paranoia [-10], Phobia (Crowds) [-15*], Social Stigma (Disowned) [-5], Vow (Never sleep indoors) [-10], or Vow (Own no more than what can be carried) [-10].

Primary Skills: Bow (A) DX+2 [8]-15; Camouflage (E) IQ+2 [2]-12†; Fast-Draw (Arrow) (E) DX [1]-13; Observation (A) Per [2]-12; and Tracking (A) Per+1 [2]-14†. • One of these two melee skills packages:

1.       One of Broadsword, Shortsword, or Spear, all (A) DX [2]-13, and Shield (E) DX+1 [2]-14.

2.       One of Broadsword, Shortsword, Spear, or Staff, all (A) DX+1 [4]-14.

Secondary Skills: Climbing and Stealth, both (A) DX [2]-13; Gesture (E) IQ+1 [2]-11; Cartography, Shadowing, and Traps, all (A) IQ+1 [4]-11; Navigation (Land or Sea) (A) IQ+1 [2]-11†; Mimicry (Bird Calls) (H) IQ [2]-10†; Hiking (A) HT [2]-11; and Survival (any) (A) Per+2 [4]-14†.

Background Skills: 8 points in improved primary or secondary skills, or Brawling, Fast-Draw (any other), Garrote, Jumping, Knife, or Knot-Tying, all (E) DX [1]-14; Boating (Unpowered), Riding (Horse), Throwing, or Wrestling, all (A) DX-1 [1]-12; Area Knowledge (any), First Aid, or Seamanship, all (E) IQ [1]-10; Fishing (E) Per+1 [1]-13†; Geography (any) (H) IQ-2 [1]-8; Naturalist (H) IQ-1 [1]-9†; Armoury (Missile Weapons), Heraldry, Prospecting, or Weather Sense, all (A) IQ-1 [1]-9; Swimming (E) HT [1]-11; Running (A) HT-1 [1]-10; Skiing (H) HT-2 [1]-9; Search (A) Per-1 [1]-11; or other specialty of Survival (A) Per [1]-12†.

* Multiplied for self-control number; see p. B120.

† Includes +1 for Outdoorsman.




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