Monster: Wheep
An extraordinarily strong zombie constantly weeping poisonous tears. Another one from my old conversion notes.
Wheep [Libris Mortis, page 132]
Attribute Modifiers: ST+10 [100]; IQ-3 [-60]; HT+2 [20].
Secondary Characteristics Modifiers: HP+4 [8]; Will+5 [25]; Per+3 [15]; Basic Move +1 [5].
Advantages: DR 3 (Tough Skin, -40%) [9]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Eyes, Unliving) [30]; Regeneration (Fast) [50]; Sharp Claws [5]; Sharp Teeth [1]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vibration Sense (Air) [10].
Poison Tears: Toxic Attack 1d (Follow-Up, Sharp Claws and Sharp Teeth, +20%) [5].
Weeping Dirge: Terror (Hearing; Magical, -10%) [27].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Noisy 2 [-4]; Social Stigma (Dead) [-20]; Unnatural [-50].
Quirks: Leaves a trail of bile (+3 to track the wheep for one hour) [-1]; Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST: |
20 |
HP: |
24 |
Speed: |
5.5 |
DX: |
10 |
Will: |
12 |
Move: |
6 |
IQ: |
7 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10 (unarmed) |
DR: |
3* (tough skin) |
Sharp Claws (14): thrust 2d cutting (KYOS: 3d+2 cutting), Reach C.
Poison Tears: The poison tears that continually pour from a wheep’s empty eyes are actually an injury poison that coats the creature’s claws and fills its mouth. The wheep’s teeth and claws deal 1d follow-up toxic damage to the victims. It is easy to track (+2 to Tracking) wheeps that have passed through an area in the last hour, because they leave behind a trail of their poisonous tears. After an hour, the bile decomposes and evaporates.
Weeping Dirge: When a creature hears the crying and blubbering of a wheep, it must roll a Fright Check. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
Traits: Appearance (Monstrous; Universal); Bad Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Infravision; Injury Tolerance (No Blood, No Eyes, Unliving); No Sense of Smell/Taste; Noisy 2; Regeneration (Fast); Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unnatural; Vibration Sense (Air).
Skills: Brawling-14; Wrestling-14.
Creature Type: Undead.
No comments:
Post a Comment