Monster: Amiq Rasol
An undead corsair haunting the coasts until its remains are given a proper burial.
Amiq Rasol [Corsairs of the Great Sea]
Attribute Modifiers: ST+2 [20]; DX+1 [20].
Secondary Characteristics Modifiers: HP+4 [8]; Basic Move +2 [10].
Advantages: DR 2 (Tough Skin, -40%) [6]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Elastic Skin (Magical, -10%) [18]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Sharp Claws [5]; Sharp Teeth [1]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Energy Drain: Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumulative, +400%; Follow-Up, Sharp Teeth, +0%; Magical, -10%) [56].
Beguile: Mind Control (Accessibility, Only to make the victims approach the amiq rasol, -30%; Magical, -10%) [18].
Rejuvenation: Unkillable 3 (Accessibility, As long as the remains are not given proper burial, -10%) [135].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Divine Curse (Cannot move further than 100 miles from the death site) [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Vulnerability (Silver, x2) [-10].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST: |
12 |
HP: |
16 |
Speed: |
5.25 |
DX: |
11 |
Will: |
10 |
Move: |
7 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
2* (tough skin) |
Sharp Claws (13): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Beguile (10): An amiq rasol can magically beguile another creature. To affect a victim, the harpy must win a Quick Contest of IQ with the victim’s Will, using normal range penalties (p. B550). Apply a -1 penalty per creature already under amiq rasol’s control. If the amiq rasol loses, it cannot attempt to control that victim again for 24 hours, and he feels a sense of mental coercion emanating from the amiq rasol. On a critical failure, the amiq rasol also loses control of anyone else under the influence of this ability!
Beguiled victims do everything they can to come as close as possible to the amiq rasol while it keeps taking Concentrate maneuvers and for margin of failure minutes after it stops. If the amiq rasol is incapacitated, or if the victim is forced to move through something that can cause his death, roll another Quick Contest.
Rejuvenation: The amiq rasol is very hard to destroy. Injury affects it normally, but it needs never make a HT roll to stay alive. One the amiq rasol reaches -10xHP, it dissipates, but continues to heal normally. Once it is at full HP, its fully intact body will coalesce at its death site and returns to its old haunts. The only way to get rid of an amiq rasol for sure is give its remains a proper burial.
Traits: Appearance (Monstrous; Universal); Divine Curse (Cannot move further than 100 miles from the death site); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Elastic Skin (Magical); High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Vulnerability (Silver, x2).
Skills: Brawling-13; Swimming-14.
Creature Type: Undead.
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