Thursday 4 November 2021

Occupational Template: Samurai

Occupational Template: Samurai

This is my take on converting the samurai class from Complete Warrior into a 150-point occupational template. Didn't even have to convert any abilities, as they all are covered either by esoteric skills or perks.

 

SAMURAI

150 points

Attributes: ST 12 [20]; DX 12 [40]; IQ 10 [0]; HT 11 [10].

Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 11 [5]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [5]; Basic Move 6 [0].

Advantages: Combat Reflexes [15], Status 2 [10]. • Another 40 points chosen from among ST +1 to +4 [40/level], DX +1 to +2 [20/level], IQ +1 [20], HT +1 to +4 [10/level], Will +1 to +5 [5/level], Per +1 to +2 [5/level], HP +1 to +4 [2/level], Basic Speed +0.25 to +2 [5/level], Absolute Timing [2], Ambidexterity [5], Born Soldier 1-3 [5/level], Born Tactician 1-2 [10/level], Born War-Leader 1-2 [5/level], Charisma 1-2 [5 or 10], Danger Sense [15], Enhanced Parry 1-2 (One Melee Weapon skill) [5 or 10], Fearlessness [2/level], Fearsome Stare [1], Fit [5] or Very Fit [15], Flourish [1], Follow-Through [1], Grip Mastery (Katana) [1], Hard to Kill [2/level], Hard to Subdue [2/level], High Pain Threshold [10], Luck [15] or Extraordinary Luck [30], Military Rank 1-5 [5/level], Off-Hand Weapon Training (Shortsword) [1], Patron [Varies], Penetrating Voice [1], Quick-Sheathe (Sword) [1], Rapid Healing [5], Recovery [10], Reputation [Varies], Single-Minded [5], Social Regard 1-2 (Feared or Respected) [5/level], Striking ST 1 or 2 [5 or 10], Style Familiarity (Iaijutsu, Kenjutsu, or Nito Ryu) [1/perk], Trained by a Master (Armed Only, -40%) [18], Unusual Training (Dual-Weapon Attack, Both attacks must target the same foe) [1], Wealth (Comfortable) [10], Weapon Bond [1]. • 15 points spent on special skills, style techniques, or advantages from the list above.

Disadvantages: Code of Honor (Bushido) [-15]. • Another -15 points chosen from among Bad Temper [-10*], Bloodlust [-10*], Callous [-5], Duty [Varies], Fanaticism [-15], One Eye [-15], Reputation [Varies], Sense of Duty (Nation) [-10], Vow (Never refuse a challenge to combat) [-10], or Wounded [-5]. • Another -20 points chosen from among those traits or Compulsive Vowing [-5*], Disciplines of Faith (Ritualism) [-5], Easy to Read [-10], Greed [-15*], Hidebound [-5], Honesty [-10*], Impulsiveness [-10*], Incurious [-5*], Overconfidence [-5*], Sense of Duty (Adventuring companions or Daimyo) [-5 or -2], Stubbornness [-5], or Truthfulness [-5*].

Primary Skills: Bow (A) DX [2]-12; Broadsword (A) DX+1 [4]-13; Shortsword (A) DX+1 [4]-13; Two-Handed Sword (A) DX+1 [4]-13. • Two of Brawling (E) DX+1 [2]-13, Boxing (A) DX [2]-12, Sumo Wrestling (A) DX [2]-12, or Wrestling (A) DX [2]-12. • One of these three sets of options:

1.       Kenjutsu Focus: Fast-Draw (Two-Handed Sword) (E) DX+2 [2]-14†, raise Two-Handed Sword to DX+4 [16]-16.

2.       Iaijutsu Focus: Broadsword Art (A) DX [2]-12, Fast-Draw (Sword) (E) DX+3 [4]-15†, raise Broadsword and Two-Handed Sword to DX+2 [8]-14.

3.       Nito Ryu Focus: Fast-Draw (Sword) (E) DX+2 [2]-14†, raise one of Broadsword and Shortsword to DX+3 [12]-15 and the other to DX+2 [8]-14.

Secondary Skills: Six of Acrobatics (H) DX-1 [2]-11, Armoury (Body Armor or Melee Weapons) (A) IQ [2]-10, Artist (Calligraphy) (H) IQ-1 [2]-9, Climbing (A) DX [2]-12, Connoisseur (Literature, Poetry, or Weapons) (A) IQ [2]-10, Diplomacy (H) IQ-1 [2]-9, Expert Skill (Hoplology) (H) IQ-1 [2]-9, First Aid (E) IQ+1 [2]-11, Forced Entry (E) DX+1 [2]-13, Hiking (A) HT [2]-12, Intimidation (A) Will [2]-11, Jumping (E) DX+1 [2]-13, Law (Criminal) (H) IQ-1 [2]-9, Leadership (A) IQ [2]-10, Meditation (H) Will-1 [2]-10, Observation (A) Per [2]-10, Riding (Horse) (A) DX [2]-12, Running (A) HT [2]-12, Shortsword Art (A) DX [2]-12, Soldier (A) IQ [2]-10, Spear (A) DX [2]-12, Strategy (Land) (H) IQ-1 [2]-9, Swimming (E) HT+1 [2]-13, Tactics (H) IQ-1 [2]-9, Two-Handed Sword Art (A) DX [2]-12.

Background Skills: Six of Area Knowledge (Any) (E) IQ [1]-10, Animal Handling (Equines) (A) IQ-1 [1]-9, Carousing (E) HT [1]-12, Expert Skill (Military Science) (H) IQ-2 [1]-8, Fast-Talk (A) IQ-1 [1]-9, Fishing (E) Per [1]-10, Gesture (E) IQ [1]-10, Heraldry (A) IQ-1 [1]-9, History (Nation) (H) IQ-2 [1]-8, Literature (H) IQ-2 [1]-8, Naturalist (H) IQ-2 [1]-8, Navigation (Land) (A) IQ-1 [1]-9, Occultism (A) IQ-1 [1]-9, Poetry (A) IQ-1 [1]-9, Savoir-Faire (Military) (E) IQ [1]-10, Teaching (A) IQ-1 [1]-9.

Special Skills: Blind Fighting, Breath Control, Immovable Stance, Kiai, Mental Strength, Parry Missile Weapons, Power Blow, Precognitive Parry.

* Multiplied for self-control number; see p. B120.

† Includes +1 for Combat Reflexes.

 

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