Sorcery: Feathers, Fur, and Scales
Feathers
Keywords: Buff.
Full Cost: 19 or 26 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 90 minutes.
The subject grows feathers. These
prevent sunburn and help shed water, eliminating up to -2 in penalties for
being wet – notably for Cold (p.
B430). The improved (26-point) version makes the subject grow thick feathers
that also provide DR 2*.
Statistics: Affliction
1 (HT; Advantage, Feathers, +10%; Extended Duration, 30x, +60%; Fixed Duration,
+0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [19]. Notes: “Feathers” is Feathers (Magical,
-10%) [1]. The improved version adds DR 2 (Flexible, -20%; Magical, -10%) [+7].
Fur
Keywords: Buff.
Full Cost: 19 or 26 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 90 minutes.
The subject grows fur. The basic
(19-point) version prevents sunburn. The improved (26-point) version makes the
subject grow thick fur that also provides DR 2*.
Statistics: Affliction
1 (HT; Advantage, Fur, +10%; Extended Duration, 30x, +60%; Fixed Duration, +0%;
Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [19]. Notes: “Fur” is Fur (Magical, -10%) [1].
The improved version adds DR 2 (Flexible, -20%; Magical, -10%) [+7].
Scales
Keywords: Buff.
Full Cost: 19 or 26 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 90 minutes.
The subject grows scales. The basic
(19-point) version prevents sunburn. The improved (26-point) version makes the
subject grow thick scales that also provide DR 2*.
Statistics: Affliction
1 (HT; Advantage, Scales, +10%; Extended Duration, 30x, +60%; Fixed Duration,
+0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [19]. Notes: “Scales” is Scales (Magical,
-10%) [1]. The improved version adds DR 2 (Flexible, -20%; Magical, -10%) [+7].
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