Sunday, 21 November 2021

Monster: Xixecal

Monster: Xixecal

Another monster from my old conversion notes. I was not looking forward to statting it out, because it is closer to a plot device than an adversary traditional adventurers can overcome.


Xixecal [Epic Levels Handbook, page 167]

1,712 points
Attribute Modifiers: ST+280 (No Fine Manipulators, -40%; Size Modifier, -80%) [560]; HT+7 [70].
Secondary Characteristic Modifiers: SM+8; HP+388 (No Fine Manipulators, -40%; Size Modifier, -80%) [156]; Will+8 [40]; FP+40 [120]; Basic Move +3 [15].
Advantages: DR 20 [100]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Fangs [2]; High Pain Threshold [10]; Immunity to Death Curses [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Immunity to Transformation [10]; Injury Tolerance (Homogenous, No Blood) [45]; Magic Resistance 8 (Improved, +150%) [40]; Pressure Support 3 [15]; Regeneration (Fast) [50]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Slippery 3 [6]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 20 (Cold) [20]; Terrain Adaptation (Ice) [5]; Terrain Adaptation (Snow) [5]; Unaging [15]; Vacuum Support [5].
    Dire Winter [134]: Fatigue Attack 2d (Aura, +80%; Freezing, +20%; Melee Attack, Reach C, -30%) [34] + Temperature Control 5 (Always On, -20%; Area Effect, 512 yards, +400%; Cold, -50%; Emanation, -20%; Magical, -10%) [100].
    Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
    Nondetection: Obscure 10 (Divination; Always On, -50%; Defensive, +50%; Magical, -10%; No Area of Effect, -50%; Stealthy, +100%) [28].
    Spell-Like Abilities (Alternative Abilities) [135]:
    Cone of Cold 7 [88];
    Daze [32/5=7];
    Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
    Suggestion [73/5=15];
    Wall of Ice 5 [59/5=12].
Disadvantages: Bad Temper (12) [-10]; Brittle [-15]; Callous [-5]; No Fine Manipulators [-30]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Fire, x2) [-30]; Weakness (Intense Normal Heat; 1d/minute; Variable, -40%) [-12].
Creature Type: Outsider (Cold).

Knowing Your Own Strength [2,652]
Replace ST+280 (No Fine Manipulators, -40%; Size Modifier, -80%) [560] with ST+40 [400]
Replace HP+388 (No Fine Manipulators, -40%; Size Modifier, -80%) [156] with HP+628 [1,256]

Typical Stats

ST:

290 (KYOS: 50)

HP:

678

Speed:

6.75

DX:

10

Will:

18

Move:

9

IQ:

10

Per:

10

 

 

HT:

17

FP:

57

SM:

+8

Dodge:

9

Parry:

9 (unarmed)

DR:

20, 20 (vs. cold)

    Punch (12): thrust 38d+1 crushing (KYOS: 13d crushing) + 2d follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)). Reach C-15.
    Fangs (12): thrust 38d+1 impaling (KYOS: 13d impaling) + 2d follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)). Reach C.
    Dire Winter: The xixecal always emits cold. The temperature changes at a rate of 10° per second up to a minimum of 100° below the ambient temperature in a 512-yard radius around the xixecal. This ability never does damage directly.
    Nondetection: The xixecal is nearly impossible to detect, see, or divine with any Information spells, regardless of the magic system used to cast them. Reduce the diviner’s effective margin of success by 10 for these purposes – so a spell that succeeded by 0-9 completely fails to find the xixecal, while one that succeeded by 10+ provides less information than normal and is at a huge disadvantage if it’s resisted.
    Spell-Like Abilities (Alternative Abilities):
    Cone of Cold 7 (14);
    Daze (18);
    Remove Curse (18) - see GURPS Thaumatology: Sorcery, p. 21;
    Suggestion (10);
    Wall of Ice 5 (14).


    Traits: Bad Temper (12); Brittle; Callous; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Death Curses; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Cold Effects; Immunity to Transformation; Injury Tolerance (Homogenous, No Blood); Magic Resistance 8 (Improved); No Fine Manipulators; Pressure Support 3; Regeneration (Fast); See Invisible (Magical; Magical; True Sight); Selfish (9); Slippery 3; Social Stigma (Monster); Telesend (Magical; Universal); Temperature Tolerance 20 (Cold); Terrain Adaptation (Ice); Terrain Adaptation (Snow); Unaging; Vacuum Support; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable).
    Skills: Brawling-12; Innate Attack (Beam)-14; Innate Attack (Gaze)-14.
    Creature Type: Outsider (Cold).

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