Friday, 5 November 2021

Occupational Template: Swashbuckler

Occupational Template: Swashbuckler

This is my take on converting the swashbuckler class from Complete Warrior to a GURPS occupational template. Based on the swashbuckler template from DF1, downgraded, and expanded with extra options not related to dungeoneering.

 

SWASHBUCKLER

150 points

Attributes: ST 11 [10]; DX 13 [60]; IQ 10 [0]; HT 11 [10].

Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0].

Advantages: Combat Reflexes [15]; Luck [15]; Weapon Bond (Any starting weapon) [1]. • Another 45 points chosen from among ST +1 to +3 [10/level], DX +1 to +2 [20/level], Basic Speed +1 or +2 [20 or 40], Basic Move +1 to +3 [5/level], Alcohol Tolerance [1], Ambidexterity [5], Appearance (Attractive, Handsome, or Very Handsome) [4, 12, or 16], Charisma [5/level], Danger Sense [15], Daredevil [15], Enhanced Dodge 1 [15], Enhanced Parry 1 or 2 (Weapon of choice) [5 or 10], Extra Attack 1 or Extra Attack 1 (Multi-Strike, +20%) [25 or 30], Fearlessness [2/level], Fit or Very Fit [5 or 15], Flexibility [5], No Hangover [1], Perfect Balance [15], Reputation [Varies], Striking ST 1 or 2 [5 or 10], Trained by a Master (Armed Only, -40%) [18], Voice [10], Wealth (Comfortable) [10], or replace Luck [15] with Extraordinary Luck [30] for 15 points.

Disadvantages: -15 points chosen from among Code of Honor (Pirate’s or Gentleman’s) [-5 or -10], Obsession (“Become the best swordsman in the world!”) [-10*], Vow (Use only weapon of choice) [-5], Vow (Never refuse a challenge to combat) [-10], Vow (Challenge every swordsman to combat) [-15], or Vow (Never wear armor) [-15]. • Another -15 points chosen from among those traits or Bad Temper [-10*], Impulsiveness [-10*], Overconfidence [-5*], Short Attention Span [-10*], or Trickster [-15*]. • A further -20 points chosen from the two previous lists or Chummy [-5] or Gregarious [-10], Compulsive Carousing [-5*], Compulsive Spending [-5*], Greed [-15*], Jealousy [-10], Lecherousness [-15*], One Eye [-15], Sense of Duty (Adventuring companions) [-5], or Wounded [-5].

Primary Skills: Jumping (E) DX [1]-13; Fast-Draw (Knife) and Fast-Draw (Sword), both (E) DX+1 [1]-14†; and Acrobatics (H) DX [4]-13. • Either Thrown Weapon (Knife) (E) DX+1 [2]-14 or Throwing (A) DX [2]-13. • One of these three melee skills packages:

1.       One of Broadsword, Rapier, Saber, Shortsword, or Smallsword, all (A) DX+3 [12]-16; one of Shield (Buckler) (E) DX+3 [8]-16, or Cloak or Main-Gauche, both (A) DX+2 [8]-15.

2. One of the sword skills in option 1 at DX+4 [16]-17; one of Shield (Buckler) (E) DX+2 [4]-15, or Cloak or Main-Gauche, both (A) DX+1 [4]-14.

3. One of the sword skills in option 1 at DX+5 [20]-18.

Secondary Skills: Brawling (E) DX+1 [2]-14 or Boxing (A) DX [2]-13; and Wrestling (A) DX [2]-13.

Background Skills: Stealth (A) DX-1 [1]-12; Savoir-Faire (High Society) (E) IQ+1 [2]-11 or Streetwise (A) IQ [2]-10; and Carousing (E) HT [1]-11. • Seven of Fast-Draw (any other) (E) DX+1 [1]-14†; Broadsword Art, Climbing, Dancing, Rapier Art, Saber Art, Shortsword Art, Smallsword Art, or Stage Combat, all (A) DX-1 [1]-12; Area Knowledge (any), Current Affairs (High Culture), First Aid, Gesture, or Seamanship, all (E) IQ [1]-10; Connoisseur (any), Fast-Talk, Gambling, or Group Performance (Fight Choreography), all (A) IQ-1 [1]-9; Expert Skill (Hoplology) (H) IQ-2 [1]-8; Hiking or Sex Appeal, both (A) HT-1 [1]-10; Intimidation (A) Will-1 [1]-9; Parry Missile Weapons (H) DX-2 [1]-11; Scrounging (E) Per [1]-10; or Search (A) Per-1 [1]-9.

* Multiplied for self-control number; see p. B120.

† Includes +1 for Combat Reflexes.




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