Sorcery: Psi Spells
Analyze Psi
Keywords: Information.
Full Cost: 12 points.
Casting Roll: None.
Range: Unlimited.
Duration: Instantaneous.
Identifies ongoing psionic abilities
on the subject; psionic items do count. The caster must be able to see or touch
the subject. If the sorcerer is familiar with the abilities in question, this
will reveal them. Otherwise, the GM will provide a clue, for example, “some
kind of a telepathic ability”.
Statistics:
Detect (Psionics; Analysis, +100%; Analysis Only, -50%; Sorcery, -15%; Touch- or
Vision-Based, -15%) [12].
Detect Psi
Keywords: Information.
Full Cost: 7 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.
Determines whether the subject
(person, object, or area) is under the effects of psionics; psionic items
definitely count. The GM will secretly roll against the caster’s IQ minus range
penalties (p. B550) to the subject, which the caster must be able to see or
touch. If the sorcerer is familiar with the psionic abilities in question, this
will reveal them. Otherwise, the GM will use the margin of success to determine
how much information to give the sorcerer.
Statistics:
Detect (Psionics; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].
Dispel Psi
Keywords: Area (Leveled), Resisted
(Will).
Full Cost: 60 points for level 1 +
25 points/additional level.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.
Attempts to negate every instance of
psionics within the area. Dispel Psi does not care if the psionic effect is
beneficial or harmful; if the subject of that ability is within the area, this
spell attempts to counter it. Casting Dispel Psi on another psi will remove any
ongoing psionic effect he had used previously on himself, but does not affect
any of his more distant ongoing psionic effect nor his ability to use psionics.
Note how much the sorcerer’s Will
roll (minus range penalties) succeeds by; every psionic effect in the area
resists separately with a Quick Contest. Use the psionic ability’s skill level
or the user’s Will + Talent (if it is power without a skill). If the sorcerer
wins, the psionic effect dissipates; it may be reused normally.
Dispel Psi has no effect on
instantaneous psionic effects (which don’t stick around) or on the secondary
effects of lasting effects (e.g., if a mind-controlled person has stabbed people,
their wounds don’t go away). It also cannot end Truly Permanent effects, such
as the psionic items.
Statistics:
Neutralize Psi (Accessibility, Must target subject, not user, -10%; Area
Effect, 2 yards, +50%; Interruption, -50%; Ranged, +40%; Sorcery, -15%;
Variable, Area, +5%) [60]. Additional levels add Area Effect (+50%) [+25].
Drain Psionics
Keywords: Resisted (Will).
Casting Roll: Will. Special casting
time (see below).
Range: Touch.
Duration: Truly Permanent.
This spell permanently removes one level of psionic Talent of any kind
from the victim. The subject adds the level of the Talent being removed to
their resistance roll. Effects of subsequent casting are cumulative. Casting the basic (87-point) version of this spell
takes 10 minutes, and the caster must touch the subject throughout the casting.
Thus, this spell typically can only be used on helpless subjects. The improved
(92-point) version of this spell can be cast in one second, making the spell
viable when the victim is not restrained. The victim does not lose his
knowledge of psionic abilities.
This spell’s effect is Truly Permanent – it cannot be dispelled, even
with Remove Curse. However, a critical failure with this spell costs the caster a level of Sorcery Talent and a
point of IQ!
Statistics: Affliction
1 (Will; Based on Will, +20%; Cumulative, +400%; Extended Duration, Truly
Permanent, +300%; Immediate Preparation Required, 10 minutes, -45%; Malediction
1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Nuisance Effect, The
caster loses a level of Sorcery Talent and a point of IQ on critical failure,
-10%; Sorcery, -15%; Variable Enhancement, +25%) [87]. The improved version
removed Immediate Preparation Required, 10 minutes, -45% [+5]. Notes: The victim adding their Talent
level to their resistance roll is a special feature. Variable Enhancement
provides +5% of enhancements (+50%) but is limited by “Accessibility, Only for Negated
Advantage, Psionic Talent” (-50%) for a net +25%.
Keywords: Information.
Full Cost: 16 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Indefinite.
While this spell is active, the
caster automatically identifies all currently active psionic effects and all psionic
abilities being used in their presence; psionic items do not count. The caster must be able to see or touch the subject of
an active psionic ability or the user of an ability that is being used. If the
sorcerer is familiar with the psionic abilities in question, this will reveal
them. Otherwise, the GM will secretly roll IQ modified with range penalties and
use the margin of success to determine how much information to give the
sorcerer. For example, “some kind of a Telepathy ability”.
Statistics:
Detect (Psionics Use; Analysis Only, -50%; Analyzing, +100%; Reflexive, +40%;
Sorcery, -15%; Touch- or Vision-Based, -15%) [16].
Psi Resistance
Keywords: Buff.
Full Cost: 21 or 26 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.
The subject becomes more resistant
to psionics. The basic (21-point) version gives the subject +3 on HT and Will
rolls made to resist psionic abilities. The improved (26-point) version
improves this bonus to +8.
Statistics:
Affliction 1 (HT; Advantage, Psi Resistance, +90%; Fixed Duration, +0%;
Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [21]. Notes: “Psi Resistance” is Resistant to
Psionics (+3) (Magical, -10%) [9]. Improved version replaces it with Resistant
to Psionics (+8) (Magical, -10%) [14] [+5].
Psi Shield
Keywords: Area (Leveled).
Full Cost: 69 points for level 1 + 15
points/additional level.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Five minutes.
This spell creates a transparent
dome that attempts to negate any psionic ability used through it. Psionic
abilities can be used within the dome, but no psionic effect can cross the
boundary freely. Psi Shield does not affect psionic abilities that create
missiles or jets. To penetrate Psi Shield, the psi must win a Quick Contest of
Will with the caster of Psi Shield. If the ability already requires a Quick
Contest of some kind, then the attacker rolls only once, but the target gets +5
to resist.
Statistics: Static
(Psi; Area Effect, 2 yards, +100%; Extended Duration, 30x, +60%; Only around
the border of the area, -0%; Ranged, +40%; Resistible, -50%; Sorcery, -15%;
Variable, Area, +5%; Visible, -10%) [69]. Additional levels increase Area
Effect (+50%) for Static [+15]. Note:
As a special effect, this forms a hemispherical dome, not a cylinder.
Psifool
Keywords: Buff.
Full Cost: 86 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Five hours.
This spell redirects psionic senses
targeted at a first subject onto a second subject, the “decoy.” This includes
(but is not limited to) seeing the subject with Clairvoyance, finding them with
Telescan, feeling them coming with Danger Sense or Precognition, or tracking
them with Retrocognition. Both subjects must be present at casting time; add
the range penalties, if any. Unwilling subjects resist automatically. If the
diviner’s margin of success is 10 or more, then he divines the correct subject.
Statistics: Affliction
1 (HT; Advantage, Psifool, +660%; Extended Duration, 100x,
+80%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [86]. Note: “Psifool”
is Obscure 10 (Clairsentience; Cosmic, Redirects to a decoy, +100%; Defensive,
+50%; Extended, Detect, Divination, Para-Radar, +60%; Limited, Psi, -20%; Magical,
-10%; No Area of Effect, -50%; Stealthy, +100%) [66].
Psiguard
Keywords: Buff.
Full Cost: 66 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Five hours.
The subject is nearly impossible to
detect, see, or divine with any psionic senses. This includes (but is not
limited to) seeing the subject with Clairvoyance, finding them with Telescan,
feeling them coming with Danger Sense or Precognition, or tracking them with
Retrocognition. Psiguard reduces the psi’s effective margin of success by 10 for these purposes – so an ability that succeeded
by 0-9 completely fails to find the subject, while one that succeeded by 10+
provides less information than normal and is at a huge disadvantage if it’s resisted.
Statistics:
Affliction 1 (HT; Advantage, Psiguard, +460%; Extended Duration, 100x, +80%;
Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%)
[66]. Note: “Psiguard” is Obscure 10
(Clairsentience; Defensive, +50%; Extended, Detect, Divination, Para-Radar,
+60%; Limited, Psi, -20%; Magical, -10%; No Area of Effect, -50%; Stealthy,
+100%) [46].
Psiwall
Keywords: Area (Leveled).
Full Cost: 93 points for level 1 +
10 points/additional level.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Eight hours.
The area is nearly impossible to
detect, see, or divine with any psionic senses. This includes (but is not
limited to) seeing the area with Clairvoyance, finding anyone within with
Telescan, feeling somebody in the area coming with Danger Sense or
Precognition, or tracking them with Retrocognition. Psiwall reduces the
diviner’s effective margin of success by 10
for these purposes – so an ability that succeeded by 0-9 completely fails to
divine the area, while one that succeeded by 10+ provides less information than
normal and is at a huge disadvantage
if it’s resisted.
Statistics: Obscure
10 (Clairsentience; Defensive, +50%; Extended, Detect, Divination, Para-Radar,
+60%; Extended Duration, 3,000x, +140%; Limited, Psi, -20%; Ranged,
+50%; Sorcery, -15%; Stealthy, +100%) [93]. Additional levels add more Area Effect (+50%)
[+10].
Keywords: Information.
Casting Roll: Per. Use IQ for
analysis.
Range: Unlimited.
Duration: Instantaneous.
Any known sources of psionics may be
excluded if the caster mentions them before casting.
Statistics:
Detect Psionics (Precise, +100%; Selective Effect, +20%; Sorcery, -15%) [21].
The improved version adds Long-Range 1 (+50%) [+5].
Suspend Psi
Keywords: Area (Leveled), Resisted
(Will).
Full Cost: 48 points for level 1 +
25 points/additional level.
Casting Roll: Will.
Range: Unlimited.
Duration: One minute.
This spell lets the caster
temporarily suppress every ongoing psionic effect within the area. The effects
seem to vanish, but they resume when Suspend Psi ends. Time spent suspended
does not count towards the durations of the abilities. If any of the affected abilities
are maintained, their users will automatically know they are being suspended.
This spell is not selective, it attempts to suspend all psionic effects within
the area.
Treat the resistance roll as for
Dispel Psi.
Statistics: Neutralize
Psi (Accessibility, Must target subject, not user, -10%; Area Effect, 2 yards,
+50%; Interruption, -50%; Nuisance Effect, Suspends the abilities for the
duration of Neutralize instead of negating them, -15%; Ranged, +40%; Reduced
Duration, 1/3, -10%; Sorcery, -15%; Variable, Area, +5%) [48]. Additional
levels add Area Effect (+50%) [+25].
Suspend Psionics
Keywords: Resisted (Will).
Casting Roll: Will.
Range: Unlimited.
Duration: 30 minutes.
This spell temporarily removes 3 levels of any one psionic Talent from
the victim. The victim does not lose his knowledge of psionic abilities. The
subject adds the level of the Talent being suspended to their resistance roll.
This cannot be undone via Dispel Magic; countering it requires Remove Curse.
Statistics: Affliction
1 (Will; Based on Will, +20%; Cosmic, Immune to Dispel Magic, +50%; Extended
Duration, 10x, +40%; Fixed Duration, +0%; Malediction 2, +150%; No Signature,
+20%; Sorcery, -15%; Variable Enhancement, +75%) [44]. Notes: The victim adding their Talent level to their resistance
roll is a special feature. Variable Enhancement provides +15% of enhancements
(+150%) but is limited by “Accessibility, Only for Negated Advantage, Psionic
Talent” (-50%) for a net +75%.
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