Tuesday 2 November 2021

Sorcery: Psi Spells

Sorcery: Psi Spells

Uh... what? GURPS Dungeon Fantasy 14: Psi introduces psionics to Dungeon Fantasy. On page 29 there's a sidebar about the interaction of magic and psionics. The sidebar warns you not to do it, but still provides a "college of Psionics" with variant spells from the Meta-spell college. So, there's a conversion for those of you who disregard the sidebar and want to include antipsi spells in your game.
(It's not related to these spells, but there's a spell from GURPS Magic: Artillery Spells that generates a psionic effect - Psychic Scream. Interesting.)

 
    Analyze Psi
    Keywords: Information.
    Full Cost: 12 points.
    Casting Roll: None.
    Range: Unlimited.
    Duration: Instantaneous.
 
    Identifies ongoing psionic abilities on the subject; psionic items do count. The caster must be able to see or touch the subject. If the sorcerer is familiar with the abilities in question, this will reveal them. Otherwise, the GM will provide a clue, for example, “some kind of a telepathic ability”.
    Statistics: Detect (Psionics; Analysis, +100%; Analysis Only, -50%; Sorcery, -15%; Touch- or Vision-Based, -15%) [12].
 
    Detect Psi
    Keywords: Information.
    Full Cost: 7 points.
    Casting Roll: IQ.
    Range: Unlimited.
    Duration: Instantaneous.
 
    Determines whether the subject (person, object, or area) is under the effects of psionics; psionic items definitely count. The GM will secretly roll against the caster’s IQ minus range penalties (p. B550) to the subject, which the caster must be able to see or touch. If the sorcerer is familiar with the psionic abilities in question, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.
    Statistics: Detect (Psionics; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].
   
    Dispel Psi
    Keywords: Area (Leveled), Resisted (Will).
    Full Cost: 60 points for level 1 + 25 points/additional level.
    Casting Roll: Will.
    Range: Unlimited.
    Duration: Instantaneous.
 
    Attempts to negate every instance of psionics within the area. Dispel Psi does not care if the psionic effect is beneficial or harmful; if the subject of that ability is within the area, this spell attempts to counter it. Casting Dispel Psi on another psi will remove any ongoing psionic effect he had used previously on himself, but does not affect any of his more distant ongoing psionic effect nor his ability to use psionics.
    Note how much the sorcerer’s Will roll (minus range penalties) succeeds by; every psionic effect in the area resists separately with a Quick Contest. Use the psionic ability’s skill level or the user’s Will + Talent (if it is power without a skill). If the sorcerer wins, the psionic effect dissipates; it may be reused normally.
    Dispel Psi has no effect on instantaneous psionic effects (which don’t stick around) or on the secondary effects of lasting effects (e.g., if a mind-controlled person has stabbed people, their wounds don’t go away). It also cannot end Truly Permanent effects, such as the psionic items.
    Statistics: Neutralize Psi (Accessibility, Must target subject, not user, -10%; Area Effect, 2 yards, +50%; Interruption, -50%; Ranged, +40%; Sorcery, -15%; Variable, Area, +5%) [60]. Additional levels add Area Effect (+50%) [+25].
  
    Drain Psionics
    Keywords: Resisted (Will).
    Full Cost: 87 or 92 points.
    Casting Roll: Will. Special casting time (see below).
    Range: Touch.
    Duration: Truly Permanent.
 
    This spell permanently removes one level of psionic Talent of any kind from the victim. The subject adds the level of the Talent being removed to their resistance roll. Effects of subsequent casting are cumulative. Casting the basic (87-point) version of this spell takes 10 minutes, and the caster must touch the subject throughout the casting. Thus, this spell typically can only be used on helpless subjects. The improved (92-point) version of this spell can be cast in one second, making the spell viable when the victim is not restrained. The victim does not lose his knowledge of psionic abilities.
    This spell’s effect is Truly Permanent – it cannot be dispelled, even with Remove Curse. However, a critical failure with this spell costs the caster a level of Sorcery Talent and a point of IQ!
    Statistics: Affliction 1 (Will; Based on Will, +20%; Cumulative, +400%; Extended Duration, Truly Permanent, +300%; Immediate Preparation Required, 10 minutes, -45%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Nuisance Effect, The caster loses a level of Sorcery Talent and a point of IQ on critical failure, -10%; Sorcery, -15%; Variable Enhancement, +25%) [87]. The improved version removed Immediate Preparation Required, 10 minutes, -45% [+5]. Notes: The victim adding their Talent level to their resistance roll is a special feature. Variable Enhancement provides +5% of enhancements (+50%) but is limited by “Accessibility, Only for Negated Advantage, Psionic Talent” (-50%) for a net +25%.


    Identify Psi
    Keywords: Information.
    Full Cost: 16 points.
    Casting Roll: IQ.
    Range: Unlimited.
    Duration: Indefinite.
 
    While this spell is active, the caster automatically identifies all currently active psionic effects and all psionic abilities being used in their presence; psionic items do not count. The caster must be able to see or touch the subject of an active psionic ability or the user of an ability that is being used. If the sorcerer is familiar with the psionic abilities in question, this will reveal them. Otherwise, the GM will secretly roll IQ modified with range penalties and use the margin of success to determine how much information to give the sorcerer. For example, “some kind of a Telepathy ability”.
    Statistics: Detect (Psionics Use; Analysis Only, -50%; Analyzing, +100%; Reflexive, +40%; Sorcery, -15%; Touch- or Vision-Based, -15%) [16].
  
    Psi Resistance
    Keywords: Buff.
    Full Cost: 21 or 26 points.
    Casting Roll: None. Use Innate Attack (Gaze) to aim.
    Range: 100 yards.
    Duration: Three minutes.
 
    The subject becomes more resistant to psionics. The basic (21-point) version gives the subject +3 on HT and Will rolls made to resist psionic abilities. The improved (26-point) version improves this bonus to +8.
    Statistics: Affliction 1 (HT; Advantage, Psi Resistance, +90%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [21]. Notes: “Psi Resistance” is Resistant to Psionics (+3) (Magical, -10%) [9]. Improved version replaces it with Resistant to Psionics (+8) (Magical, -10%) [14] [+5].
  
    Psi Shield
    Keywords: Area (Leveled).
    Full Cost: 69 points for level 1 + 15 points/additional level.
    Casting Roll: None. Use Innate Attack (Gaze) to aim.
    Range: 100 yards.
    Duration: Five minutes.
 
    This spell creates a transparent dome that attempts to negate any psionic ability used through it. Psionic abilities can be used within the dome, but no psionic effect can cross the boundary freely. Psi Shield does not affect psionic abilities that create missiles or jets. To penetrate Psi Shield, the psi must win a Quick Contest of Will with the caster of Psi Shield. If the ability already requires a Quick Contest of some kind, then the attacker rolls only once, but the target gets +5 to resist.
    Statistics: Static (Psi; Area Effect, 2 yards, +100%; Extended Duration, 30x, +60%; Only around the border of the area, -0%; Ranged, +40%; Resistible, -50%; Sorcery, -15%; Variable, Area, +5%; Visible, -10%) [69]. Additional levels increase Area Effect (+50%) for Static [+15]. Note: As a special effect, this forms a hemispherical dome, not a cylinder.
 
    Psifool
    Keywords: Buff.
    Full Cost: 86 points.
    Casting Roll: None. Use Innate Attack (Gaze) to aim.
    Range: 100 yards.
    Duration: Five hours.
 
    This spell redirects psionic senses targeted at a first subject onto a second subject, the “decoy.” This includes (but is not limited to) seeing the subject with Clairvoyance, finding them with Telescan, feeling them coming with Danger Sense or Precognition, or tracking them with Retrocognition. Both subjects must be present at casting time; add the range penalties, if any. Unwilling subjects resist automatically. If the diviner’s margin of success is 10 or more, then he divines the correct subject.
    Statistics: Affliction 1 (HT; Advantage, Psifool, +660%; Extended Duration, 100x, +80%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [86]. Note: “Psifool” is Obscure 10 (Clairsentience; Cosmic, Redirects to a decoy, +100%; Defensive, +50%; Extended, Detect, Divination, Para-Radar, +60%; Limited, Psi, -20%; Magical, -10%; No Area of Effect, -50%; Stealthy, +100%) [66].
 
    Psiguard
    Keywords: Buff.
    Full Cost: 66 points.
    Casting Roll: None. Use Innate Attack (Gaze) to aim.
    Range: 100 yards.
    Duration: Five hours.
 
    The subject is nearly impossible to detect, see, or divine with any psionic senses. This includes (but is not limited to) seeing the subject with Clairvoyance, finding them with Telescan, feeling them coming with Danger Sense or Precognition, or tracking them with Retrocognition. Psiguard reduces the psi’s effective margin of success by 10 for these purposes – so an ability that succeeded by 0-9 completely fails to find the subject, while one that succeeded by 10+ provides less information than normal and is at a huge disadvantage if it’s resisted.
    Statistics: Affliction 1 (HT; Advantage, Psiguard, +460%; Extended Duration, 100x, +80%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [66]. Note: “Psiguard” is Obscure 10 (Clairsentience; Defensive, +50%; Extended, Detect, Divination, Para-Radar, +60%; Limited, Psi, -20%; Magical, -10%; No Area of Effect, -50%; Stealthy, +100%) [46].
  
    Psiwall
    Keywords: Area (Leveled).
    Full Cost: 93 points for level 1 + 10 points/additional level.
    Casting Roll: None. Use Innate Attack (Gaze) to aim.
    Range: 100 yards.
    Duration: Eight hours.
 
    The area is nearly impossible to detect, see, or divine with any psionic senses. This includes (but is not limited to) seeing the area with Clairvoyance, finding anyone within with Telescan, feeling somebody in the area coming with Danger Sense or Precognition, or tracking them with Retrocognition. Psiwall reduces the diviner’s effective margin of success by 10 for these purposes – so an ability that succeeded by 0-9 completely fails to divine the area, while one that succeeded by 10+ provides less information than normal and is at a huge disadvantage if it’s resisted.
    Statistics: Obscure 10 (Clairsentience; Defensive, +50%; Extended, Detect, Divination, Para-Radar, +60%; Extended Duration, 3,000x, +140%; Limited, Psi, -20%; Ranged, +50%; Sorcery, -15%; Stealthy, +100%) [93]. Additional levels add more Area Effect (+50%) [+10].
 
    Seek Psi
    Keywords: Information.
    Full Cost: 21 points or 26 points.
    Casting Roll: Per. Use IQ for analysis.
    Range: Unlimited.
    Duration: Instantaneous.
 
    After casting, the GM rolls against the sorcerer’s Per, with a penalty based on the distance to the nearest significant psionic item, active psionic effect, or psionic being. The basic (21-point) version of this spell takes standard range penalties. The improved (26-point) one uses Long-Distance Modifiers (p. B241). If successful, the caster knows the exact distance and direction to the source of psionics, and may make a follow-up IQ roll (at no penalty) to learn basic details about it (e.g., “it’s a psionic item” or “it’s a telepath”).
    Any known sources of psionics may be excluded if the caster mentions them before casting.
    Statistics: Detect Psionics (Precise, +100%; Selective Effect, +20%; Sorcery, -15%) [21]. The improved version adds Long-Range 1 (+50%) [+5].
  
    Suspend Psi
    Keywords: Area (Leveled), Resisted (Will).
    Full Cost: 48 points for level 1 + 25 points/additional level.
    Casting Roll: Will.
    Range: Unlimited.
    Duration: One minute.
 
    This spell lets the caster temporarily suppress every ongoing psionic effect within the area. The effects seem to vanish, but they resume when Suspend Psi ends. Time spent suspended does not count towards the durations of the abilities. If any of the affected abilities are maintained, their users will automatically know they are being suspended. This spell is not selective, it attempts to suspend all psionic effects within the area.
    Treat the resistance roll as for Dispel Psi.
    Statistics: Neutralize Psi (Accessibility, Must target subject, not user, -10%; Area Effect, 2 yards, +50%; Interruption, -50%; Nuisance Effect, Suspends the abilities for the duration of Neutralize instead of negating them, -15%; Ranged, +40%; Reduced Duration, 1/3, -10%; Sorcery, -15%; Variable, Area, +5%) [48]. Additional levels add Area Effect (+50%) [+25].
  
    Suspend Psionics
    Keywords: Resisted (Will).
    Full Cost: 44 points.
    Casting Roll: Will.
    Range: Unlimited.
    Duration: 30 minutes.
 
    This spell temporarily removes 3 levels of any one psionic Talent from the victim. The victim does not lose his knowledge of psionic abilities. The subject adds the level of the Talent being suspended to their resistance roll. This cannot be undone via Dispel Magic; countering it requires Remove Curse.
    Statistics: Affliction 1 (Will; Based on Will, +20%; Cosmic, Immune to Dispel Magic, +50%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, -15%; Variable Enhancement, +75%) [44]. Notes: The victim adding their Talent level to their resistance roll is a special feature. Variable Enhancement provides +15% of enhancements (+150%) but is limited by “Accessibility, Only for Negated Advantage, Psionic Talent” (-50%) for a net +75%.
 

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