Sunday 28 November 2021

Monster: Pale Flenser

Monster: Pale Flenser

Another obscure monster from my old conversion notes. A gasbag plant with long flensing tendrils. Pretty interesting.


Pale Flenser [The Hidden Depths Below: Monsters of the Deep Underdark]

-34 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-1 [-20]; HT+1 [10].
Advantages: Doesn’t Breathe (Oxygen Combustion, -50%) [10]; Doesn’t Sleep [20]; Flight (Lighter than Air, -10%) [36]; Immunity to Mind Control [30]; Immunity to Poison [15]; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck) [62]; Vibration Sense (Air) [10].
    Tendrils: Cutting Attack 1d (Armor Divisor, (2), +50%; Melee Attack, Reach 1-4, Cannot Parry, -20%) [10].
    Disease: Toxic Attack 1d-1 (Cyclic, 1 day, 5 cycles, Resistible, +25%; Follow-Up, Tendril, +0%; Onset, 4 days, -30%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -1 ST and -1 DX, +15%) [3].
Disadvantages: Bad Smell [-10]; Blindness [-50]; Callous [-5]; Explosive [-15]; Loner (12) [-5]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; Restricted Diet (Fresh Blood) [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Weakness (Sunlight; 1d/minute) [-60].
Features: No Legs (Aerial).
Creature Type: Plant.

Typical Stats

ST:

10

HP:

10

Speed:

5.75

DX:

12

Will:

9

Move:

11 air

IQ:

9

Per:

9

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

N/A

DR:

-

    Tendril (12): 1d cutting, Reach 1-4.
    Disease: Any living creature injured by a tendril risks being infected by its spores. Roll against HT-3. If the roll is failed, the infected creature takes 1d-1 toxic damage four days later, and then every day for 5 more days. Each instance of damage can be negated by a HT-3 roll. When the victim loses 3/3 HP to this disease, he gains a -1 penalty to DX and ST until healed above this threshold.

    Traits: Bad Smell; Blindness; Callous; Doesn’t Breathe (Oxygen Combustion); Doesn’t Sleep; Explosive; Flight (Lighter than Air); Immunity to Mind Control; Immunity to Poison; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck); Loner (12); Mute; No Fine Manipulators; No Legs (Aerial); No Mouth; Restricted Diet (Fresh Blood); Sadism (12); Social Stigma (Monster); Vibration Sense (Air); Weakness (Sunlight; 1d/minute).
    Skills: Brawling-12; Stealth-12.
    Creature Type: Plant.

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