Treasure: Artifacts
Finally, we can take care of the artifacts from the Dungeon Master's Guide for D&D 3.5. Some of the items have such effects that either cannot be properly represented with advantages or can be represented, but cost so much that the price will break the bottom of the inherent value table and bankrupt a medieval multimillionaire. That is, those items should be used as major rewards, epic treasures, etc., but not as items to craft or sell. Statblocks for those are omitted (or maybe I'm just being lazy). That's another milestone reached - now all the treasure has been ported over to GURPS. I think I'm done with all the core books already: spells, spellcasting traditions/classes, monsters, treasure, special materials, crafting. Time to move on to something else. Maybe finish the mind flayer-related monsters.