Lens/Monster: Husk Vermin/Husk Spider
Husk vermin are undead creatures formed from the carapaces of monstrous vermin, animated by evil spirits. Barely anything new compared to the previously posted wraith spiders, but this lens can be applied to other arthropods. In any case, remove poison and web before applying it.
Husk Vermin [Drow of the Underdark, page 127]
121 points
Applicable to: Vermin.
Advantages: Doesn’t
Breathe [20]; Doesn’t Eat or Drink [10]; Doesn't Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No
Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Temperature Tolerance 10
[10]; Unaging [15]; Vacuum Support [5].
Strength Drain: Affliction 1 (Attribute Penalty, -4 ST, +20%; Follow-Up,
Sharp Teeth, +0%; Magical, -10%) [11].
Disadvantages: Brittle [-15]; No Sense of Smell/Taste [-5]; Unhealing (Total) [-30]; Vulnerability (Crushing, x2) [-30].
Features: Carrier; Not Subject to Fatigue.
Creature Type: Undead.
Husk Spider
(Medium) [Drow of the Underdark, page
127]
2 points
Attribute Modifiers: ST-2 [-20]; DX+2 (No Fine
Manipulators, -40%) [24]; IQ-8 [-160].
Secondary
Characteristic Modifiers: SM-1; Will+6 [30]; Per+8 [40].
Advantages: Clinging [20]; Doesn’t Breathe
[20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Eight Legs)
[15]; Fangs [2]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30];
Immunity to Mind Control [30]; Injury Tolerance (No Blood, No Eyes, No Head, No
Neck, No Vitals, Unliving) [47]; Night Vision 9 [9]; Peripheral Vision [15];
Subsonic Hearing (Melee Attack, Reach C -30%) [4]; Super Jump 1 [10]; Temperature Tolerance 10 [10]; Unaging
[15]; Vacuum Support [5].
Strength Drain:
Affliction 1 (HT; Attribute Penalty, -4 ST, +20%; Follow-Up, Sharp Teeth, +0%;
Magical, -10%) [11].
Disadvantages: Brittle [-15]; No Fine Manipulators
[-30]; No Sense of Smell/Taste [-5]; Semi-Upright [-5]; Unhealing (Total)
[-30]; Unnatural [-50]; Vulnerability (Crushing, x2) [-30]; Wild Animal [-30].
Features: Carrier; Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
|
8
|
HP:
|
8
|
Speed:
|
5.5
|
DX:
|
12
|
Will:
|
8
|
Move:
|
5
|
IQ:
|
2
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
N/A
|
SM:
|
-1
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
-
|
Mandibles (12): thrust 1d-4 impaling (KYOS: 1d-5 impaling) plus follow-up ST drain
(resisted by HT, -4 ST for margin of failure minutes), Reach C. This drain is
considered to be a negative energy effect for the purpose of resistances and
immunities. Husk vermin killed by a husk spider rise as husk vermin in 1d days.
Traits:
Brittle; Carrier; Clinging; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t
Sleep; Extra Legs (Eight Legs); High Pain Threshold; Immunity to Metabolic
Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, No Eyes, No
Head, No Neck, No Vitals, Unliving); Night Vision 9; No Fine Manipulators; No
Sense of Smell/Taste; Peripheral Vision; Semi-Upright; Subsonic Hearing (Melee Attack, Reach C); Super
Jump 1; Temperature Tolerance 10; Unaging; Unhealing (Total); Unnatural; Vacuum
Support; Vulnerability (Crushing, x2); Wild Animal.
Skills:
Stealth-14.
Creature Type: Undead.
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