Monster: Cerebrilith
I have always liked the design of cerebriliths from Expanded Psionics Handbook, but I never had a chance to use them in D&D. But I probably will use them in GURPS before this post even goes up. I wonder how the fight against this monstrosity with lots of psionic and magical abilities and elemental resistances will go.
Attribute Modifiers: ST+7 (Size Modifier, -10%) [63]; DX+1 [20]; IQ+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+4 [20]; Per+2 [10].
Advantages: Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; DR 4 (Nuisance Effect, Gaps, -10%; Partial, Skull, -70%) [4]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Claws [5]; Sharp Teeth [1]; Slippery 2 [4]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
Spell-Like Abilities (Alternative Abilities) [41]:
Blackout 1 [36];
Seek Good [21/5=5];
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Sadism (12) [-15]; Semi-Upright [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Racial Psionic Abilities: Mental Blow 4 [28]; Mental Stab 4 [69]; Mind Shield 3 [12]; Psi Sense 2 [13]; Suggestion 4 [35]; Telereceive 1 [21].
Racial Psionic Skills: Mental Blow (H) Will+0 [4]; Mental Stab (H) Will+0 [4]; Mind Shield (H) Will+0 [4]; Psi Sense (H) Per+0 [4]; Suggestion (H) IQ+0 [4]; Telereceive (H) IQ+0 [4].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Sharp Claws (13): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C-1.
Sharp Teeth (13): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C.
Exposed Brain: The cerebrilith’s brain is partially exposed, but still protected by rigid vertebrae. The skull hit location has DR 6, but a character may target the gaps between the vertebrae with an impaling, piercing, or tight-beam burning attack at -9 to ignore this DR.
Spell-Like Abilities (Alternative Abilities):
Blackout 1 (13);
Seek Good (13).
Traits: Anarchic Touch; Appearance (Hideous); Callous; Combat Reflexes; Doesn’t Eat or Drink; Immunity to Poison; Infravision; Injury Tolerance (No Eyes); Magic Resistance 1 (Improved); Sadism (12); Semi-Upright; Slippery 2; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Racial Psionic Abilities: Mental Blow 4; Mental Stab 5; Mind Shield 3; Psi Sense 2; Suggestion 4; Telereceive 1.
Skills: Brawling-14; Innate Attack (Gaze)-13.
Racial Psionic Skills: Mental Blow-15; Mental Stab-15; Mind Shield-15; Psi Sense-13; Suggestion-11; Telereceive-11.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Cerebrilith [Expanded Psionics Handbook, page 192]
Attribute Modifiers: ST+7 (Size Modifier, -10%) [63]; DX+1 [20]; IQ+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+4 [20]; Per+2 [10].
Advantages: Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; DR 4 (Nuisance Effect, Gaps, -10%; Partial, Skull, -70%) [4]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Claws [5]; Sharp Teeth [1]; Slippery 2 [4]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
Elemental Resistance (A,C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Fire, -30%; Tough Skin, -40%) [15].
Spell-Like Abilities (Alternative Abilities) [41]:
Blackout 1 [36];
Seek Good [21/5=5];
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Sadism (12) [-15]; Semi-Upright [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Racial Psionic Abilities: Mental Blow 4 [28]; Mental Stab 4 [69]; Mind Shield 3 [12]; Psi Sense 2 [13]; Suggestion 4 [35]; Telereceive 1 [21].
Racial Psionic Skills: Mental Blow (H) Will+0 [4]; Mental Stab (H) Will+0 [4]; Mind Shield (H) Will+0 [4]; Psi Sense (H) Per+0 [4]; Suggestion (H) IQ+0 [4]; Telereceive (H) IQ+0 [4].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
Knowing Your Own Strength [494] |
Sapient-Only Telepathy [-5] |
Typical Stats
ST: |
17 |
HP: |
17 |
Speed: |
6 |
DX: |
11 |
Will: |
15 |
Move: |
6 (on all fours), 3 (upright) |
IQ: |
11 |
Per: |
13 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+1 |
Dodge: |
10 |
Parry: |
10 (unarmed) |
DR: |
3* (tough skin); 5 (vs. acid, cold, fire) |
Sharp Teeth (13): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C.
Exposed Brain: The cerebrilith’s brain is partially exposed, but still protected by rigid vertebrae. The skull hit location has DR 6, but a character may target the gaps between the vertebrae with an impaling, piercing, or tight-beam burning attack at -9 to ignore this DR.
Spell-Like Abilities (Alternative Abilities):
Blackout 1 (13);
Seek Good (13).
Traits: Anarchic Touch; Appearance (Hideous); Callous; Combat Reflexes; Doesn’t Eat or Drink; Immunity to Poison; Infravision; Injury Tolerance (No Eyes); Magic Resistance 1 (Improved); Sadism (12); Semi-Upright; Slippery 2; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
Racial Psionic Abilities: Mental Blow 4; Mental Stab 5; Mind Shield 3; Psi Sense 2; Suggestion 4; Telereceive 1.
Skills: Brawling-14; Innate Attack (Gaze)-13.
Racial Psionic Skills: Mental Blow-15; Mental Stab-15; Mind Shield-15; Psi Sense-13; Suggestion-11; Telereceive-11.
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).
The description says the brain is not a vital part. The stats have additional DR on the skull, but no "No Brain", which means the brain is as vital as it is for most creatures.
ReplyDeleteThanks for catching it. The description was outdated, when I was reworking the monster, I thought it would be more interesting to actually make it a vital part that can be targeted between the vertebrae.
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