Tuesday, 17 April 2018

Monsters: Monstrous Scorpions

Monsters: Monstrous Scorpions

Yet another bunch of huge poisonous vermin. Scorpions are probably the scariest of them all thanks to the sting and Extra Attack.

Monstrous Scorpion (Tiny) [Monster Manual, page 287]

-139 points
Attribute Modifiers: ST-7 [-70]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160].
Secondary Characteristic Modifiers: SM-3; Will+6 [30]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Constriction Attack [15]; DR 1 [5]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; Injury Tolerance (No Neck) [5]; Night Vision 9 [9]; Sharp Claws [5]; Temperature Tolerance 2 (Hot) [2]; Vibration Sense (Ground, -10%) [9].
                Sting: Striker (Impaling; Cannot Parry, -40%) [5].
                Poison: Toxic Attack 1d-2 (Cyclic, 1 hour, 3 cycles, Resistible, +30%; Follow-Up, Sting, +0%; Resistible, HT, -30%; Symptoms, 2/3 HP, -1 HT, +5%) [2].
Disadvantages: No Fine Manipulators [-30]; Wild Animal [-30].
Creature Type: Vermin.

Typical Stats
ST:
3
HP:
3
Speed:
5.5
DX:
12
Will:
8
Move:
4
IQ:
2
Per:
10


HT:
10
FP:
10
SM:
-3
Dodge:
8
Parry:
N/A
DR:
1
Sting (12): 1d-4 impaling (KYOS: 1d-8 impaling) plus follow-up 1d-2 toxic (3 1-hour cycles, resisted by HT, -1 HT after loss of 2/3 HP). Reach C.
Pincers (12): 1d-6 cutting (KYOS: 1d-10 cutting) plus constriction attack. Reach C.

                Traits: Extra Legs (Six Legs; Cannot Kick); Injury Tolerance (No Neck); Night Vision 9; No Fine Manipulators; Temperature Tolerance 2 (Hot); Vibration Sense (Ground); Wild Animal.
Skills: Stealth-12.
Creature Type: Vermin.

Monstrous Scorpion (Small) [Monster Manual, page 287]

-88 points
Attribute Modifiers: ST-2 [-20]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160].
Secondary Characteristic Modifiers: SM-1; Will+6 [30]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Constriction Attack [15]; DR 1 [5]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; Injury Tolerance (No Neck) [5]; Night Vision 9 [9]; Sharp Claws [5]; Temperature Tolerance 2 (Hot) [2]; Vibration Sense (Ground, -10%) [9].
                Sting: Striker (Impaling; Cannot Parry, -40%) [5].
                Poison: Toxic Attack 1d-2 (Cyclic, 1 hour, 4 cycles, Resistible, +40%; Follow-Up, Sting, +0%; Resistible, HT, -30%; Symptoms, 2/3 HP, -2 HT and -1 DX, +20%) [3].
Disadvantages: No Fine Manipulators [-30]; Wild Animal [-30].
Creature Type: Vermin.

Typical Stats
ST:
8
HP:
8
Speed:
5.5
DX:
12
Will:
8
Move:
4
IQ:
2
Per:
10


HT:
10
FP:
10
SM:
-1
Dodge:
8
Parry:
N/A
DR:
1
Sting (12): 1d-2 impaling (KYOS: 1d-3 impaling) plus follow-up 1d-2 toxic (4 1-hour cycles, resisted by HT, -2 HT and -1 DX after loss of 2/3 HP). Reach C.
Pincers (12): 1d-4 cutting (KYOS: 1d-5 cutting) plus constriction attack. Reach C.

                Traits: Extra Legs (Six Legs; Cannot Kick); Injury Tolerance (No Neck); Night Vision 9; No Fine Manipulators; Temperature Tolerance 2 (Hot); Vibration Sense (Ground); Wild Animal.
Skills: Stealth-12.
Creature Type: Vermin.

Monstrous Scorpion (Medium) [Monster Manual, page 287]

-57 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160].
Secondary Characteristic Modifiers: Will+6 [30]; Per+8 [40].
Advantages: Constriction Attack [15]; DR 2 [10]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; Injury Tolerance (No Neck) [5]; Night Vision 9 [9]; Sharp Claws [5]; Temperature Tolerance 2 (Hot) [2]; Vibration Sense (Ground, -10%) [9].
                Sting: Striker (Impaling; Cannot Parry, -40%) [5].
                Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 4 cycles, Resistible, +40%; Follow-Up, Sting, +0%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -2 HT and -1 DX, +20%) [4].
Disadvantages: No Fine Manipulators [-30]; Wild Animal [-30].
Creature Type: Vermin.

Typical Stats
ST:
10
HP:
10
Speed:
5.5
DX:
12
Will:
8
Move:
5
IQ:
2
Per:
10


HT:
10
FP:
10
SM:
+0
Dodge:
8
Parry:
N/A
DR:
2
Sting (12): 1d-1 impaling plus follow-up 1d-1 toxic (4 1-hour cycles, resisted by HT-2, -2 HT and -1 DX after loss of 2/3 HP). Reach C.
Pincers (12): 1d-3 cutting plus constriction attack. Reach C.

                Traits: Extra Legs (Six Legs; Cannot Kick); Injury Tolerance (No Neck); Night Vision 9; No Fine Manipulators; Temperature Tolerance 2 (Hot); Vibration Sense (Ground); Wild Animal.
Skills: Stealth-12.
Creature Type: Vermin.

Monstrous Scorpion (Large) [Monster Manual, page 287]

-16 points
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%; Size Modifier, -10%) [25]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Will+6 [30]; Per+8 [40].
Advantages: Constriction Attack [15]; DR 3 [15]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; Injury Tolerance (No Neck) [5]; Night Vision 9 [9]; Sharp Claws [5]; Temperature Tolerance 2 (Hot) [2]; Vibration Sense (Ground, -10%) [9].
                Sting: Striker (Impaling; Cannot Parry, -40%) [5].
                Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 4 cycles, Resistible, +40%; Follow-Up, Sting, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -2 HT and -1 DX, +20%) [5].
Disadvantages: No Fine Manipulators [-30]; Wild Animal [-30].
Creature Type: Vermin.

Knowing Your Own Strength [9]
Replace ST+5 (No Fine Manipulators, -40%; Size Modifier, -10%) [25] with ST+5 [50]

Typical Stats
ST:
15
HP:
15
Speed:
5.5
DX:
12
Will:
8
Move:
5
IQ:
2
Per:
10


HT:
11
FP:
11
SM:
+1
Dodge:
8
Parry:
N/A
DR:
3
Sting (13): 1d+2 impaling (KYOS: 2d+1 impaling) plus follow-up 1d-1 toxic (4 1-hour cycles, resisted by HT-3, -2 HT and -1 DX after loss of 2/3 HP). Reach C-1.
Pincers (13): 1d cutting (KYOS: 1d+2 cutting) plus constriction attack. Reach C-1.

                Traits: Extra Legs (Six Legs; Cannot Kick); Injury Tolerance (No Neck); Night Vision 9; No Fine Manipulators; Temperature Tolerance 2 (Hot); Vibration Sense (Ground); Wild Animal.
Skills: Brawling-13; Stealth-12.
Creature Type: Vermin.

Monstrous Scorpion (Huge) [Monster Manual, page 287]

60 points
Attribute Modifiers: ST+15 (No Fine Manipulators, -40%; Size Modifier, -20%) [60]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+6 [30]; Per+8 [40].
Advantages: Constriction Attack [15]; DR 4 [20]; Extra Attack 1 [25]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; Injury Tolerance (No Neck) [5]; Night Vision 9 [9]; Sharp Claws [5]; Temperature Tolerance 2 (Hot) [2]; Vibration Sense (Ground, -10%) [9].
                Sting: Striker (Impaling; Cannot Parry, -40%) [5].
                Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 5 cycles, Resistible, +50%; Follow-Up, Sting, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 HT and -4 DX, +55%) [6].
Disadvantages: No Fine Manipulators [-30]; Wild Animal [-30].
Creature Type: Vermin.

Knowing Your Own Strength [120]
Replace ST+15 (No Fine Manipulators, -40%; Size Modifier, -20%) [60] with ST+12 [120]

Typical Stats
ST:
25 (KYOS: 22)
HP:
25 (KYOS: 22)
Speed:
6
DX:
12
Will:
8
Move:
6
IQ:
2
Per:
10


HT:
12
FP:
12
SM:
+2
Dodge:
9
Parry:
N/A
DR:
4
Sting (14): 3d+2 impaling (KYOS: 5d+1 impaling) plus follow-up 1d-1 toxic (5 1-hour cycles, resisted by HT-3, -3 HT and -4 DX after loss of 2/3 HP). Reach C-1.
Pincers (14): 3d-1 cutting (KYOS: 4d cutting) plus constriction attack. Reach C-1.

                Traits: Extra Attack 1; Extra Legs (Six Legs; Cannot Kick); Injury Tolerance (No Neck); Night Vision 9; No Fine Manipulators; Temperature Tolerance 2 (Hot); Vibration Sense (Ground); Wild Animal.
Skills: Brawling-14; Stealth-12.
Creature Type: Vermin.

Monstrous Scorpion (Gargantuan) [Monster Manual, page 287]

92 points
Attribute Modifiers: ST+25 (No Fine Manipulators, -40%; Size Modifier, -30%) [75]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160]; HT+3 [30].
Secondary Characteristic Modifiers: SM+3; Will+6 [30]; Per+8 [40].
Advantages: Constriction Attack [15]; DR 5 [25]; Extra Attack 1 [25]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; Injury Tolerance (No Neck) [5]; Night Vision 9 [9]; Sharp Claws [5]; Temperature Tolerance 2 (Hot) [2]; Vibration Sense (Ground, -10%) [9].
                Sting: Striker (Impaling; Cannot Parry, -40%) [5].
                Poison: Toxic Attack 1d (Cyclic, 1 hour, 5 cycles, Resistible, +50%; Follow-Up, Sting, +0%; Resistible, HT-4, -10%; Symptoms, 2/3 HP, -3 HT and -4 DX, +55%) [8].
Disadvantages: No Fine Manipulators [-30]; Wild Animal [-30].
Creature Type: Vermin.

Knowing Your Own Strength [177]
Replace ST+25 (No Fine Manipulators, -40%; Size Modifier, -30%) [75] with ST+16 [160]

Typical Stats
ST:
35 (KYOS: 26)
HP:
35 (KYOS: 26)
Speed:
6.25
DX:
12
Will:
8
Move:
6
IQ:
2
Per:
10


HT:
13
FP:
13
SM:
+3
Dodge:
9
Parry:
N/A
DR:
5
Sting (14): 6d impaling (KYOS: 6d+2 impaling) plus follow-up 1d toxic (5 1-hour cycles, resisted by HT-4, -3 HT and -4 DX after loss of 2/3 HP). Reach C-2.
Pincers (14): 4d+2 cutting (KYOS: 5d+1 cutting) plus constriction attack. Reach C-2.

                Traits: Extra Attack 1; Extra Legs (Six Legs; Cannot Kick); Injury Tolerance (No Neck); Night Vision 9; No Fine Manipulators; Temperature Tolerance 2 (Hot); Vibration Sense (Ground); Wild Animal.
Skills: Brawling-14; Stealth-12.
Creature Type: Vermin.

Monstrous Scorpion (Colossal) [Monster Manual, page 287]

112 points
Attribute Modifiers: ST+45 (No Fine Manipulators, -40%; Size Modifier, -40%) [90]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160]; HT+3 [30].
Secondary Characteristic Modifiers: SM+4; Will+6 [30]; Per+8 [40].
Advantages: Constriction Attack [15]; DR 6 [30]; Extra Attack 1 [25]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; Injury Tolerance (No Neck) [5]; Night Vision 9 [9]; Sharp Claws [5]; Temperature Tolerance 2 (Hot) [2]; Vibration Sense (Ground, -10%) [9].
                Sting: Striker (Impaling; Cannot Parry, -40%) [5].
                Poison: Toxic Attack 1d (Cyclic, 1 hour, 5 cycles, Resistible, +50%; Follow-Up, Sting, +0%; Resistible, HT-4, -10%; Symptoms, 2/3 HP, -3 HT and -5 DX, +65%) [8].
Disadvantages: No Fine Manipulators [-30]; Wild Animal [-30].
Creature Type: Vermin.

Knowing Your Own Strength [242]
Replace ST+45 (No Fine Manipulators, -40%; Size Modifier, -40%) [90] with ST+22 [220]

Typical Stats
ST:
50 (KYOS: 32)
HP:
50 (KYOS: 32)
Speed:
6.25
DX:
12
Will:
8
Move:
6
IQ:
2
Per:
10


HT:
13
FP:
13
SM:
+4
Dodge:
9
Parry:
N/A
DR:
6
Sting (14): 8d+1 impaling (KYOS: 9d+1 impaling) plus follow-up 1d toxic (5 1-hour cycles, resisted by HT-4, -3 HT and -5 DX after loss of 2/3 HP). Reach C-3.
Pincers (14): 6d+2 cutting (KYOS: 7d+1 cutting) plus constriction attack. Reach C-3.

                Traits: Extra Attack 1; Extra Legs (Six Legs; Cannot Kick); Injury Tolerance (No Neck); Night Vision 9; No Fine Manipulators; Temperature Tolerance 2 (Hot); Vibration Sense (Ground); Wild Animal.
Skills: Brawling-14; Stealth-12.
Creature Type: Vermin.

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