Tuesday 17 April 2018

Monsters: Monstrous Scorpions

Monsters: Monstrous Scorpions

Yet another bunch of huge poisonous vermin. Scorpions are probably the scariest of them all thanks to the sting and Extra Attack.

 

Monstrous Scorpion (Tiny) [Monster Manual, page 287]

 
-134 points
Attribute Modifiers: ST-7 [-70]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160].
Secondary Characteristic Modifiers: SM-3; Will+6 [30]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Ambidexterity [5]; DR 1 [5]; Extra Legs (Eight Legs) [15]; Injury Tolerance (No Brain, No Neck, No Vitals) [15]; Night Vision 5 [5]; Peripheral Vision [15]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Temperature Tolerance 2 (Hot) [2].
    Pincers [18]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
    Sting: Striker (Impaling; Cannot Parry, -40%) [5].
    Poison: Toxic Attack 1d-2 (Cyclic, 1 hour, 3 cycles, Resistible, +30%; Follow-Up, Sting, +0%; Resistible, HT, -30%; Symptoms, 2/3 HP, -1 HT, +5%) [3].
Disadvantages: Cold-Blooded (50°) [-5]; No Fine Manipulators [-30]; Resitricted Diet (Carnivore) [-10]; Wild Animal with Mute [-40].
Creature Type: Vermin.
 
Typical Stats

ST:

3

HP:

3

Speed:

5.5

DX:

12

Will:

8

Move:

4

IQ:

2

Per:

10

 

 

HT:

10

FP:

10

SM:

-3

Dodge:

8

Parry:

9 (unarmed)

DR:

1

    Sting (12): thrust 1d-4 impaling (KYOS: 1d-8 impaling) plus follow-up 1d-2 toxic (3 1-hour cycles, resisted by HT, -1 HT after loss of 2/3 HP), Reach C.
    Pincers (12): thrust 1d-5 cutting (KYOS: 1d-9 cutting), Reach C. The monstrous scorpion can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).
 
    Traits: Ambidexterity; Cold-Blooded (50°); Extra Legs (Eight Legs); Injury Tolerance (No Brain, No Neck, No Vitals); Night Vision 5; No Fine Manipulators; Peripheral Vision; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Restricted Diet (Carnivore); Temperature Tolerance 2 (Hot); Wild Animal with Mute.
    Skills: Stealth-12.
    Creature Type: Vermin.
 

Monstrous Scorpion (Small) [Monster Manual, page 287]
 
-84 points
Attribute Modifiers: ST-2 [-20]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160].
Secondary Characteristic Modifiers: SM-1; Will+6 [30]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Ambidexterity [5]; DR 1 [5]; Extra Legs (Eight Legs) [15]; Injury Tolerance (No Brain, No Neck, No Vitals) [15]; Night Vision 5 [5]; Peripheral Vision [15]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Temperature Tolerance 2 (Hot) [2].
    Pincers [18]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
    Sting: Striker (Impaling; Cannot Parry, -40%) [5].
    Poison: Toxic Attack 1d-2 (Cyclic, 1 hour, 4 cycles, Resistible, +40%; Follow-Up, Sting, +0%; Resistible, HT, -30%; Symptoms, 2/3 HP, -2 HT and -1 DX, +20%) [3].
Disadvantages: Cold-Blooded (50°) [-5]; No Fine Manipulators [-30]; Resitricted Diet (Carnivore) [-10]; Wild Animal with Mute [-40].
Creature Type: Vermin.
 
Typical Stats

ST:

8

HP:

8

Speed:

5.5

DX:

12

Will:

8

Move:

4

IQ:

2

Per:

10

 

 

HT:

10

FP:

10

SM:

-1

Dodge:

8

Parry:

9 (unarmed)

DR:

1

    Sting (12): thrust 1d-2 impaling (KYOS: 1d-3 impaling) plus follow-up 1d-2 toxic (4 1-hour cycles, resisted by HT, -2 HT and -1 DX after loss of 2/3 HP), Reach C.
    Pincers (12): thrust 1d-3 cutting (KYOS: 1d-4 cutting), Reach C. The monstrous scorpion can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).
 
    Traits: Ambidexterity; Cold-Blooded (50°); Extra Legs (Eight Legs); Injury Tolerance (No Brain, No Neck, No Vitals); Night Vision 5; No Fine Manipulators; Peripheral Vision; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Restricted Diet (Carnivore); Temperature Tolerance 2 (Hot); Wild Animal with Mute.
    Skills: Stealth-12.
    Creature Type: Vermin.
 
Monstrous Scorpion (Medium) [Monster Manual, page 287]
 
-52 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160].
Secondary Characteristic Modifiers: Will+6 [30]; Per+8 [40].
Advantages: Ambidexterity [5]; DR 2 [10]; Extra Legs (Eight Legs) [15]; Injury Tolerance (No Brain, No Neck, No Vitals) [15]; Night Vision 5 [5]; Peripheral Vision [15]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Temperature Tolerance 2 (Hot) [2].
    Pincers [18]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
    Sting: Striker (Impaling; Cannot Parry, -40%) [5].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 4 cycles, Resistible, +40%; Follow-Up, Sting, +0%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -2 HT and -1 DX, +20%) [5].
Disadvantages: Cold-Blooded (50°) [-5]; No Fine Manipulators [-30]; Resitricted Diet (Carnivore) [-10]; Wild Animal with Mute [-40].
Creature Type: Vermin.
 
Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

8

Move:

5

IQ:

2

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

2

    Sting (12): thrust 1d-1 impaling plus follow-up 1d-1 toxic (4 1-hour cycles, resisted by HT-2, -2 HT and -1 DX after loss of 2/3 HP), Reach C.
    Pincers (12): thrust 1d-2 cutting, Reach C. The monstrous scorpion can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).
 
    Traits: Ambidexterity; Cold-Blooded (50°); Extra Legs (Eight Legs); Injury Tolerance (No Brain, No Neck, No Vitals); Night Vision 5; No Fine Manipulators; Peripheral Vision; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Restricted Diet (Carnivore); Temperature Tolerance 2 (Hot); Wild Animal with Mute.
    Skills: Stealth-12.
    Creature Type: Vermin.
 
Monstrous Scorpion (Large) [Monster Manual, page 287]
 
-12 points
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%; Size Modifier, -10%) [25]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Will+6 [30]; Per+8 [40].
Advantages: Ambidexterity [5]; DR 3 [15]; Extra Legs (Eight Legs) [15]; Injury Tolerance (No Brain, No Neck, No Vitals) [15]; Night Vision 5 [5]; Peripheral Vision [15]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Temperature Tolerance 2 (Hot) [2].
    Pincers [18]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
    Sting: Striker (Impaling; Cannot Parry, -40%) [5].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 4 cycles, Resistible, +40%; Follow-Up, Sting, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -2 HT and -1 DX, +20%) [5].
Disadvantages: Cold-Blooded (50°) [-5]; No Fine Manipulators [-30]; Resitricted Diet (Carnivore) [-10]; Wild Animal with Mute [-40].
Creature Type: Vermin.
 

Knowing Your Own Strength [13]
Replace ST+5 (No Fine Manipulators, -40%; Size Modifier, -10%) [25] with ST+5 [50]

 
Typical Stats

ST:

15

HP:

15

Speed:

5.5

DX:

12

Will:

8

Move:

5

IQ:

2

Per:

10

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

9 (unarmed)

DR:

3

    Sting (13): thrust 1d+2 impaling (KYOS: 2d+1 impaling) plus follow-up 1d-1 toxic (4 1-hour cycles, resisted by HT-3, -2 HT and -1 DX after loss of 2/3 HP), Reach C-1.
    Pincers (13): thrust 1d+1 cutting (KYOS: 2d-1 cutting), Reach C-1. The monstrous scorpion can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).
 
    Traits: Ambidexterity; Cold-Blooded (50°); Extra Legs (Eight Legs); Injury Tolerance (No Brain, No Neck, No Vitals); Night Vision 5; No Fine Manipulators; Peripheral Vision; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Restricted Diet (Carnivore); Temperature Tolerance 2 (Hot); Wild Animal with Mute.
    Skills: Brawling-13; Stealth-12.
    Creature Type: Vermin.
 
Monstrous Scorpion (Huge) [Monster Manual, page 287]
 
64 points
Attribute Modifiers: ST+15 (No Fine Manipulators, -40%; Size Modifier, -20%) [60]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+6 [30]; Per+8 [40].
Advantages: Ambidexterity [5]; DR 4 [40]; Extra Legs (Eight Legs) [15]; Injury Tolerance (No Brain, No Neck, No Vitals) [15]; Night Vision 5 [5]; Peripheral Vision [15]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Temperature Tolerance 2 (Hot) [2].
    Pincers [18]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
    Sting: Striker (Impaling; Cannot Parry, -40%) [5].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 5 cycles, Resistible, +50%; Follow-Up, Sting, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 HT and -4 DX, +55%) [6].
Disadvantages: Cold-Blooded (50°) [-5]; No Fine Manipulators [-30]; Resitricted Diet (Carnivore) [-10]; Wild Animal with Mute [-40].
Creature Type: Vermin.
 

Knowing Your Own Strength [124]
Replace ST+15 (No Fine Manipulators, -40%; Size Modifier, -20%) [60] with ST+12 [120]

 
Typical Stats

ST:

25 (KYOS: 22)

HP:

25 (KYOS: 22)

Speed:

6

DX:

12

Will:

8

Move:

6

IQ:

2

Per:

10

 

 

HT:

12

FP:

12

SM:

+2

Dodge:

9

Parry:

10 (unarmed)

DR:

4

    Sting (14): thrust 3d+2 impaling (KYOS: 5d+1 impaling) plus follow-up 1d-1 toxic (5 1-hour cycles, resisted by HT-3, -3 HT and -4 DX after loss of 2/3 HP), Reach C-1.
    Pincers (14): thrust 3d cutting (KYOS: 4d+1 cutting), Reach C-1. The monstrous scorpion can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).
 
    Traits: Ambidexterity; Cold-Blooded (50°); Extra Legs (Eight Legs); Injury Tolerance (No Brain, No Neck, No Vitals); Night Vision 5; No Fine Manipulators; Peripheral Vision; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Restricted Diet (Carnivore); Temperature Tolerance 2 (Hot); Wild Animal with Mute.
    Skills: Brawling-14; Stealth-12.
    Creature Type: Vermin.
 
Monstrous Scorpion (Gargantuan) [Monster Manual, page 287]
 
96 points
Attribute Modifiers: ST+25 (No Fine Manipulators, -40%; Size Modifier, -30%) [75]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160]; HT+3 [30].
Secondary Characteristic Modifiers: SM+3; Will+6 [30]; Per+8 [40].
Advantages: Ambidexterity [5]; DR 5 [25]; Extra Legs (Eight Legs) [15]; Injury Tolerance (No Brain, No Neck, No Vitals) [15]; Night Vision 5 [5]; Peripheral Vision [15]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Temperature Tolerance 2 (Hot) [2].
    Pincers [18]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
    Sting: Striker (Impaling; Cannot Parry, -40%) [5].
    Poison: Toxic Attack 1d (Cyclic, 1 hour, 5 cycles, Resistible, +50%; Follow-Up, Sting, +0%; Resistible, HT-4, -10%; Symptoms, 2/3 HP, -3 HT and -4 DX, +55%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; No Fine Manipulators [-30]; Resitricted Diet (Carnivore) [-10]; Wild Animal with Mute [-40].
Creature Type: Vermin.
 

Knowing Your Own Strength [181]
Replace ST+25 (No Fine Manipulators, -40%; Size Modifier, -30%) [75] with ST+16 [160]

 
Typical Stats

ST:

35 (KYOS: 26)

HP:

35 (KYOS: 26)

Speed:

6.25

DX:

12

Will:

8

Move:

6

IQ:

2

Per:

10

 

 

HT:

13

FP:

13

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

5

    Sting (14): thrust 6d impaling (KYOS: 6d+2 impaling) plus follow-up 1d toxic (5 1-hour cycles, resisted by HT-4, -3 HT and -4 DX after loss of 2/3 HP), Reach C-2.
    Pincers (14): thrust 5d-1 cutting (KYOS: 5d+2 cutting), Reach C-2. The monstrous scorpion can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).
 
    Traits: Ambidexterity; Cold-Blooded (50°); Extra Legs (Eight Legs); Injury Tolerance (No Brain, No Neck, No Vitals); Night Vision 5; No Fine Manipulators; Peripheral Vision; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Restricted Diet (Carnivore); Temperature Tolerance 2 (Hot); Wild Animal with Mute.
    Skills: Brawling-14; Stealth-12.
    Creature Type: Vermin.
 
Monstrous Scorpion (Colossal) [Monster Manual, page 287]
 
116 points
Attribute Modifiers: ST+45 (No Fine Manipulators, -40%; Size Modifier, -40%) [90]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160]; HT+3 [30].
Secondary Characteristic Modifiers: SM+4; Will+6 [30]; Per+8 [40].
Advantages: Ambidexterity [5]; DR 6 [30]; Extra Legs (Eight Legs) [15]; Injury Tolerance (No Brain, No Neck, No Vitals) [15]; Night Vision 5 [5]; Peripheral Vision [15]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Temperature Tolerance 2 (Hot) [2].
    Pincers [18]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
    Sting: Striker (Impaling; Cannot Parry, -40%) [5].
    Poison: Toxic Attack 1d (Cyclic, 1 hour, 5 cycles, Resistible, +50%; Follow-Up, Sting, +0%; Resistible, HT-4, -10%; Symptoms, 2/3 HP, -3 HT and -5 DX, +65%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; No Fine Manipulators [-30]; Resitricted Diet (Carnivore) [-10]; Wild Animal with Mute [-40].
Creature Type: Vermin.
 

Knowing Your Own Strength [246]
Replace ST+45 (No Fine Manipulators, -40%; Size Modifier, -40%) [90] with ST+22 [220]

 
Typical Stats

ST:

50 (KYOS: 32)

HP:

50 (KYOS: 32)

Speed:

6.25

DX:

12

Will:

8

Move:

6

IQ:

2

Per:

10

 

 

HT:

13

FP:

13

SM:

+4

Dodge:

9

Parry:

10 (unarmed)

DR:

6

    Sting (14): thrust 8d+1 impaling (KYOS: 9d+1 impaling) plus follow-up 1d toxic (5 1-hour cycles, resisted by HT-4, -3 HT and -5 DX after loss of 2/3 HP), Reach C-3.
    Pincers (14): thrust 7d cutting (KYOS: 7d+2 cutting), Reach C-3. The monstrous scorpion can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).
 
    Traits: Ambidexterity; Cold-Blooded (50°); Extra Legs (Eight Legs); Injury Tolerance (No Brain, No Neck, No Vitals); Night Vision 5; No Fine Manipulators; Peripheral Vision; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Restricted Diet (Carnivore); Temperature Tolerance 2 (Hot); Wild Animal with Mute.
    Skills: Brawling-14; Stealth-12.
    Creature Type: Vermin.

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