Sunday 1 April 2018

Sorcery: Incarnum Spells VI

Sorcery: Incarnum Spells VI

And the last four incarnum spells! Suppress Soulmeld and Unshape Soulmeld counter soulmelds. Wall of Incarnum burns essentia and blocks line of sight. Wrathful Doom hurts both the body and soul.

Suppress Soulmeld
Keywords: Resisted (HT).
Full Cost: 80 points.
Casting Roll: Will.
Range: Unlimited.
Duration: 3 minutes.

This spell instantly unshapes and suppresses a single soulmeld shaped by the subject. The subject adds his Meldshaping Talent or Totemism Talent to his HT when resisting this spell. The unshaped soulmeld cannot be shaped again, while this spell is active, but the other soulmelds are unaffected.
Statistics: Neutralize Incarnum (Accessibility, One soulmeld at a time, -5%; Based on HT, +20%; Fixed Duration, +0%; Precise, +20%; Ranged, +40%; Sorcery, -15%) [80].
  
Unshape Soulmeld
Keywords: Resisted (HT).
Full Cost: 55 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

This spell instantly unshapes a single soulmeld shaped by the subject. The subject adds his Meldshaping Talent or Totemism Talent to his HT when resisting this spell. The unshaped soulmeld can be shaped again by the subject, if he wishes.
Statistics: Neutralize Incarnum (Accessibility, One soulmeld at a time, -5%; Based on HT, +20%; Interruption, -50%; Precise, +20%; Ranged, +40%; Sorcery, -15%) [55].
  
Wall of Incarnum
Keywords: Incarnum. Obvious.
Full Cost: 35 points for level 1 + 5 points/additional level.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: Five minutes.

This spell creates an opaque blue wall of incarnum. You do not have to concentrate to maintain it, Wall of Incarnum is “fire and forget.” It can be cast repeatedly, allowing the sorcerer to put up multiple walls as needed, but each wall dissipates once the duration runs out.
To find the maximum square yardage available, look up the level of this spell on the Leveled Area Table (GURPS Thaumatology - Sorcery, p. 9) and multiply the given radius by 3. Alternatively, know that Wall of Incarnum 1 has a maximum area of six square yards, with each additional level doubling that cumulatively. For example, Wall of Incarnum 3 has a limit of 24 square yards, allowing the sorcerer to conjure a wall six yards long by four yards high, 12 yards long by two yards high, or any other valid combination. The caster may form this into any shape he wishes.
Anything crossing the wall loses 1d points of essentia.
This spell can only be cast by spending an essential point instead of FP.
Statistics: Fatigue Attack 1d (Area Effect, 2 yards, +50%; Cosmic, Affects Essentia, +50%; Costs Essentia, -5%; Extended Duration, 30x, +60%; Persistent, +40%; Sorcery, -15%; Variable, Area, +5%; Wall, Shapeable, +60%) [35]. Additional levels increase Area Effect (+50%) [+5].
  
Wrathful Doom
Keywords: Incarnum, Resisted (HT).
Full Cost: 24 points.
Casting Roll: Will. Use DX or unarmed combat skill to hit.
Range: Touch.
Duration: 5 seconds.

This caster turns his subject’s essentia against him by beckoning to dark powers that prey on soulstuff. The caster must strike the subject to trigger this spell; hit location is irrelevant. Every second, the victim must roll against HT; on a failure (critical or not), he takes 1d-1 toxic damage and 1 point of damage to his essentia pool. On a success, he takes no damage that turn; on a critical success, the spell is broken. DR does not protect against this injury! Once the subject’s essentia pool is depleted, the spell ends.
This spell can only be cast by spending an essentia point instead of a point of FP.
Statistics: Toxic Attack 1d-1 (HT; Costs Essentia, -5%; Cyclic, 1 second interval, 4 seconds, Resistible, +200%; Link, +10%; Malediction 1, +100%; Melee Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Nuisance Effect, Stops when essential is depleted, -10%; Sorcery, -15%) [11] + Fatigue Attack 1 (HT; Cyclic, 1 second interval, 4 seconds, Resistible, +200%; Cosmic, Affects Essentia, +50%; Costs Essentia, -5%; Link, +10%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, Cannot Parry, -35%; No Signature, +20%; Nuisance Effect, Stops when essential is depleted, -10%) [13].

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