Saturday, 28 April 2018

Alchemy: Inhaled Poisons

Alchemy: Inhaled Poisons

And here's the last batch of poisons from D&D 3.5 Dungeon Master's Guide and Pathfinder Core Rulebook.

Burnt Othur Fumes
This is a respiratory agent made from tropical tree bark. This poison flask can be thrown (range is STx3.5). Hitting a hard surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The cloud persists for 10 seconds and may drift with the wind. Any creature that inhales the gas must make an immediate HT-2 roll or suffer 1d-1 toxic damage. Every 2 seconds for 3 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gets a -3 penalty to HT until he heals above this threshold.
Form: Grenade.
Cost: $420 (singular); $150 (5-batched).
Recipe: $42; 1 day; defaults to Poisons-2.
Statistics: Toxic Attack 1d-1 (Area Effect, 2 yards, +50%; Drifting, +20%; Cyclic, 2 second, 3 cycles, Resistible, +150%; Grenade, +25%; Persistent, +40%; Resistible, HT-2, -20%; Respiratory Agent, +50%; Symptoms, 1/2 HP, -3 HT, +30%) [14].

Insanity Mist
This is a respiratory agent made from cave mushrooms. This poison flask can be thrown (range is STx3.5). Hitting a hard surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The cloud persists for 10 seconds and may drift with the wind. Any creature that inhales the gas must make an immediate HT-2 roll or suffer 1d toxic damage. Every 2 seconds for 3 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gets the Berserk (9) (Battle Rage) until he heals above this threshold. After losing 1/2 HP to this poison, the victim gets the Berserk (6) (Battle Rage) until he heals above this threshold.
Form: Grenade.
Cost: $840 (singular); $305 (5-batched).
Recipe: $84; 4 days; defaults to Poisons-3.
Statistics: Toxic Attack 1d (Area Effect, 2 yards, +50%; Drifting, +20%; Cyclic, 2 second, 3 cycles, Resistible, +150%; Grenade, +25%; Persistent, +40%; Resistible, HT-2, -20%; Respiratory Agent, +50%; Symptoms, 1/3 HP, Berserk (9) (Battle Rage, +50%), +80%; Symptoms, 1/2 HP, Berserk (6) (Battle Rage, +50%), +60%) [28].
  
Nightmare Vapor
This is a respiratory agent made from inorganic salts. This poison flask can be thrown (range is STx3.5). Hitting a hard surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The cloud persists for 10 seconds and may drift with the wind. Any creature that inhales the gas must make an immediate HT-3 roll or suffer 1d-2 fatigue damage. Every 2 seconds for 3 more cycles he must make another HT-3 roll to resist or take the same amount of damage. Treat FP lost to the poison identically to FP lost to missed sleep for all purposes, notably recovery (see Basic Set, Chapter 14).
Form: Grenade.
Cost: $570 (singular); $205 (5-batched).
Recipe: $57; 2 days; defaults to Poisons-2.
Statistics: Fatigue Attack 1d-2 (Area Effect, 2 yards, +50%; Drifting, +20%; Cyclic, 2 second, 3 cycles, Resistible, +150%; Grenade, +25%; Missed Sleep, +50%; Persistent, +40%; Resistible, HT-2, -20%; Respiratory Agent, +50%) [19].

Ungol Dust
This is a respiratory agent made from refined deep cave fungi. This poison flask can be thrown (range is STx3.5). Hitting a hard surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The cloud persists for 10 seconds and may drift with the wind. Any creature that inhales the gas must make an immediate HT-2 roll or suffer 1d-1 toxic damage. Every 2 seconds for 6 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gets a -2 penalty to IQ until he heals above this threshold. After losing 1/2 HP to this poison, the victim gets a -4 penalty to IQ until he heals above this threshold. After losing 2/3 HP to this poison, the victim gets a -6 penalty to IQ until he heals above this threshold.
Form: Grenade.
Cost: $690 (singular); $250 (5-batched).
Recipe: $69; 4 days; defaults to Poisons-3.
Statistics: Toxic Attack 1d-1 (Area Effect, 2 yards, +50%; Drifting, +20%; Cyclic, 2 second, 6 cycles, Resistible, +300%; Grenade, +25%; Persistent, +40%; Resistible, HT-2, -20%; Respiratory Agent, +50%; Symptoms, 1/3 HP, -2 IQ, +60%; Symptoms, 1/2 HP, -4 IQ, +80%; Symptoms, 2/3 HP, -6 IQ, +60%) [23].


1 comment:

  1. Love this poisons series! I would definitely like to see more like this.

    ReplyDelete