Alchemy: Inhaled Poisons
And here's the last batch of poisons from D&D 3.5 Dungeon Master's Guide and Pathfinder Core Rulebook.
Burnt Othur Fumes
This is a respiratory agent made from tropical
tree bark. This poison flask can be thrown (range is STx3.5). Hitting a hard
surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The
cloud persists for 10 seconds and may drift with the wind. Any creature that
inhales the gas must make an immediate
HT-2 roll or suffer 1d-1 toxic damage. Every 2 seconds for 3 more cycles he
must make another HT-2 roll to resist or take the same amount of damage. After
losing 1/2 HP to this poison, the victim gets a -3 penalty to HT until he heals
above this threshold.
Form: Grenade.
Cost: $420 (singular); $150 (5-batched).
Recipe: $42; 1 day; defaults to Poisons-2.
Statistics: Toxic Attack 1d-1 (Area Effect, 2
yards, +50%; Drifting, +20%; Cyclic, 2 second, 3 cycles, Resistible, +150%;
Grenade, +25%; Persistent, +40%; Resistible, HT-2, -20%; Respiratory Agent,
+50%; Symptoms, 1/2 HP, -3 HT, +30%) [14].
Insanity Mist
This is a respiratory agent made from cave
mushrooms. This poison flask can be thrown (range is STx3.5). Hitting a hard
surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The
cloud persists for 10 seconds and may drift with the wind. Any creature that
inhales the gas must make an immediate
HT-2 roll or suffer 1d toxic damage. Every 2 seconds for 3 more cycles he must
make another HT-2 roll to resist or take the same amount of damage. After losing
1/3 HP to this poison, the victim gets the Berserk (9) (Battle Rage) until he
heals above this threshold. After losing 1/2 HP to this poison, the victim gets
the Berserk (6) (Battle Rage) until he heals above this threshold.
Form: Grenade.
Cost: $840 (singular); $305 (5-batched).
Recipe: $84; 4 days; defaults to
Poisons-3.
Statistics: Toxic Attack 1d (Area Effect, 2
yards, +50%; Drifting, +20%; Cyclic, 2 second, 3 cycles, Resistible, +150%;
Grenade, +25%; Persistent, +40%; Resistible, HT-2, -20%; Respiratory Agent,
+50%; Symptoms, 1/3 HP, Berserk (9) (Battle Rage, +50%), +80%; Symptoms, 1/2
HP, Berserk (6) (Battle Rage, +50%), +60%) [28].
Nightmare Vapor
This is a respiratory agent made from inorganic
salts. This poison flask can be thrown (range is STx3.5). Hitting a hard surface,
it breaks, creating a cloud of poison gas in a 2-yard radius. The cloud
persists for 10 seconds and may drift with the wind. Any creature that inhales
the gas must make an immediate HT-3
roll or suffer 1d-2 fatigue damage. Every 2 seconds for 3 more cycles he must
make another HT-3 roll to resist or take the same amount of damage. Treat FP lost
to the poison identically to FP lost to missed sleep for all purposes, notably
recovery (see Basic Set, Chapter 14).
Form: Grenade.
Cost: $570 (singular); $205 (5-batched).
Recipe: $57; 2 days; defaults to Poisons-2.
Statistics: Fatigue Attack 1d-2 (Area Effect, 2
yards, +50%; Drifting, +20%; Cyclic, 2 second, 3 cycles, Resistible, +150%;
Grenade, +25%; Missed Sleep, +50%; Persistent, +40%; Resistible, HT-2, -20%; Respiratory
Agent, +50%) [19].
Ungol Dust
This is a respiratory agent made from refined
deep cave fungi. This poison flask can be thrown (range is STx3.5). Hitting a
hard surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The
cloud persists for 10 seconds and may drift with the wind. Any creature that
inhales the gas must make an immediate
HT-2 roll or suffer 1d-1 toxic damage. Every 2 seconds for 6 more cycles he
must make another HT-2 roll to resist or take the same amount of damage. After
losing 1/3 HP to this poison, the victim gets a -2 penalty to IQ until he heals
above this threshold. After losing 1/2 HP to this poison, the victim gets a -4
penalty to IQ until he heals above this threshold. After losing 2/3 HP to this
poison, the victim gets a -6 penalty to IQ until he heals above this threshold.
Form: Grenade.
Cost: $690 (singular); $250 (5-batched).
Recipe: $69; 4 days; defaults to Poisons-3.
Statistics: Toxic Attack 1d-1 (Area Effect, 2 yards, +50%; Drifting, +20%; Cyclic, 2 second, 6 cycles, Resistible, +300%; Grenade, +25%; Persistent, +40%; Resistible, HT-2, -20%; Respiratory Agent, +50%; Symptoms, 1/3 HP, -2 IQ, +60%; Symptoms, 1/2 HP, -4 IQ, +80%; Symptoms, 2/3 HP, -6 IQ, +60%) [23].
Love this poisons series! I would definitely like to see more like this.
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