Vile Diseases II
More vile diseases from Book of Vile Darkness. Again, most of them are clearly supernatural in nature.
Iron Corruption
This disease comes from prolonged exposure
to iron worked in conditions of extreme toil and misery. Iron corruption often
spreads from a stab wound or an arrowhead lodged in one’s flesh for too long.
The victim is gripped with terrible chills. His skin turns a dull metallic hue.
Statistics: Blood;
HT-4 to resist; 1d/2 days delay; 1d-3 toxic damage (with HT-1 after loss of 1/3
HP and HT-3 after loss of 1/2 HP); 24-hour cycle with ten cycles. Not contagious.
Life Blindness
The infected victim loses all
ability to perceive living creatures, even plants. After losing 1/3 HP the
victim treats such beings as invisible, silent, and odorless. The loneliness
and alienation eventually drive the victim to be completely antisocial,
suffering effects similar to the emotion (despair) and emotion (hate) spells. After
losing ½ HP, the victim gains Chronic Depression (9). In addition, each cycle
the victim must make a Fright Check on the Despair variant table from Pyramid #3-92, page 29.
Statistics: Respiratory;
HT-3 to resist; 1 day delay; 1d-1 toxic damage (special symptoms); 24-hour
cycle with ten cycles. Not contagious.
Lightning Curse
When a creature takes a major wound
from electricity and is at the same time exposed to great evil (such as the
presence of an evil outsider or a desecrated area), it risks contacting lightning
curse. As its blood vessels burst, the victim is covered in blue and black
bruises, his muscles ache and he cannot think straight.
Statistics: Blood;
HT-3 to resist; 1 day delay; 1d toxic damage (with IQ-3 after loss of 1/3 HP, moderate
pain after loss of ½ HP, terrible pain after loss of 2/3 HP); 24-hour cycle
with six cycles. Not contagious.
Melting Fury
Caught by characters who handle
undead flesh, this disease is as horrific to watch as it is to contract. The
victim’s flesh slowly liquefies and “melts” off his body until he is dead.
Statistics: Contact;
HT-2 to resist; 1d days delay; 1d-2 toxic damage (with ST-2 and DX-2 after loss
of 1/3 HP; DX-4, ST-4, HT-4 after loss of ½ HP; and agony after loss of 2/3 HP);
12-hour cycle with six cycles. Mildly contagious.
Misery’s Passage
This disease causes intense emotions
of sadness and despair and manifests as dark boils.
Statistics: Blood;
HT-1 to resist; 1d days delay; 1d-1 toxic damage (with Chronic Depression (12)
after loss of 1/3 HP; Chronic Depression (9) after loss of 1/2 HP; and Chronic
Depression (6) after loss of 2/3 HP); 12-hour cycle with eight cycles. Mildly contagious.
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