Alchemy: Ingested Poisons
Here we have ingested poisons converted from D&D 3.5 Dungeon Master's Guidebook and Pathfinder Core Rulebook.
New form: Ingested Poison
-85%
This poison must be swallowed or mixed with
food or drink. Once in hand, it takes a Ready maneuver to open the vial,
another to drink. One dose of ingested poison affects one man-sized creature
instantly. A dose of ingested poison weighs 0.5 lb., has SM-6 and Bulk -3. This
is a Mini item.
Statistics: Blood Agent, -40%; Melee Attack,
Reach C, Cannot Parry, -35%; Takes Extra Time 1, -10%.
POISONS
Dark Reaver Powder
This poison is extracted from an underground
flower that wilts when exposed to light. A living victim who ingests the poison
must make a HT-3 roll after 10 minutes or suffer 1d-1 toxic damage. Every hour
for 3 more cycles he must make another HT-3 roll to resist or take the same
amount of damage. After losing 1/2 HP to this poison, the victim gains a -3
penalty to ST and HT until he heals above this threshold.
Form: Ingested Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour,
3 cycles, Resistible, +30%; Ingested Poison, -85%; Onset, 10 minutes, -10%; Resistible,
HT-3, -15%; Symptoms, 1/2 HP, -3 ST and -3 HT, +60%) [3].
Id Moss
This poison is extracted from an underground
moss. A living victim who ingests the poison must make a HT-2 roll after 10
minutes or suffer 1d-1 toxic damage. Every minute for 6 more cycles he must
make another HT-2 roll to resist or take the same amount of damage. After
losing 1/2 HP to this poison, the victim gains a -4 penalty to IQ until he
heals above this threshold. After losing 2/3 HP to this poison, the victim
begins to hallucinate (p. B428) until he heals above this threshold.
Form: Ingested Poison.
Cost: $240 (singular); $85 (5-batched).
Recipe: $24; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 minute,
6 cycles, Resistible, +120%; Ingested Poison, -85%; Onset, 10 minutes, -10%; Resistible,
HT-2, -20%; Symptoms, 1/2 HP, -4 IQ, +80%; Symptoms, 2/3 HP, Hallucinating, +50%)
[8].
King’s Sleep
This poison was invented by assassins to
dispose of monarchs. A living victim who ingests the poison must make a HT-3
roll after 1 day or suffer 1d-1 toxic damage. Every day for 20 more cycles he
must make another HT-3 roll to resist or take the same amount of damage. After
losing 1/2 HP to this poison, the victim becomes nauseated (p. B428) until he
heals above this threshold. After losing 2/3 HP to this poison, the victim
falls unconscious until he heals above this threshold.
Form: Ingested Poison.
Cost: $270 (singular); $95 (5-batched).
Recipe: $27; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 day, 20
cycles, Resistible, +50%; Ingested Poison, -85%; Onset, 1 day, -30%; Resistible,
HT-3, -15%; Symptoms, 1/2 HP, Nauseated, +60%; Symptoms, 2/3 HP,
Unconsciousness, +200%) [9].
Lich Dust
This poison turns the victim’s skin gray. A
living victim who ingests the poison must make a HT-3 roll after 10 minutes or
suffer 1d toxic damage. Every minute for 6 more cycles he must make another
HT-3 roll to resist or take the same amount of damage. After losing 1/2 HP to
this poison, the victim becomes nauseated (p. B428) until he heals above this
threshold. After losing 2/3 HP to this poison, the victim gets a -8 penalty to
ST until he heals above this threshold.
Form: Ingested Poison.
Cost: $270 (singular); $95 (5-batched).
Recipe: $27; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d (Cyclic, 1 minute,
6 cycles, Resistible, +120%; Ingested Poison, -85%; Onset, 10 minutes, -10%; Resistible,
HT-3, -15%; Symptoms, 1/2 HP, Nauseated, +60%; Symptoms, 2/3 HP, ST-8, +40%) [9].
Oil of Taggit
This poison is made from a tropical tree bark.
A living victim who ingests the poison must make a HT-2 roll after 1 minute or
suffer 1d-2 toxic damage. Every minute for 3 more cycles he must make another
HT-2 roll to resist or take the same amount of damage. After losing 1/3 HP to
this poison, the victim falls unconscious until he heals above this threshold.
Form: Ingested Poison.
Cost: $390 (singular); $140 (5-batched).
Recipe: $39; 2 days; defaults to Poisons-2.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 minute,
3 cycles, Resistible, +60%; Ingested Poison, -85%; Onset, 1 minute, -10%; Resistible,
HT-2, -20%; Symptoms, 1/3 HP, Unconsciousness, +600%) [13].
Striped Toadstool
This poison is made from a tropical mushroom. A
living victim who ingests the poison must make a HT-2 roll after 10 minutes or
suffer 1d-2 toxic damage. Every minute for 3 more cycles he must make another
HT-2 roll to resist or take the same amount of damage. After losing 1/3 HP to
this poison, the victim gets a -3 penalty to IQ he heals above this threshold.
Form: Ingested Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 minute,
3 cycles, Resistible, +60%; Ingested Poison, -85%; Onset, 10 minutes, -10%; Resistible,
HT-2, -20%; Symptoms, 1/3 HP, IQ-3, +90%) [3].
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