Tuesday 24 April 2018

Alchemy: Venom II

Alchemy: Venom II

Monstrous spiders, centipedes, and scorpions are not the only poisonous creatures. Let's see how much other extracted poisons would cost.
    
Aranea Venom
This poison is extracted from an aranea. A living victim must make an immediate HT-3 roll or suffer 1d-1 toxic damage. Every hour for 3 more cycles he must make another HT-3 roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gains a -3 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [3].

Athach Poison
This poison is extracted from an athach. A living victim must make an immediate HT-3 roll or suffer 1d-2 toxic damage. Every hour for 3 more cycles he must make another HT-3 roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gets a -3 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $210 (singular); $75 (5-batched).
Recipe: $21; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 2d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [7].
  
Bebilith Venom
This poison is extracted from a bebilith. A living victim must make an immediate HT-2 roll or suffer 1d-1 toxic damage. Every hour for 5 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -2 penalty to HT until he heals above this threshold. After losing 1/2 HP to this poison, the victim begins to experience severe pain (p. B428) until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $210 (singular); $75 (5-batched).
Recipe: $21; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour, 5 cycles, Resistible, +50%; Follow-Up Poison, -20%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, -2 HT, +30%; Symptoms, 1/2 HP, Severe Pain, +80%) [7].
  
Giant Bee Poison
This poison is extracted from a giant bee. A living victim must make an immediate HT roll or suffer 1d-2 toxic damage. Every minute for 4 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim begins to experience moderate pain (p/ B428) until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $120 (singular); $45 (5-batched).
Recipe: $12; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 minute, 4 cycles, Resistible, +80%; Follow-Up Poison, -20%; Resistible, HT, -30%; Symptoms, 1/3 HP, Moderate Pain, +60%) [4].

Giant Wasp Poison
This poison is extracted from a giant wasp. A living victim must make an immediate HT roll or suffer 1d-2 toxic damage. Every minute for 4 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -2 penalty to DX until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $120 (singular); $45 (5-batched).
Recipe: $12; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 minute, 4 cycles, Resistible, +80%; Follow-Up Poison, -20%; Resistible, HT, -30%; Symptoms, 1/3 HP, -2 DX, +60%) [4].
  
Imp Venom
This poison is extracted from an imp. A living victim must make an immediate HT roll or suffer 1 toxic damage. Every hour for 3 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gains a -2 penalty to DX until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $30 (singular); $10 (5-batched).
Recipe: $3; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT, -30%; Symptoms, 2/3 HP, -2 DX, +20%) [1].
  
Quasit Venom
This poison is extracted from a quasit. A living victim must make an immediate HT roll or suffer 1 toxic damage. Every hour for 3 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gains a -2 penalty to DX until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $30 (singular); $10 (5-batched).
Recipe: $3; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT, -30%; Symptoms, 2/3 HP, -2 DX, +20%) [1].
  
Purple Worm Poison
This poison is extracted from a purple worm. A living victim must make an immediate HT-4 roll or suffer 1d toxic damage. Every minute for 4 more cycles he must make another HT-4 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -6 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $300 (singular); $110 (5-batched).
Recipe: $30; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d (Cyclic, 1 minute, 4 cycles, Resistible, +80%; Follow-Up Poison, -20%; Resistible, HT-4, -10%; Symptoms, 1/3 HP, -6 ST, +90%) [10].
  
Wyvern Poison
This poison is extracted from a wyvern. A living victim must make an immediate HT-2 roll or suffer 1d toxic damage. Every minute for 5 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -3 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $180 (singular); $65 (5-batched).
Recipe: $18; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 minute, 5 cycles, Resistible, +100%; Follow-Up Poison, -20%; Resistible, HT-2, -20%; Symptoms, 1/2 HP, -3 HT, +30%) [6].

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