Monday 30 November 2020

Monster: Thunder Wolf

Monster: Thunder Wolf

Before I continue my solo game, I have to convert this obscure D&D creature to GURPS.


Thunder Wolf [Dragon Magazine #293, page 80]

237 points
Attribute Modifiers: ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-1 [-20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+5 [25]; Basic Speed +1.00 [20]; Basic Move +2 [10].
Advantages: DR 2 (Tough Skin, -40%) [6]; Discriminating Smell [15]; Extra Legs (Four Legs) [5]; Flight (Magical, -10%) [36]; Infravision [10]; Night Vision 5 [5]; Reduced Consumption 3 [6]; Sharp Teeth [1]; Temperature Tolerance 2 [2].
    Electricity Resistance [45]: DR 20 (Includes Eyes, +10%; Limited, Electricity, -40%; Tough Skin, -40%) [30] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Breathe Electricity: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Single, -20%; Surge, Arcing, +100%) [17].
    Thunderous Howl: Affliction 1 (HT; Area Effect, 32 yards, +250%; Disadvantage, Deafness, +20%; Emanation, -20%; Hearing-Based, +150%; Magical, -10%; Selective Area, +20%; Stunning, +10%; Takes Recharge, 1 hour, -30%) [49].
Disadvantages: Bestial [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Nocturnal (Natural storms instead of night) [-20]; Restricted Diet (Carnivore) [-10].
Perks: Fur [1].
Creature Type: Magical Beast (Electricity).

Knowing Your Own Strength [272]
Replace ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30] with ST+6 [60]


Typical Stats

ST:

16

HP:

16

Speed:

7

DX:

12

Will:

11

Move:

9 ground, 14 air

IQ:

9

Per:

14

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

11

Parry:

N/A

DR:

2* (tough skin), 20 (vs. electricity)

    Sharp Teeth (14): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C.
    Breathe Electricity (14): The wolf breathes out a bolt of lightning, dealing thrust 1d-1 burning surge damage (KYOS: 1d) as large-area injury. Wearing any metal armor anywhere means having DR 1 against it, if that would be worse for the victim. Anyone wounded must make a HT roll at -1 per 2 HP of injury or be stunned, rolling against HT each turn thereafter to recover. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 3 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Thunderous Howl: Once per hour the thunder wolf can emit a howl that stuns and deafens every creature within 32 yards. Everyone within must resist with HT; Protected Hearing gives +5, Hard of Hearing gives +4, and those with Deafness are immune. Deafness lasts for margin of failure minutes. The wolf can omit any creatures from this effect (usually its packmates).

    Traits: Bestial; Combat Reflexes; Discriminating Smell; Extra Legs (Four Legs); Flight (Magical); Fur; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Infravision; Night Vision 5; No Fine Manipulators; Nocturnal (Natural storms instead of night); Reduced Consumption 3; Restricted Diet (Carnivore); Temperature Tolerance 2.
    Skills: Brawling-14; Innate Attack (Breath)-14; Stealth-14; Tracking-14.
    Creature Type: Magical Beast (Electricity).
    Notes: Size 2 hexes; Weight 450 lbs.



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