Tuesday, 10 November 2020

Monster: Banelar

Monster: Banelar

Banelars are nagas from the Forgotten Realms setting. They have very weak tentacles that they use to
manipulate items (usually wands), and a poisonous stinger. They look very cool, in my opinion.

Banelar [Monsters of Faerun, page 18]

319 points
Attribute Modifiers: ST+7 (Size Modifier, -20%) [56]; DX+1 [20]; IQ+3 [60]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2.
Advantages: Amphibious [10]; DR 2 (Tough Skin, -40%) [6]; Doesn’t Breathe (Gills, -50%) [10]; Double-Jointed [15]; Extra Arms 6 (Flexible, +50%; No Physical Attack, -50%; Weak, ¼ ST, -50%) [30]; Extra-Flexible Arms [10]; Immunity to Poison [15]; Infravision [10]; Pressure Support 1 [5]; Regeneration (Regular) [25]; Resistant to Petrification (+3) [1]; Sharp Teeth [1]; Speak Underwater [5].
    Acid Resistance [68]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Poisonous Stinger [9]: Striker (Imapling; Weak, -50%) [4] + Toxic Attack 1d (Follow-Up, Stinger and Bite, +20%; Resistible, HT-2, -20%; Symptoms, 1/2 HP, -2 HT, +20%) [5].
Disadvantages: Callous [-5]; Disturbing Voice [-10]; No Physical Attack on Arms [-10]; Restricted Diet (Carnivore) [-10]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Weak Arms (1/4 ST) [-10]; Weak Bite [-2].
Features: No Legs (Slithers).
Creature Type: Aberration.
Notes: Size 4 hexes; Weight 350 lbs.

Knowing Your Own Strength [333]
Replace ST+7 (Size Modifier, -20%) [56] with ST+7 [70]

Typical Stats

ST:

17

HP:

17

Speed:

6

DX:

11

Will:

13

Move:

6 ground, 6 water

IQ:

13

Per:

13

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

9

Parry:

8

DR:

2* (tough skin), 20 (vs. acid)

    Sharp Teeth (11): thrust 1d-1 cutting (KYOS: 1d cutting) + 1d follow-up toxic damage (resisted by HT-2; symptoms – upon losing 1/2 HP to the poison, the victim gets -2 to HT), Reach C.
    Poisonous Stinger (11): thrust 1d+2 impaling (KYOS: 2d+1 impaling) + 1d follow-up toxic damage (resisted by HT-2; symptoms – upon losing 1/2 HP to the poison, the victim gets -2 to HT), Reach C-1.

    Traits: Amphibious; Callous; Disturbing Voice; Doesn’t Breathe (Gills); Double-Jointed; Extra Arms 6 (Flexible; No Physical Attack; Weak, ¼ ST); Extra-Flexible Arms; Immunity to Noxious Acidic Effects; Immunity to Poison; Infravision; Internal Sealed (Acid-Resistant Only); No Legs (Slithers); No Physical Attack on Arms; Pressure Support 1; Regeneration (Regular); Resistant to Petrification (+3); Restricted Diet (Carnivore); Sealed (Acid-Resistant Only); Selfish (12); Social Stigma (Monster); Speak Underwater; Weak Arms (1/4 ST).
    Skills: Acting-14; Fast-Talk-14; Observation-14; Occultism-14; Thaumatology-14.
    Creature Type: Aberration.
    Notes: Size 4 hexes; Weight 350 lbs.

Banelar Essence
This poison is extracted from a banelar. A living victim must make an immediate HT-2 roll or suffer 1d toxic damage. After losing 1/2 HP to this poison, the victim gains a -2 penalty to HT until they heal above this threshold.
Form: Follow-Up Poison.
Cost: $120 (singular); $45 (5-batched).
Recipe: $12; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d (Follow-Up Poison, -20%; Resistible, HT-2, -20%; Symptoms, 1/2 HP, -2 HT, +20%) [4].

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