Saturday, 7 November 2020

Grafting: Vile Deformity

Grafting: Vile Deformity

I converted quite a lot of content from the Book of Vile Darkness, but I forgot something - vile deformity. In my games, this self-mutilation uses the same rules as grafting, so let us stat up some vile deformities as grafts.

    Abominable Form
    You revel in the ruination of your flesh, drawing power from your disturbing deformities. Change the character’s appearance to Hideous, unless it was even worse. Everyone who sees you must roll an immediate Fright Check. Your victims get +1 per Fright Check after the first within 24 hours. If a victim succeeds at his Fright Check, he will be unaffected by your Abominable Form for one hour. You cannot suppress this magical ability.
    Statistics: Appearance (Hideous) [-16] + Terror (Sight; Always On, -20%; Magical, -10%) [21]. 5 points.
    Availability: Radical procedure. $4,760. LC3.

    Clawed Hands
    Because of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws. Change the damage they inflict with a punch from crushing to cutting.
    Statistics: Sharp Claws [5]. 5 points.
    Availability: Major procedure. $1,650. LC3.

    Deformed Eyes
    You have either drilled a hole in your forehead trying to add a third eye, or you have supernaturally scarred one of your regular eyes. As a Ready maneuver, once per day you can activate this deformity to become able to see magically invisible beings for one minute.
    Statistics: See Invisible (Magic; Limited Use, 1/day, -40%; Magical, -10%) [8]. 8 points.
    Availability: Major procedure. $2,100. LC3.

    Deformed Face 
    Through scarification, self-mutilation, and supplication to dark powers, the character intentionally mars their own body. Change the character’s appearance to Hideous, unless it was even worse.
    Statistics: Appearance (Hideous) [-16]. -16 points.
    Availability: Major procedure. $420. LC3.

    Deformed Gauntness
    Through intentional starvation and macabre operations, the character is grossly underweight. They have a skeletal appearance, and their weight is now 2/3 normal for creatures of their kind. This gives the character -2 to ST when they resist knockback, -2 to Disguise and Shadowing, -1 to HT, and +1 to DX.
    Statistics: DX+1 [20] + HT-1 [-10] + Skinny [-5]. -5 points.
    Availability: Radical procedure. $4,600. LC3.

    Deformed Obesity
    Through intentional gorging and general gluttony, the character is obese. Grossly overweight, they are now at least double the normal weight for creatures of their kind. This gives the character +3 to ST when they resist knockback, -3 to Disguise and Shadowing, +5 to Swimming rolls, -1 to DX, and +3 to HT when resisting metabolic hazards.
    Statistics: DX-1 [-20] + Resistant to Metabolic Hazards (+3) [10] + Very Fat [-5]. -15 points.
    Availability: Radical procedure. $2,200. LC3.

    Deformed Skin
    Due to a regimen of deliberate abuse, you have roughened your skin until it has grown as coarse and tough as rhino hide.
    Statistics: DR 1 (Tough Skin, -40%) [3]. 3 points.
    Availability: Radical procedure. $1,800. LC3.

    Deformed Tallness
    Through long and painful stints on the rack, bolstered by the surgical implantation of various splints and struts, you have stretched yourself to well over 7 feet in height. You gain Gigantism (p. B20) and -1 to DX.
    Statistics: DX-1 [-20] + Gigantism [0]. -20 points.
    Availability: Radical procedure. $400. LC3.

    Deformed Teeth
    By filing your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack. Change damage you deal with your bite from crushing to cutting.
    Statistics: Sharp Teeth [1]. 1 point.
    Availability: Minor procedure. $700. LC3.

    Deformed Tongue
    Through protracted self-mutilation that involves frequently piercing your tongue and dipping it in acid, your tongue becomes hideous to behold but oddly sensitive to the environment. You gain Thermal Sense (GURPS Powers: Enhanced Senses, p. 15).
    Statistics: Thermal Infrared Vision (Biological (Passive), ‑5%; Short-Range 1, ‑10%) [9]. 9 points.
    Availability: Major procedure. $2,250. LC3.

    Parasitic Infestation
    You invite parasites into your body in exchange for a greater hardiness against diseases and poisons. You gain a +3 bonus to HT when resisting poisons and diseases. However, the wriggling parasites often cause great pain to you. You gain Chronic Pain (9) (Severe; 2 hours) (p. B126).
    Statistics: Chronic Pain (9) (Severe; 2 hours) [-10]; Resistant to Disease (+3) [3] + Resistant to Poison (+3) [5]. -2 points.
    Availability: Major procedure. $1,800. LC3.

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