Wednesday 4 November 2020

Monsters: Kythons

Monsters: Kythons

As described in the Book of Vile Darkness, the kythons (not to be confused with the kytons) were created by a group of powerful fiends trapped on the Material Plane. The exact type of the fiends is not mentioned, but the fact that the kythons speak Infernal suggests that those fiends were devils. The kythons are basically zergs/xenomorphs/tyranids (much closer to the latter - they even grow organic weaponry). Just look at the illustrations! Mechanically, I decided to cut down on the energy immunities and resistances, because being immune to two types of energy and almost immune to the rest isn't very fun.


Kython Broodling [Book of Vile Darkness, page 179]

-87 points
Attribute Modifiers: ST-3 [-30]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-2 [-40].
Secondary Characteristic Modifiers: SM-2; Will+2 [5]; Per+1 [5]; Basic Move +1 [5].
Advantages: Infravision [10]; Injury Tolerance (No Eyes) [5]; Sharp Teeth [1]; Vibration Sense (Air) [10].
    Poisonous Stinger [5]: Striker (Piercing; Cannot Parry, -40%) [3] + Toxic Attack 1 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up, Stinger and Bite, +20%; Resistible, HT, -30%; Symptoms, 1/2 HP, -1 HT, +10%) [2].
    Elemental Resistance (A,C) [73]: DR 20 (Includes Internal, +20%; Limited, Acid, Cold, -35%; Tough Skin, -40%) [45] + Immunity to Noxious Acidic Effects [10] + Immunity to Noxious Cold Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
Disadvantages: Appearance (Monstrous) [-20]; Bloodlust (12) [-10]; Callous [-5]; Mute [-25]; No Manipulators [-50]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15].
Creature Type: Aberration.

Typical Stats

ST:

7

HP:

7

Speed:

5.5

DX:

12

Will:

10

Move:

6

IQ:

8

Per:

9

 

 

HT:

10

FP:

10

SM:

-2

Dodge:

8

Parry:

-

DR:

20 (vs. acid and cold)

    Sharp Teeth (12): thrust 1d-4 cutting (KYOS: 1d-6 cutting) + follow-up 1 toxic (3 1-minute cycles; Resisted with HT; Symptoms – -1 to HT at 1/2 HP), Reach C.
    Poisonous Stinger (12): thrust 1d-2 piercing (KYOS: 1d-4 piercing) + follow-up 1 toxic (3 1-minute cycles; Resisted with HT; Symptoms – -1 to HT at 1/2 HP), Reach C.

    Traits: Appearance (Monstrous); Bloodlust (12); Callous; Infravision; Immunity to Noxious Acidic Effects; Immunity to Noxious Cold Effects; Injury Tolerance (No Eyes); Internal Sealed (Acid-Resistant Only); Mute; No Manipulators; Odious Racial Habit (Eats sapient beings); Restricted Diet (Carnivore); Sadism (12); Sealed (Acid-Resistant Only); Social Stigma (Monster); Vibration Sense (Air).
    Skills: Brawling-12.
    Creature Type: Aberration.


Juvenile Kython [Book of Vile Darkness, page 179]

69-125 points
Attribute Modifiers: ST-1 [-10]; DX+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: SM-1; Per-1 [-5]; Basic Move +1 [5].
Advantages: DR 1 [5]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Sharp Claws [5]; Sharp Teeth [1]; Vibration Sense (Air) [10].
    Poisonous Stinger [10]: Striker (Piercing; Cannot Parry, -40%; Long 1, +100%) [8] + Toxic Attack 1 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up, Stinger and Bite, +20%; Resistible, HT-1, -25%; Symptoms, 1/2 HP, -1 HT, +10%) [2].
    Elemental Resistance (A,C) [73]: DR 20 (Includes Internal, +20%; Limited, Acid, Cold, -35%; Tough Skin, -40%) [45] + Immunity to Noxious Acidic Effects [10] + Immunity to Noxious Cold Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Kython Weaponry [0-56]: Choose up to one of the following abilities.
        Acid Spitter: Corrosion Attack 1d+2 (Breakable, DR 2, SM-4, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Increased 1/2D, 5x, +10%; Nuisance Effect, No more than 10 uses per hour, -5%; Reduced Range, 1/5, -20%) [6].
        Bone Shard Crossbow [3]: Piercing Attack 1 point (Breakable, DR 2, SM-4, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Increased 1/2D, 5x, +10%; Nuisance Effect, No more than 10 uses per hour, -5%; Reduced Range, 1/5, -20%) [1] + Toxic Attack 1 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up, Bone Shard Crossbow, -15%; Resistible, HT-1, -25%; Symptoms, 1/2 HP, -1 HT, +10%) [2].
        Boneblade: Striker (Cutting; Breakable, DR 4, SM-2, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Long 1, +100%) [11].
        Extra Armor: DR 1 [5].
        Mouth Launcher [27]: Extra Attack 1 (Accessibility, Only mouth launcher, -20%) [20] + Extra Mouth 1 (Accessibility, Only to opt for a free grapple on a mouth launcher hit, -60%; Link, +10%) [3] + Natural Weapon (Mouth Launcher; Cutting; Cannot Parry, -40%; Link, Extra Mouth, +10%; Single, -20%) [4].
        Mucus Pod: Binding 8 (Follow-Up, Sharp Claws, +0%; Terminal Condition, Alcohol, -10%) [15].
        Phase Organ: Insubstantiality (Costs Fatigue, 1 FP/second, -10%; Magical, -10%; No Vertical Move, -10%) [56].
Disadvantages: Appearance (Monstrous) [-20]; Bloodlust (12) [-10]; Callous [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15].
Creature Type: Aberration.

Typical Stats

ST:

9

HP:

9

Speed:

5.75

DX:

12

Will:

10

Move:

6

IQ:

10

Per:

9

 

 

HT:

11

FP:

11

SM:

-1

Dodge:

8

Parry:

10 (unarmed)

DR:

1, 20 (vs. acid and cold)

    Sharp Teeth (14): thrust 1d-2 cutting (KYOS: 1d-3 cutting) + follow-up 1 toxic (3 1-minute cycles; Resisted with HT-1; Symptoms – -1 to HT at 1/2 HP), Reach C.
    Sharp Claws (14): thrust 1d-2 cutting (KYOS: 1d-3 cutting), Reach C.
    Poisonous Stinger (14): thrust 1d piercing (KYOS: 1d-1 piercing) + follow-up 1 toxic (3 1-minute cycles; Resisted with HT-1; Symptoms – -1 to HT at 1/2 HP), Reach C-1.
    Kython Weaponry: The kythons grow their weapons and devices from eggs similar to those that spawn their young. Juvenile kythons rarely possess any kython weaponry, but if they do, choose one of the following abilities.
    Acid Spitter: This handheld device requires one hand to use. It vaguely resembles a crossbow, but is covered in bulbous green membranes. It can be used no more than 10 times per hour. This is a ranged weapon that deals 1d+2 corrosion damage. Acc 3, Range 10/20, Bulk -2, DR 2. If disarmed, stolen, or otherwise taken away, it will not function for a non-kython wielder.
    Bone Shard Crossbow: This handheld device requires one hand to use. It vaguely resembles a chitinous repeating crossbow. It can be used no more than 10 times per hour. This is a ranged weapon that deals 1 point of piercing damage, but carries the kython’s venom as a follow-up. Acc 3, Range 10/20, Bulk -2, DR 2. If disarmed, stolen, or otherwise taken away, it will not function for a non-kython wielder.
    Boneblade: The kython wields a bone blade. It deals thrust 1d-1 cutting damage (KYOS: 1d-1 cutting), Reach C-1. The blade has has DR 4 and uses the Broadsword skill. If disarmed, stolen, or otherwise taken away, it will fall apart if picked up by a non-kython wielder.
    Extra Armor: The kython has 1 more DR.
    Mouth Launcher: This weapon, which attaches to the back of a kython’s mouth, looks like a worm with a sphincterlike mouth. The kython can perform an Attack maneuver with it in addition to any other attacks it makes during its turn. The mouth launcher deals thrust 1d-2 cutting (KYOS: 1d-1 cutting), Reach C. The kython can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details).
    Mucus Pod: This gray and red membrane sac, filled with yellow fluid, attaches to a kython’s arm. When the kython makes a successful claw attack with that arm, the attack also sprays mucus out of a tube that runs from the sac to the claw. The victim becomes entangled as per Binding (p. B40) with effective ST 8. Alcohol completely dissolves this substance.
    Phase Organ: This small fleshy pod fits upon the forehead of the kython, grafting into place permanently. It allows the kython to become insubstantial as per the Insubstantiality advantage (p. B62). While insubstantial, the kython does not disregard gravity. It must move across a horizontal or gently sloping (no Climbing roll needed) surface. Activating or deactivating this ability requires a Ready maneuver. Being insubstantial costs 1 FP per second. This is a magical ability.

    Traits: Appearance (Monstrous); Bloodlust (12); Callous; Infravision; Immunity to Noxious Acidic Effects; Immunity to Noxious Cold Effects; Injury Tolerance (No Eyes); Internal Sealed (Acid-Resistant Only); Odious Racial Habit (Eats sapient beings); Restricted Diet (Carnivore); Sadism (12); Sealed (Acid-Resistant Only); Social Stigma (Monster); Vibration Sense (Air).
    Skills: Brawling-14; Broadsword-14.
    Creature Type: Aberration.


Adult Kython [Book of Vile Darkness, page 179]

152-208 points
Attribute Modifiers: ST+3 [30]; DX+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: Per-1 [-5]; Basic Move +1 [5].
Advantages: DR 2 [10]; Extra Arms 2 [20]; Extra Attack 1 [25]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Sharp Claws [5]; Sharp Teeth [1]; Vibration Sense (Air) [10].
    Poison: Toxic Attack 1d-2 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-1, -25%; Symptoms, 1/2 HP, -1 HT, +10%) [3].
    Elemental Resistance (A,C) [73]: DR 20 (Includes Internal, +20%; Limited, Acid, Cold, -35%; Tough Skin, -40%) [45] + Immunity to Noxious Acidic Effects [10] + Immunity to Noxious Cold Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Kython Weaponry [0-56]: Choose up to one of the following abilities.
        Acid Spitter: Corrosion Attack 1d+2 (Breakable, DR 2, SM-4, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Increased 1/2D, 5x, +10%; Nuisance Effect, No more than 10 uses per hour, -5%; Reduced Range, 1/5, -20%) [6].
        Bone Shard Crossbow [4]: Piercing Attack 1 point (Breakable, DR 2, SM-4, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Increased 1/2D, 5x, +10%; Nuisance Effect, No more than 10 uses per hour, -5%; Reduced Range, 1/5, -20%) [1] + Toxic Attack 1d-2 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up, Bone Shard Crossbow, -15%; Resistible, HT-1, -25%; Symptoms, 1/2 HP, -1 HT, +10%) [3].
        Boneblade: Striker (Cutting; Breakable, DR 4, SM-2, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Long 1, +100%) [11].
        Extra Armor: DR 2 [10].
        Mouth Launcher [27]: Extra Attack 1 (Accessibility, Only mouth launcher, -20%) [20] + Extra Mouth 1 (Accessibility, Only to opt for a free grapple on a mouth launcher hit, -60%; Link, +10%) [3] + Natural Weapon (Mouth Launcher; Cutting; Cannot Parry, -40%; Link, Extra Mouth, +10%; Single, -20%) [4].
        Mucus Pod: Binding 9 (Follow-Up, Sharp Claws, +0%; Terminal Condition, Alcohol, -10%) [17].
        Phase Organ: Insubstantiality (Costs Fatigue, 1 FP/second, -10%; Magical, -10%; No Vertical Move, -10%) [56].
Disadvantages: Appearance (Monstrous) [-20]; Bloodlust (12) [-10]; Callous [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15].
Creature Type: Aberration.

Typical Stats

ST:

13

HP:

13

Speed:

5.75

DX:

12

Will:

10

Move:

6

IQ:

10

Per:

9

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

10 (unarmed)

DR:

2, 20 (vs. acid and cold)

    Sharp Teeth (14): thrust 1d cutting (KYOS: 1d+1 cutting) + follow-up 1d-2 toxic (3 1-minute cycles; Resisted with HT-1; Symptoms – -1 to HT at 1/2 HP), Reach C.
    Sharp Claws (14): thrust 1d cutting (KYOS: 1d+1 cutting), Reach C.
    Kython Weaponry: The kythons grow their weapons and devices from eggs similar to those that spawn their young. Sometimes (1-2 on a 1d), adult kythons possess kython weaponry. If they do, choose one of the following abilities.
        Acid Spitter: This handheld device requires one hand to use. It vaguely resembles a crossbow, but is covered in bulbous green membranes. It can be used no more than 10 times per hour. This is a ranged weapon that deals 1d+2 corrosion damage. Acc 3, Range 10/20, Bulk -2, DR 2. If disarmed, stolen, or otherwise taken away, it will not function for a non-kython wielder.
        Bone Shard Crossbow: This handheld device requires one hand to use. It vaguely resembles a chitinous repeating crossbow. It can be used no more than 10 times per hour. This is a ranged weapon that deals 1 point of piercing damage, but carries the kython’s venom as a follow-up. Acc 3, Range 10/20, Bulk -2, DR 2. If disarmed, stolen, or otherwise taken away, it will not function for a non-kython wielder.
        Boneblade: The kython wields a bone blade. It deals thrust 1d+2 cutting damage (KYOS: 2d-1 cutting), Reach C-1. The blade has has DR 4 and uses the Broadsword skill. If disarmed, stolen, or otherwise taken away, it will fall apart if picked up by a non-kython wielder.
        Extra Armor: The kython has 2 more DR.
        Mouth Launcher: This weapon, which attaches to the back of a kython’s mouth, looks like a worm with a sphincterlike mouth. The kython can perform an Attack maneuver with it in addition to any other attacks it makes during its turn. The mouth launcher deals thrust 1d cutting (KYOS: 1d+1 cutting), Reach C. The kython can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details).
        Mucus Pod: This gray and red membrane sac, filled with yellow fluid, attaches to a kython’s arm. When the kython makes a successful claw attack with that arm, the attack also sprays mucus out of a tube that runs from the sac to the claw. The victim becomes entangled as per Binding (p. B40) with effective ST 9. Alcohol completely dissolves this substance.
        Phase Organ: This small fleshy pod fits upon the forehead of the kython, grafting into place permanently. It allows the kython to become insubstantial as per the Insubstantiality advantage (p. B62). While insubstantial, the kython does not disregard gravity. It must move across a horizontal or gently sloping (no Climbing roll needed) surface. Activating or deactivating this ability requires a Ready maneuver. Being insubstantial costs 1 FP per second. This is a magical ability.

    Traits: Appearance (Monstrous); Bloodlust (12); Callous; Extra Arms 2; Extra Attack 1; Infravision; Immunity to Noxious Acidic Effects; Immunity to Noxious Cold Effects; Injury Tolerance (No Eyes); Internal Sealed (Acid-Resistant Only); Odious Racial Habit (Eats sapient beings); Restricted Diet (Carnivore); Sadism (12); Sealed (Acid-Resistant Only); Social Stigma (Monster); Vibration Sense (Air).
    Skills: Brawling-14; Broadsword-14.
    Creature Type: Aberration.


Kython Impaler [Book of Vile Darkness, page 180]

261-317 points
Attribute Modifiers: ST+3 [30]; DX+4 [80]; IQ+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: Per-1 [-5]; Basic Move +2 [10].
Advantages: Combat Reflexes [15]; DR 2 [10]; Extra Arms 2 [20]; Extra Attack 1 [25]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Long Talons (Switchable, +10%) [13]; Sharp Teeth [1]; Vibration Sense (Air) [10].
    Poison: Toxic Attack 1d-2 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-1, -25%; Symptoms, 1/2 HP, -2 HT, +20%) [4].
    Elemental Resistance (A,C) [73]: DR 20 (Includes Internal, +20%; Limited, Acid, Cold, -35%; Tough Skin, -40%) [45] + Immunity to Noxious Acidic Effects [10] + Immunity to Noxious Cold Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Kython Weaponry [0-56]: Choose up to one of the following abilities.
        Acid Spitter: Corrosion Attack 1d+2 (Breakable, DR 2, SM-4, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Increased 1/2D, 5x, +10%; Nuisance Effect, No more than 10 uses per hour, -5%; Reduced Range, 1/5, -20%) [6].
        Bone Shard Crossbow [4]: Piercing Attack 1 point (Breakable, DR 2, SM-4, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Increased 1/2D, 5x, +10%; Nuisance Effect, No more than 10 uses per hour, -5%; Reduced Range, 1/5, -20%) [1] + Toxic Attack 1d-2 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up, Bone Shard Crossbow, -15%; Resistible, HT-1, -25%; Symptoms, 1/2 HP, -2 HT, +20%) [3].
        Boneblade: Striker (Cutting; Breakable, DR 4, SM-2, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Long 1, +100%) [11].
        Extra Armor: DR 2 [10].
        Mouth Launcher [27]: Extra Attack 1 (Accessibility, Only mouth launcher, -20%) [20] + Extra Mouth 1 (Accessibility, Only to opt for a free grapple on a mouth launcher hit, -60%; Link, +10%) [3] + Natural Weapon (Mouth Launcher; Cutting; Cannot Parry, -40%; Link, Extra Mouth, +10%; Single, -20%) [4].
        Mucus Pod: Binding 9 (Follow-Up, Sharp Claws, +0%; Terminal Condition, Alcohol, -10%) [17].
        Phase Organ: Insubstantiality (Costs Fatigue, 1 FP/second, -10%; Magical, -10%; No Vertical Move, -10%) [56].
Disadvantages: Appearance (Monstrous) [-20]; Bloodlust (12) [-10]; Callous [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15].
Creature Type: Aberration.

Typical Stats

ST:

13

HP:

13

Speed:

6.25

DX:

14

Will:

11

Move:

8

IQ:

12

Per:

11

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

10

Parry:

12 (unarmed)

DR:

2, 20 (vs. acid and cold)

    Sharp Teeth (16): thrust 1d cutting (KYOS: 1d+1 cutting) + follow-up 1d-2 toxic (3 1-minute cycles; Resisted with HT-1; Symptoms – -2 to HT at 1/2 HP), Reach C.
    Long Talons (16): thrust 1d+1 cutting or impaling (KYOS: 1d+2 cutting or impaling), Reach C. Can be retracted with a Ready maneuver.
    Kython Weaponry: The kythons grow their weapons and devices from eggs similar to those that spawn their young. Sometimes (1-3 on a 1d), kython impalers possess kython weaponry. If they do, choose one of the following abilities.
    Acid Spitter: This handheld device requires one hand to use. It vaguely resembles a crossbow, but is covered in bulbous green membranes. It can be used no more than 10 times per hour. This is a ranged weapon that deals 1d+2 corrosion damage. Acc 3, Range 10/20, Bulk -2, DR 2. If disarmed, stolen, or otherwise taken away, it will not function for a non-kython wielder.
    Bone Shard Crossbow: This handheld device requires one hand to use. It vaguely resembles a chitinous repeating crossbow. It can be used no more than 10 times per hour. This is a ranged weapon that deals 1 point of piercing damage, but carries the kython’s venom as a follow-up. Acc 3, Range 10/20, Bulk -2, DR 2. If disarmed, stolen, or otherwise taken away, it will not function for a non-kython wielder.
    Boneblade: The kython wields a bone blade. It deals thrust 1d+2 cutting damage (KYOS: 2d-1 cutting), Reach C-1. The blade has has DR 4 and uses the Broadsword skill. If disarmed, stolen, or otherwise taken away, it will fall apart if picked up by a non-kython wielder.
    Extra Armor: The kython has 2 more DR.
    Mouth Launcher: This weapon, which attaches to the back of a kython’s mouth, looks like a worm with a sphincterlike mouth. The kython can perform an Attack maneuver with it in addition to any other attacks it makes during its turn. The mouth launcher deals thrust 1d cutting (KYOS: 1d+1 cutting), Reach C. The kython can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details).
    Mucus Pod: This gray and red membrane sac, filled with yellow fluid, attaches to a kython’s arm. When the kython makes a successful claw attack with that arm, the attack also sprays mucus out of a tube that runs from the sac to the claw. The victim becomes entangled as per Binding (p. B40) with effective ST 9. Alcohol completely dissolves this substance.
    Phase Organ: This small fleshy pod fits upon the forehead of the kython, grafting into place permanently. It allows the kython to become insubstantial as per the Insubstantiality advantage (p. B62). While insubstantial, the kython does not disregard gravity. It must move across a horizontal or gently sloping (no Climbing roll needed) surface. Activating or deactivating this ability requires a Ready maneuver. Being insubstantial costs 1 FP per second. This is a magical ability.

    Traits: Appearance (Monstrous); Bloodlust (12); Callous; Combat Reflexes; Extra Arms 2; Extra Attack 1; Infravision; Immunity to Noxious Acidic Effects; Immunity to Noxious Cold Effects; Injury Tolerance (No Eyes); Internal Sealed (Acid-Resistant Only); Odious Racial Habit (Eats sapient beings); Restricted Diet (Carnivore); Sadism (12); Sealed (Acid-Resistant Only); Social Stigma (Monster); Vibration Sense (Air).
    Skills: Brawling-16; Broadsword-16; Stealth-16.
    Creature Type: Aberration.


Kython Slaymaster [Book of Vile Darkness, page 180]

471-554 points
Attribute Modifiers: ST+16 (Size Modifier, -20%) [128]; DX+3 [60]; IQ+2 [40]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Per-1 [-5].
Advantages: Constriction Attack [15]; DR 3 [15]; Double-Jointed [15]; Extra Arms 2 [20]; Extra Attack 1 [25]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Sharp Claws [5]; Sharp Teeth [1]; Vibration Sense (Air) [10].
    Poisonous Stinger [19]: Striker (Impaling; Cannot Parry, -40%; Long 1, +100%) [13] + Toxic Attack 1d-1 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up, Stinger and Bite, +20%; Resistible, HT-2, -20%; Symptoms, 1/2 HP, -3 HT, +30%) [6].
    Elemental Resistance (A,C) [73]: DR 20 (Includes Internal, +20%; Limited, Acid, Cold, -35%; Tough Skin, -40%) [45] + Immunity to Noxious Acidic Effects [10] + Immunity to Noxious Cold Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6]. 
    Disruption Field [37]: Mana Damper 1 (Area Effect, 4 yards, +100%; Link, +10%; Magical, -10%; Switchable, +100%; Temporary Disadvantage, No Vibration Sense (Air), -10%) [29] + Obscure 2 (Vision; Area Effect, 4 yards, +50%; Extended, Infravision, +20%; Link, +10%; Magical, -10%; Temporary Disadvantage, No Vibration Sense (Air), -10%) [7] + Rules Exemption (Magical abilities can coexist with Mana Damper) [1].
    Enhanced Defense: Defense Bonus 2 (Magical, -10%; Temporary Disadvantage, Per -2, -10%) [48].
    Kython Weaponry [0-83]: Choose up to two of the following abilities. 
        Acid Spitter: Corrosion Attack 1d+2 (Breakable, DR 2, SM-4, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Increased 1/2D, 5x, +10%; Nuisance Effect, No more than 10 uses per hour, -5%; Reduced Range, 1/5, -20%) [6].
        Bone Shard Crossbow [6]: Piercing Attack 1 point (Breakable, DR 2, SM-4, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Increased 1/2D, 5x, +10%; Nuisance Effect, No more than 10 uses per hour, -5%; Reduced Range, 1/5, -20%) [1] + Toxic Attack 1d-1 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up, Bone Shard Crossbow, -15%; Resistible, HT-2, -20%; Symptoms, 1/2 HP, -3 HT, +30%) [5].
        Boneblade: Striker (Cutting; Breakable, DR 4, SM-2, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Long 1, +100%) [11].
        Extra Armor: DR 2 [10].
        Mouth Launcher [27]: Extra Attack 1 (Accessibility, Only mouth launcher, -20%) [20] + Extra Mouth 1 (Accessibility, Only to opt for a free grapple on a mouth launcher hit, -60%; Link, +10%) [3] + Natural Weapon (Mouth Launcher; Cutting; Cannot Parry, -40%; Link, Extra Mouth, +10%; Single, -20%) [4].
        Mucus Pod: Binding 12 (Follow-Up, Sharp Claws, +0%; Terminal Condition, Alcohol, -10%) [22].
        Phase Organ: Insubstantiality (Costs Fatigue, 1 FP/second, -10%; Magical, -10%; No Vertical Move, -10%) [56].
Disadvantages: Appearance (Monstrous) [-20]; Bloodlust (12) [-10]; Callous [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15].
Features: No Legs (Slithers).
Creature Type: Aberration.

Knowing Your Own Strength [463-546]
Replace ST+16 (Size Modifier, -20%) [128] with ST+12 [120]

Typical Stats

ST:

26 (KYOS: 22)

HP:

26 (KYOS: 22)

Speed:

6.5

DX:

13

Will:

14

Move:

6

IQ:

12

Per:

11

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

9

Parry:

11 (unarmed)

DR:

3, 20 (vs. acid and cold)

    Sharp Teeth (16): thrust 3d-1 cutting (KYOS: 4d cutting) + follow-up 1d-1 toxic (3 1-minute cycles; Resisted with HT-2; Symptoms – -3 to HT at 1/2 HP), Reach C.
    Sharp Claws (16): thrust 3d-1 cutting (KYOS: 4d cutting), Reach C-1.
    Poisonous Stinger (16): thrust 3d+1 impaling (KYOS: 5d+1 impaling) + follow-up 1d-1 toxic (3 1-minute cycles; Resisted with HT-2; Symptoms – -3 to HT at 1/2 HP), Reach C-2. 
    Disruption Field: The kython slaymaster can raise or lower a disruption field in a 4-yard-radius area around itself with a Ready maneuver. The mana level in the area is lowered by one step, and all tasks based on normal vision or Infravision take a -2 penalty. The area can be spotted with normal vision or Infravision at +2. When the field is raised, the kython slaymaster has no Vibration Sense (Air).
    Enhanced Defense: The kython slaymaster can take a Ready maneuver to enter or exit the enhanced defense mode. In this mode, the kython slaymaster has a -2 penalty to Per, but has a +2 bonus to all active defenses.
    Kython Weaponry: The kythons grow their weapons and devices from eggs similar to those that spawn their young. Usually (1-5 on a 1d), kython slaymasters possess kython weaponry. If they do, choose up to two of the following abilities.
    Acid Spitter: This handheld device requires one hand to use. It vaguely resembles a crossbow, but is covered in bulbous green membranes. It can be used no more than 10 times per hour. This is a ranged weapon that deals 1d+2 corrosion damage. Acc 3, Range 10/20, Bulk -2, DR 2. If disarmed, stolen, or otherwise taken away, it will not function for a non-kython wielder.
    Bone Shard Crossbow: This handheld device requires one hand to use. It vaguely resembles a chitinous repeating crossbow. It can be used no more than 10 times per hour. This is a ranged weapon that deals 1 point of piercing damage, but carries the kython’s venom as a follow-up. Acc 3, Range 10/20, Bulk -2, DR 2. If disarmed, stolen, or otherwise taken away, it will not function for a non-kython wielder.
    Boneblade: The kython wields a bone blade. It deals thrust 3d+2 cutting damage (KYOS: 5d+1 cutting), Reach C-2. The blade has has DR 4 and uses the Broadsword skill. If disarmed, stolen, or otherwise taken away, it will fall apart if picked up by a non-kython wielder.
    Extra Armor: The kython has 2 more DR.
    Mouth Launcher: This weapon, which attaches to the back of a kython’s mouth, looks like a worm with a sphincterlike mouth. The kython can perform an Attack maneuver with it in addition to any other attacks it makes during its turn. The mouth launcher deals thrust 1d cutting (KYOS: 1d+1 cutting), Reach C. The kython can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details).
    Mucus Pod: This gray and red membrane sac, filled with yellow fluid, attaches to a kython’s arm. When the kython makes a successful claw attack with that arm, the attack also sprays mucus out of a tube that runs from the sac to the claw. The victim becomes entangled as per Binding (p. B40) with effective ST 12. Alcohol completely dissolves this substance.
    Phase Organ: This small fleshy pod fits upon the forehead of the kython, grafting into place permanently. It allows the kython to become insubstantial as per the Insubstantiality advantage (p. B62). While insubstantial, the kython does not disregard gravity. It must move across a horizontal or gently sloping (no Climbing roll needed) surface. Activating or deactivating this ability requires a Ready maneuver. Being insubstantial costs 1 FP per second. This is a magical ability.

    Traits: Appearance (Monstrous); Bloodlust (12); Callous; Constriction Attack; Double-Jointed; Extra Arms 2; Extra Attack 1; Infravision; Immunity to Noxious Acidic Effects; Immunity to Noxious Cold Effects; Injury Tolerance (No Eyes); Internal Sealed (Acid-Resistant Only); No Legs (Slithers); Odious Racial Habit (Eats sapient beings); Restricted Diet (Carnivore); Sadism (12); Sealed (Acid-Resistant Only); Social Stigma (Monster); Vibration Sense (Air).
    Skills: Brawling-16; Broadsword-16; Wrestling-16.
    Creature Type: Aberration.


Kython Slaughterking [Book of Vile Darkness, page 181]

475-552 points
Attribute Modifiers: ST+16 (Size Modifier, -20%) [128]; DX+3 [60]; IQ+3 [60]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Per-1 [-5].
Advantages: Combat Reflexes [15]; DR 4 [20]; Extra Arms 2 [20]; Extra Attack 1 [25]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Sharp Claws [5]; Sharp Teeth [1]; Vibration Sense (Air) [10].
    Poison: Toxic Attack 1d (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up, Sharp Teeth, +0%; Resistible, HT-3, -15%; Symptoms, 1/2 HP, -3 HT, +30%) [7].
    Elemental Resistance (A,C) [73]: DR 20 (Includes Internal, +20%; Limited, Acid, Cold, -35%; Tough Skin, -40%) [45] + Immunity to Noxious Acidic Effects [10] + Immunity to Noxious Cold Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Disruption Field [37]: Mana Damper 1 (Area Effect, 4 yards, +100%; Link, +10%; Magical, -10%; Switchable, +100%; Temporary Disadvantage, No Vibration Sense (Air), -10%) [29] + Obscure 2 (Vision; Area Effect, 4 yards, +50%; Extended, Infravision, +20%; Link, +10%; Magical, -10%; Temporary Disadvantage, No Vibration Sense (Air), -10%) [7] + Rules Exemption (Magical abilities can coexist with Mana Damper) [1].
    Enhanced Defense: Defense Bonus 2 (Magical, -10%; Temporary Disadvantage, Per -2, -10%) [48].
    Kython Weaponry [6-83]: Choose one or two of the following abilities.
        Acid Spitter: Corrosion Attack 1d+2 (Breakable, DR 2, SM-4, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Increased 1/2D, 5x, +10%; Nuisance Effect, No more than 10 uses per hour, -5%; Reduced Range, 1/5, -20%) [6].
        Bone Shard Crossbow [8]: Piercing Attack 1 point (Breakable, DR 2, SM-4, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Increased 1/2D, 5x, +10%; Nuisance Effect, No more than 10 uses per hour, -5%; Reduced Range, 1/5, -20%) [1] + Toxic Attack 1d (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up, Bone Shard Crossbow, -15%; Resistible, HT-3, -15%; Symptoms, 1/2 HP, -3 HT, +30%) [7].
        Boneblade: Striker (Cutting; Breakable, DR 4, SM-2, -35%; Can Be Stolen, Quick Contest of DX, Will not work for the thief, -15%; Long 1, +100%) [11].
        Extra Armor: DR 2 [10].
        Mouth Launcher [27]: Extra Attack 1 (Accessibility, Only mouth launcher, -20%) [20] + Extra Mouth 1 (Accessibility, Only to opt for a free grapple on a mouth launcher hit, -60%; Link, +10%) [3] + Natural Weapon (Mouth Launcher; Cutting; Cannot Parry, -40%; Link, Extra Mouth, +10%; Single, -20%) [4].
        Mucus Pod: Binding 12 (Follow-Up, Sharp Claws, +0%; Terminal Condition, Alcohol, -10%) [22].
        Phase Organ: Insubstantiality (Costs Fatigue, 1 FP/second, -10%; Magical, -10%; No Vertical Move, -10%) [56].
Disadvantages: Appearance (Monstrous) [-20]; Bloodlust (12) [-10]; Callous [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15].
Features: Born Biter 1.
Creature Type: Aberration.

Knowing Your Own Strength [467-554]
Replace ST+16 (Size Modifier, -20%) [128] with ST+12 [120]

Typical Stats

ST:

26 (KYOS: 22)

HP:

26 (KYOS: 22)

Speed:

6.5

DX:

13

Will:

15

Move:

6

IQ:

13

Per:

12

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

10

Parry:

13 (unarmed)

DR:

4, 20 (vs. acid and cold)

    Sharp Teeth (18): thrust 3d-1 cutting (KYOS: 4d cutting) + follow-up 1d toxic (3 1-minute cycles; Resisted with HT-3; Symptoms – -3 to HT at 1/2 HP), Reach C.
    Sharp Claws (18): thrust 3d-1 cutting (KYOS: 4d cutting), Reach C-1.
    Disruption Field: The kython slaughterking can raise or lower a disruption field in a 4-yard-radius area around itself with a Ready maneuver. The mana level in the area is lowered by one step, and all tasks based on normal vision or Infravision take a -2 penalty. The area can be spotted with normal vision or Infravision at +2. When the field is raised, the kython slaughterking has no Vibration Sense (Air).
    Enhanced Defense: The kython slaughterking can take a Ready maneuver to enter or exit the enhanced defense mode. In this mode, the kython slaughterking has a -2 penalty to Per, but has a +2 bonus to all active defenses.
    Kython Weaponry: The kythons grow their weapons and devices from eggs similar to those that spawn their young. Kython slaughterkings always have at least one kython weapon, but sometimes (1-3 on a 1d), they possess two. Choose one or two of the following abilities.
    Acid Spitter: This handheld device requires one hand to use. It vaguely resembles a crossbow, but is covered in bulbous green membranes. It can be used no more than 10 times per hour. This is a ranged weapon that deals 1d+2 corrosion damage. Acc 3, Range 10/20, Bulk -2, DR 2. If disarmed, stolen, or otherwise taken away, it will not function for a non-kython wielder.
    Bone Shard Crossbow: This handheld device requires one hand to use. It vaguely resembles a chitinous repeating crossbow. It can be used no more than 10 times per hour. This is a ranged weapon that deals 1 point of piercing damage, but carries the kython’s venom as a follow-up. Acc 3, Range 10/20, Bulk -2, DR 2. If disarmed, stolen, or otherwise taken away, it will not function for a non-kython wielder.
    Boneblade: The kython wields a bone blade. It deals thrust 3d+2 cutting damage (KYOS: 5d+1 cutting), Reach C-2. The blade has has DR 4 and uses the Broadsword skill. If disarmed, stolen, or otherwise taken away, it will fall apart if picked up by a non-kython wielder.
    Extra Armor: The kython has 2 more DR.
    Mouth Launcher: This weapon, which attaches to the back of a kython’s mouth, looks like a worm with a sphincterlike mouth. The kython can perform an Attack maneuver with it in addition to any other attacks it makes during its turn. The mouth launcher deals thrust 1d cutting (KYOS: 1d+1 cutting), Reach C. The kython can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details).
    Mucus Pod: This gray and red membrane sac, filled with yellow fluid, attaches to a kython’s arm. When the kython makes a successful claw attack with that arm, the attack also sprays mucus out of a tube that runs from the sac to the claw. The victim becomes entangled as per Binding (p. B40) with effective ST 12. Alcohol completely dissolves this substance.
    Phase Organ: This small fleshy pod fits upon the forehead of the kython, grafting into place permanently. It allows the kython to become insubstantial as per the Insubstantiality advantage (p. B62). While insubstantial, the kython does not disregard gravity. It must move across a horizontal or gently sloping (no Climbing roll needed) surface. Activating or deactivating this ability requires a Ready maneuver. Being insubstantial costs 1 FP per second. This is a magical ability.

    Traits: Appearance (Monstrous); Bloodlust (12); Born Biter 1; Callous; Combat Reflexes; Extra Arms 2; Extra Attack 1; Infravision; Immunity to Noxious Acidic Effects; Immunity to Noxious Cold Effects; Injury Tolerance (No Eyes); Internal Sealed (Acid-Resistant Only); Odious Racial Habit (Eats sapient beings); Restricted Diet (Carnivore); Sadism (12); Sealed (Acid-Resistant Only); Social Stigma (Monster); Vibration Sense (Air).
    Skills: Brawling-18; Broadsword-18; Intimidation-18; Leadership-16; Wrestling-18.
    Creature Type: Aberration.

POISONS

Kython Broodling Venom
This poison is extracted from a kython broodling. A living victim must make an immediate HT roll or suffer 1 toxic damage. Every minute for 3 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -1 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $60 (singular); $20 (5-batched).
Recipe: $6; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up Poison, -20%; Resistible, HT, -30%; Symptoms, 1/2 HP, -1 HT, +10%) [2].

Juvenile Kython Venom
This poison is extracted from a juvenile kython. A living victim must make an immediate HT-1 roll or suffer 1 toxic damage. Every minute for 3 more cycles he must make another HT-1 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -1 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $60 (singular); $20 (5-batched).
Recipe: $6; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up Poison, -20%; Resistible, HT-1, -25%; Symptoms, 1/2 HP, -1 HT, +10%) [2].

Adult Kython Venom
This poison is extracted from an adult kython. A living victim must make an immediate HT-1 roll or suffer 1d-2 toxic damage. Every minute for 3 more cycles he must make another HT-1 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -1 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up Poison, -20%; Resistible, HT-1, -25%; Symptoms, 1/2 HP, -1 HT, +10%) [3].

Kython Impaler Venom
This poison is extracted from a kython impaler. A living victim must make an immediate HT-1 roll or suffer 1d-2 toxic damage. Every minute for 3 more cycles he must make another HT-1 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -2 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up Poison, -20%; Resistible, HT-1, -25%; Symptoms, 1/2 HP, -2 HT, +20%) [3].

Kython Slaymaster Venom
This poison is extracted from a kython slaymaster. A living victim must make an immediate HT-2 roll or suffer 1d-1 toxic damage. Every minute for 3 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -3 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $150 (singular); $55 (5-batched).
Recipe: $15; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up Poison, -20%; Resistible, HT-2, -20%; Symptoms, 1/2 HP, -3 HT, +30%) [5].

Kython Slaughterking Venom
This poison is extracted from a kython slaughterking. A living victim must make an immediate HT-3 roll or suffer 1d toxic damage. Every minute for 3 more cycles he must make another HT-3 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -3 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $210 (singular); $75 (5-batched).
Recipe: $21; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up Poison, -20%; Resistible, HT-3, -15%; Symptoms, 1/2 HP, -3 HT, +30%) [7].

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